Hello, good boys and girls! (Please read till the end-this update contains important infos!)
Well, we're finally there. Oppaidius Desert Island! released on Steam about 12 days ago.
At the moment, the game is going well, but it suffers from a lack of reviews. Right now, only 12 on Steam, and 1 on VNDB.org. If you enjoyed the game, please consider to leave a review.
Also, Fan Pack DLC has been released. It contains:
- Soundtrack selection (5 mp3 files)*
- 4 uncompressed original PSD files, used for the Live2D animations of the XXX scenes in the game
- Exclusive nude version final wallpaper (only available there)
- Handwritten "thank you" message
*Angela's Theme - Octopus' Theme - Rika's Theme - Dan-dan's Theme by Luca Della Regina
Angela's Theme Arrange Ver. by Tsuyoshi Kaneko
It costs 9.99$. This will help support us and our next projects.
So, the game has been released according to original Kickstarter campaign plan. It wasn't easy, since during the last year me and Matteo worked together only via Skype, due to Covid issues. But in the end, with a lot of passion and a bit of hours of sleep less, dealing with acid reflux and all the other things in our life, we managed to have fulfilled the promises, and we are quite happy about that.
Another important thing I want to share with you guys: the game features all of the Stretch Goals from original Kickstarter campaign, of course. In the end, unfortunately we couldn't reach the 13,500 goal. That goal would have added to the game 2 extra "XXX" scenes, fully animated with Live2D. Well, since this is probably the last Oppaidius game... I didn't want to to keep any regret about this project, so I tried to add 2 extra scenes anyway. One is a fully animated scene, just done by hand by me. About 37 frames, traditional animation (unfortunately no more money to do it with Live2D like the others!). The other one was done in Live2D, but it is not a "100%" new scene, just a... "variant" of another scene. When you'll see it, you'll get it.
So... in the end the game got a bit more than what it was funded for...
Sorry for this little digression, but sometimes it is sad to read nasty comments about the game, or about the crowdfunding campaigns in general. Of corse, luck always plays a major part, but passion never lacked for a single day during the whole development, since the start of the whole Tropical Cruise/Desert Island saga project, back at the beginning of 2019.
Thank you very much for reading so far! I want to thank you all again for your support every day!
The game is out. We are a relatively small community, so I know every one of you could feel this game as "his own", as well. Please enjoy this moment, it belongs to all of you.
Vittorio and the team
P.S.: Second best moment of the month, after the game release... was Shibuya Kaho with my Famicase cart! I am a huge Shibuya Kaho fan, so it was just... mindblowing! Check it out! (The part about my game is at 7:40)
Oppaidius Desert Island!
Vittorio Giorgi (SbargiSoft)
Vittorio Giorgi (SbargiSoft)
2021-06-04
Indie Casual Simulation Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
Positive
(32 reviews)
http://www.oppaidius.com
https://store.steampowered.com/app/1345340 
After a dramatic shipwreck, you end up on a island with Angela, an incredible girl! Now you two are stuck together on a desert island! What will happen...?
- Gorgeous art with more than 200 hand-drawn animation frames
- Legendary composer Keiji Yamagishi (Ninja Gaiden, Captain Tsubasa series, Streets Of Rage 4) joins the game with an original track!
- A long story with more than 30k words, spanning different endings!
- Japanese guest musicians! Masashi Kageyama from Gimmick! and Tsuyoshi Kaneko of Yakuza saga and SEGAGAGA fame!
- A new mysterious girl to interact with...?
- Sizlla Okamura, the composer of the NeoGeo cult classic "Viewpoint", produced an exclusive remix track for the game!
- A fun set of Steam achievements to pursue!
- Original music score done with an FM-synth chip (Yamaha YM2151) by Luca Della Regina (Xydonia, Steel Assautl)
- Pixel art backgrounds with native resolutions and color palette from retro-consoles
- No censorships!
- OS: Linux x86/x86_64
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0
- Storage: 500 MB available space
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