[Added] - Added more key-bind options. - Added Nova Jungle gear. - Added new spooky gear. - Added new art and models to HexCorp. - Added double clicking a server will now join it. - Added DLC gear. - Added second shotgun to vortex. - Added settings search bar. - Added mutator disable health pickups. - Added mutator disable armor pickups. - Added screen space reflections. [Fixed] - Fixed typos. - Fixed eye cone materials. - Fixed cat jitter. - Fixed Rocket Launcher alt fire bug. - Fixed lifts no longer move after the match has ended. - Fixed footsteps failing to play the correct sound. - Fixed weapons and ammo not showing for clients sometimes. [Changed] - Changed shotgun projectile hitbox to be reliable. - Changed minigun and nailgun ignore invulnerability frames. - Changed texture size to support streaming. [Updated] - Updated game credits. - Updated gear team colors, they now show better. - Updated audible sound distances. - Updated LODs. [Optimized] - Optimized 3d skybox.
New Halloween Armor!
Limited time only until October 31st *Once you have the armor you keep it after the event!
How do I earn CatTags?
You can gain CatTags by playing the game; Getting kills, Capping the flag, or winning a match!
New Halloween Gear!
Double EXP for the week!
Sorry this update took so long, We have been busy with other projects! :D [Added] - Added hurt invulnerability frames. - Added in-place turning animations. - Added CTF arrows to guide players. [Updated] - Updated explosions effect size. - Updated code to be optimized. [Changed] - Changed explosives do more damage. - Changed Plasmagun is perfectly accurate. - Changed Plasmagun fires faster. - Changed Minigun alt' fire is faster. - Changed Rocket Launcher alt' fire speed. - Changed hurt screen effect now server-side. [Fixed] - Fixed players not despawning over the network.
[Added] - Added kick menu. - Added change level menu. - Added health and ammo UI color change when critical. - Added new cat patterns. - Added new mutator: Double Damage Reward. - Added customization color selection glow. [Updated] - Updated how players load into servers. - Updated Mau to look better. - Updated Hurt FX to be more visible. - Updated Vanguard gear glow. [Fixed] - Fixed HUD remaining active after the match has ended. - Fixed missing values in host settings. - Fixed double damage screen effects from showing.
[Added] - Added direct hits with explosive based weapons will push players. - Added new UI elements. - Added UI scaling. [Changed] - Changed most UI elements to work with 4:3 aspect ratio. - Changed rocket projectile speed. [Fixed] - Fixed MTU values on transport. - Fixed typos in some gear descriptions. - Fixed pause menu fade. - Fixed possible crashing when players join. - Fixed muzzle flash light causing slight performance hits when active. - Fixed players vanishing on lifts... Possibly. - Fixed calling-cards load faster. [Known Issues] - Voice chat can stop working after a level load. - Spawn points might fail to check if the spawn is safe.
[Added] - Added new UI for cat patterns. - Added small UI text for custom UI. - Added new gear `Drone`. [Updated] - Updated main font. - Updated how catTags are displayed. - Updated team balancing. [Fixed] - Fixed non-Despawning projectiles. - Fixed non-Despawning explosion effects. - Fixed voice chat error spam. - Fixed missing scenes. - Fixed team balance option. - Fixed big-head mode when dealing with score based gamemodes.
Hello everyone! Cat Warfare will be having an event that will run from April 1st - 8th. Hope you`re ready for some boxy fun. Plus Double XP! Just to make things clear. In this event your custom gear and items are not lost. Just... disabled for a look that is familiar to some back in the 2016 era of Cat Warfare. Good Luck! [Added] - Added April fools day stuff. - Added Steam group stuff. - Added clan-tag censoring. - Added host server name censoring. - Added voice chat. [Fixed] - Fixed ghost projectiles. - Fixed inaccurate fall damage values. - Fixed EXP being given after `headshot` a teammate. - Fixed `Vortex` stuck spot.
[Added] - Added new gear `LazTech` - Added DLC popup to disabled buttons. [Fixed] - Fixed player not able to move in the air after using a JumpPad. - Fixed JumpPads not allowing players to jump on them sometimes. - Fixed some UI elements not allowing the player to click on them. - Fixed some skybox issues.
[Added] - Added new acrobatic wall-dodge animations. - Added new Capture The Flag map `Alloy`. - Added new Capture The Flag map `Lost City`. - Added new Rocket Launcher pickup sounds. - Added small weapon option in settings. [Updated] - Updated `Retinue` to have models and sounds. - Updated `MetalWaste` to have models. - Updated `Outcast` to look better. - Updated chat history UI. - Updated JumpPads to be reliable... Unless you are shot in the air. - Updated In-Air animations, they now follow player velocity. [Changed] - Changed how projectiles get spawned over the network. - Changed Nailgun properties. - Changed Minigun properties. - Changed Plasmagun properties. [Fixed] - Fixed chat messages getting removed in the correct order. [Thanks to Zitherine] - Fixed chat history scrolling. - Fixed server crashing if a player dies too quickly after spawning. - Fixed UI overlapping in some cases. - Fixed issue with players not being able to spawn. - Fixed CTF camera not showing the flag under some conditions. [Removed] - Removed `LongHaul`, Remaking the map once more. [Soon to come] - JumpPads will get further improvements and more testing.
[Update] - Updated `Retinue` a little bit. [Changed] - Changed player HUD to be better optimized. - Changed texture resolutions to be better optimized. - Changed how custom gear and colors are handled to be optimized. - Changed some lights in a few maps for optimizations. - Changed decals, they no longer need 200+ batches to render. Optimized steamthumbsup. - Changed tesla-blast now pushes ragdolls and gibs at high rate of speed. - Changed UI code to run faster. [Fixed] - Fixed item pickups from being delayed after spawning. - Fixed decals from duplicating.
[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs. [Changed] - Changed `LongHaul` to be better. - Changed steam backend code for hosting and joining.** - Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor. [Fixed] - Fixed key-binds on the menu. - Fixed most found "index not found" errors. - Fixed mutators from duplicating in the info tab of servers. - Fixed sometimes players would spawn without a weapon. [Removed] - Removed forward rendering option as it was ultimately not needed. [Known Issues] - Lifts/Elevators will sometimes cause a player to vanish, This seems to not happen as often. -----------------------------------------------------------
TickRate host setting.
New Capture The Flag Map: Retinue!
Note: Retinue is in the block-out phase.
New Capture The Flag Map: MetalWaste!
Note: MetalWasteis in the block-out phase.
Updated Capture The Flag Map: LongHaul!
Note: LongHaul is in the block-out phase. ** Note: This might fix an issue where Steam does not allow players to join after leaving a hosted match. This can't be tested due to not having enough testers.
If you are kicked randomly or players can't join you after you have left a hosted match to make another, Please let the developers know so we can look into this issues further.
(Thanks Gianni for finding this with 32 players :P)
[Added] - Added new ranks. - Added level up catTag bonus. - Added `BigHead` mutator. - Added active mutators to server info list. [Changed] - Change how data is loaded. - Change some UI placements. [Fixed] - Fixed team balancing. - Fixed TeslaGun spawn rate. - Fixed menu typos.
New Ranks!
New Mutator!
[Fixed] - DLC Bonus not being given.
[Added] - Added new map `Downtown`. - Added new map `Quantum`. - Added new gear `Anubis`. - Added new gear `Nova`. [Fixed] - Fixed some UI rendering orders. - Fixed some spawn cases. - Fixed Plasma gun bolt collider. - Fixed credit names. [Optimized] - Optimized the level `HexCorp`.
New Gear:
New Levels:
Cat Warfare Soundtrack released!
https://store.steampowered.com/app/2764660/Cat_Warfare_Soundtrack/
[Fixed] - Fixed sniper headshots - Fixed lifts.
[Added] - Added 'Disable Self Damage' Mutator. (Rocket-Arena Anyone?) - Added Balance Teams setting for host. - Added line-of-sight checking on spawn points. - Added armor protects from headshots (50 Armor or more). [Updated] - Updated Net-Code backend. [Fixed] - Fixed Host settings from changing the wrong values. - Fixed Teams not being balanced. - Fixed `Skytop` skybox rendering issue. [Removed] - Removed TeslaGun from `Overgrowth`. [Known Issues] - Lifts cause some players to get stuck visually on some clients. - Headshots only work at 50+ armor. (this will be fixed soon).
[Steam] - Added previous-build in the beta branches. This will allow players to use the past builds for debugging/testing. [Added] - Added Vortex art-pass. - Added gamemode images. - Added more flag calling-cards. - Added EXP points for returning the flag. - Added Shotgun damage falloff. [Changed] - Changed EXP values. - Changed Health pickup values. [Fixed] - Fixed Team-Score UI not displaying correctly after 99. - Fixed UI not blurring. - Fixed Vortex collision issues. - Fixed decals not showing up on some objects. - Fixed Mau occlusion culling. - Fixed Config-Manager calls.
Vortex Art-Pass
[Added] - Added art-pass to `Skytop`. - Added Capture The Flag HUD info-text. - Added "Cat Warfare News" UI. - Added Purple damage numbers to indicate health over 120. - Added scoreboard now shows at the end of the match. [Optimized] - Optimized GPU rendering for most shaders. [Fixed] - Fixed settings failing to load sometimes. - Fixed dead-cats not dissolving correctly. - Fixed most UI overlap issues. - Fixed damage numbers not displaying the correct colors. - Fixed cat gear not showing the correct materials. - Fixed footstep volume not being loud enough for other players. - Fixed announcer counting down even after the match has ended. [Removed] - Removed TestV2 from map list. (You can still load it via console commands "loadlevel TestV2")
Skytop Art-Pass
[Fixed] - Fixed crashing due to invalid username with cloud servers.
Level up faster with this double EXP event. Don't miss out!
Level up faster and show everyone how good you are at the game!
Also don't forget the DLC is on sale!
https://store.steampowered.com/app/1757220/Cat_Warfare__Full_Game_Upgrade/
[Fixed] - Fixed major customization bug. [Players can put on gear even if they don't have the catTags to do so.] - Fixed dropped weapons from crashing servers.
[Fixed] - Fixed duplicating pickups on the client. - Fixed players can now kill others with projectiles after death. - Fixed occlusion on TheRig. - Fixed TeslaGun dropping even if it was out of ammo. - Fixed incorrect version being checked. - Fixed weapon dropping is a little more reliable with high ping.
Update 58.16.0
[Updated] - Updated server listing to use Steam systems. [Added] - Added infinite ammo mutator. - Added player modifiers host setting. - Added new UI to host settings. - Added new player limit of 32.* - Added better dropdown UI visuals. * Note: Above 16 players can have strange side-effects. [Fixed] - Fixed player limit not getting set. - Fixed dropped weapons from not de-spawning. - Fixed bad collision mesh on `Skytop`. - Fixed flame effect not vanishing after getting a headshot when gore was enabled. [Known Issues] - Sometimes if the host is sending too much data, they will be auto kicked. [Looking into this one] - Once you shoot a projectile, you can't kill another player if you die afterward. [Only for that projectile] - Players can sometimes pickup the same weapon twice in a row. - Occlusion culling is broken on TheRig.
New Player Modifiers.
New Mutator.
[Fixed] - Fixed killing sprees not resetting correctly. - Fixed Shotgun shell from not playing the sound in 3d space. - Fixed broken normal maps. - Fixed incorrect setting info for Lens Flares PostFX.
[Added] - Added updated announcer voice lines. - Added a new gamemode `Control`. - Added weapon dropping and throwing. - Added game info to the scoreboard. - Added a new map, `Mau`. - Added super max FPS on FPS slider. - Added Lens Flares PostFX. - Added more SFX's. - Added art-pass to HexCorp. - Added cheat commands. [Only the host can enable/disable them] - Added hurt face expressions. - Added team chat. - Added spectator cam movement. [Changes] - Changed `LongHaul` sniper spots. - Changed Minigun muzzle flash. - Changed team name displays Health + Armor together. [Fixes] - Fixed `Outcast` occlusion. - Fixed `Skytop` occlusion. - Fixed delayed footstep sounds by making them play locally. - Fixed TeslaBlast not doing damage to players when it should. - Fixed rare bug, player soft-locking by not spawning. [Known Issues] - Lens Flares PostFX setting does not display correct info.
Double EXP for the week!
- Added Privacy Policy. - Fixed armor from showing on local player. - Fixed head and face armor from still showing after getting a headshot (gore enabled only) - Fixed Double Damage weapon glow sometimes showing up and sometimes not. - Fixed Minigun. - Fixed Render-path not showing the right info. - Fixed Adjusted lightmaps. - Fixed occlusion culling from not working on some levels. - Fixed occlusion culling on `Vertigo` causing things to vanish. - Changed "Offline" button text to "Button Offline".
- Added wearable armor. - Added armor color clear button. - Added Industrial armor set. - Added armor icons. - Added `DisableAllPostFX` in the settings. - Updated `Occlusion Culling`. - Updated texture resolutions. - Fixed inaccurate tooltip text. - Fixed critical code issues and optimizations. - Fixed death error on last attacker leaving. - Fixed `Overgrowth` light blocker. - Fixed `Overgrowth` Lightmaps.
- Added Cursed Capture The Flag. [Creator: Seizure Salad] - Added more health pickups to `Vortex`. - Added text "You Are on TEAM". - Added friendlyFire setting in host menu for team-modes. - Added new lighting spot on `Outcast`. - Added explosions affect ragdolls. - Added ragdolls now dissolve after a bit. - Updated custom menu pattern UI. - Updated explosions do a minimum of 10 damage insted of 0. - Updated explosions radius buffed a little. - Updated minigun buffed. - Updated plasmagun alt fire pushes more. - Fixed spawn spectator UI overlap. - Fixed lighting on `Outcast`. - Fixed killZones only killing one player at at time. - Fixed flag shader.
- Optimized a lot of code. - Fixed parsing error on joining. - Fixed password servers. - Fixed cat colors.
- Fixed lag spikes when players spawn and despawn. - Fixed typos.
Cat Warfare 5th Year Update.
Cat Warfare has been in the works for over 5 years and this is Cat Warfare's 5th year on Steam.
What's new?
With this update we plan to push Cat Warfare further than before. For those of you who don't know, this has been the third time Cat Warfare was rebuilt from the ground up. All new net-code, new systems and new everything. This update does not mark the end of future updates, but the beginning of better and new ones. We don't expect to be the perfect arena shooter or the best, but the most important thing for us is your enjoyment! This is just the beginning of what is to come to Cat Warfare.
Here Is an overview on what is new.
Some 5th year gameplay!
[previewyoutube=C_Xx2DSSLcs;full][/previewyoutube]
[previewyoutube=C_Xx2DSSLcs;full][/previewyoutube]
Cat Warfare 5th year update!
Cat Warfare 5th year update releases September 8th! With that said, Cat Warfare will be under active development and will gladly take any and all feedback and constructive criticism that you may have. Hope to see you then!
Cat Warfare is still in development!
Hello! Cat Warfare is still in active development, despite it looking dead on Steam, our Discord is quite active with new development updates and news.
Well What is new?!
The game has been built from the ground up... Again, but with that in mind, the net code and other aspects of Cat Warfare have improved drastically. The net-code will be using Fish-Net and Steam relays, in layman's terms... No port forwarding, no CCU limit and you can technically have 32 players in one match, though this is not needed. Most of the changes...
- New Cat model.
- New net-code.
- Weapons rework.
- Weapon impact decals.
- 128 tick-rate servers.
- New movement mechanics.
- Key-Binds.
- New audio engine [FMOD]
- DLC Changes
When Can We Have it?
All of this will be available for open testing sometime this year, if everything goes according to plan. Now this does mean it will be an open development, things will change and some things won't work at launch. Regardless, hope to see you there!
----------------------------
New Cat Model!
Here is the mad lad! On the right you can see the new model in action. On the left you can see the old model.
Weapon Impact Decals!
Weapon decals now get placed all over the map when firing the weapon and hitting something.
Hello! Gonna keep this short, Cat Warfare has been in the works and is due for an update. There is planned to be an open development build sometime in 2023 and will be announced to everyone here and in our Discord. Thank you for all of your support! "better than call of duty" - Ricky Berwick
Q: Will Cat Warfare ever have bots? A: Cat Warfare does not include bots at this time, The Not-So Classic Games team is quite small with only one being the programmer. Q: Can we change our controls? A: Currently, no. This might be looked at in the future. Q: Why does no one play Cat Warfare? A: Short answer: The game is not well known by a lot of people. Long answer: Since not many people know about the game and there is no "offline" mode with bots the game tends to drop off players. This can be helped by sharing the game and joining the Discord. Q: Is this game still in development and or get updates? A: Yes this game still gets updates from time to time, just not as often as we are working on other projects. Q: This is just an arena shooter with cats? A: Yes, granted I know most people hate the idea of weapons being used against cats, but you can't satisfy them all. ( They don't really die, they just respawn :P ) Q: Why did Cat Warfare go Free-To-Play? A: This was done to allow more players to jump in and play the game. Users that owned the game before the change should have got the Upgrade DLC for free. Q: Is the multiplayer cross platform? A: Yes. Pc, Mac and Linux can all play together, worldwide!
Come on down and play with devs and others today @ 2;30 Pm EST ~ 8:00 Pm EST
Cat Warfare
Cat Warfare v0.14.x.x will change the future of Cat Warfare. Changes will take effect after v0.14.x.x has been released. Cat Warfare will change to a free-to-play model with a paid DLC to update to the full game. Users who have paid for the game already will receive the DLC upon this change.
Why the change to a free-to-play model?
Cat Warfare has always had good reviews and even has an amazing community. With that being said, it is time to expand the player base and let other experience Cat Warfare with no additional cost* [expand type=details]*Free to Full DLC upgrade will unlock cool features and more, but will not restrict the user from playing the game with others[/expand]
New Cat Warfare Trailer
[previewyoutube=GXDD-66OONQ;full][/previewyoutube]
Future updates
Cat Warfare is always in a state of development and future updates will be in place to keep the game fresh. We hope you stick around to expectance Cat Warfare growth. Some stuff to expect in v0.14.x.x
- Gear cosmetics
- Rank system
- New Gamemodes
- Weapon balance
- New animations
- New maps
- Bug fixes
- New Armor system reworked - New Spawn Protection - New Rocket gibs for cat - New Weapon animations - New Weapon sounds - New Rocket FX - New Falling animations - New Map Cat-17 homage to arena shooters - New Cats online UI element - Updated Outcast Glass - Updated Minigun damage - Updated Shotgun damage falloff - Updated DoubleDamage reworked - Updated crosshair hitmarker - Updated death messages
- New TeslaBall sounds - New NoHUD setting - New Gore setting - New SpawnEffects - Updated weapon damage - Updated Particals for projectile weapons - Updated Explosion behavier - Updated Hit-Boxes - Updated Shotgun nade model
- New Map Outcast
- New Cat eyes
- New Loading screen
- New Shooting hit sounds
- New Player hitbox
- New UI sounds
- New Footsteps sounds
- New Jump sounds
- New LoadingScreen images
- Fixed Movement code
- Fixed Phys timestep
- Fixed Moving while using chat
- Fixed Photon servers not connecting
- Fixed Server tickrate
- Fixed Player animations
- Fixed Teslablast not playing audio from far away
- Removed Dodging
Added Custom cat patterns Added Bullet holes to hitscan weapons Added Player ragdolls now keep momentum Added "Players needed to start" setting for hosts Added Player ragdolls dissolve Added New map Vengeance Changed: HUD style Changed: Players start with 120 HP Changed: Most weapons have been rebalanced Changed: Server tick rate now set to 128 Changed: Hit indicator does not constantly follow player who shot Changed: Telsa Gun projectile moves faster Fixed: End camera no longer clips into the winning cat Fixed: Ragdolls now get affected by low gravity Removed: Blood and Gore
Cat Warfare Gaming Party With The Developers!!
Welcome! Come join our Cat Warfare live stream at 5pm EST today June 28th 2020!! Everyone is welcome to join our game servers and watch the live streams!!.
Stream Links:
Not-So Classic Games: https://www.twitch.tv/notsoclassicgamesofficial NovaSpark59: https://www.twitch.tv/novaspark59 Get the Game Now While The Summer Event Is Live On Steam!!
New Cat Warfare update 12.0.0 Changelog: Fixed: Pickups not spawning correctly Changed: Player movement code Changed: Changed shotgun damage Changed: Changed shotgun spread Changed: Plasma Gun projectile speed Updated: Downtown lights Updated: Menu Updated: Server tick rate
New Cat Warfare update 11.0.0 Changelog: Added: Added server info when selected on a server Added three new maps Added quick play button Added developer note Added different crosshairs Added Armor damage sounds Added cat glow when damaged Changed: Changed shotgun damage Changed weapon projectile force settings Changed hit makers Updated: Updated Vertigo with artpass Updated Downtown with artpass Updated projectile weapon shooting Removed: Removed giveall cheat
Cat Warfare has been in development for quite a long time. We would like to invite our community and fans to come and vote to help us out. Cat Warfare has been in development for about 4 ~ 5 years and was put onto steam in 2018, It has been a year on Steam and a lot of work and effort from the team has been put into Cat Warfare to make it fun and enjoyable for all. - Not-So Classic Games
Fixed first person weapon shadow from showing Fixed Projectiles that explode from duplicating Changed Scoreboard no longer toggles Fixed Occlusion on DM-Downtown Fixed Photon not connecting Fixed Steam not setting players name
Cat Warfare server hotfix. Cat Warfare photon server is currently under maintenance, currently we sent out a fix for the time being.
Cat Warfare Remade
Not-So Classic Games has been working hard to bring a smooth and fun experience to Cat Warfare. Cat Warfare was built from the ground up, this means the old Cat Warfare project was stashed away and we began working on a new project called "Project Cat Nip". Project Cat Nip would eventually turn into Cat Warfare's mega update. This update was made possible by the community and their feedback. Over the course of a year we bring you Cat Warfare, Remade. This is just the beginning, Cat Warfare will continue development. new maps, weapon and gameplay elements will be added. With help of the community Cat Warfare will take shape into a game that is enjoyable.
- Not-So Classic Games
Cat Warfare was built from the ground up, this means the old Cat Warfare project was stashed away and we began working on a new project called "Project Cat Nip". Project Cat Nip would eventually turn into Cat Warfare's mega update that many will see on launch, November 16th 2019. [previewyoutube=jKAT7eM8b80;full][/previewyoutube]
After months of planning and work, Cat Warfare's mega update now has a release date.
What will happen to the current Cat Warfare?
The build that is currently on Steam known as the Cat Warfare 2.0.0 build will be replaced with the new and improved Cat Warfare. Cat Warfare's new update will have less customization and will feature less maps, this is due to the game being built from the ground up, soon Cat Warfare will have all the features that are currently in the public Steam build and more.
When Does The Update Come Out?
The mega update should be coming out November 16th 2019.
What Will Change?
Many things will change and a lot of it has been covered in another post here What to expect in the mega update - Not-So Classic Games
Cat Warfare has been in a state of dormancy, This is because Not-So Classic Games has been working on whats called the 'Mega Update'. Here we will list what you could expect from this 'Mega Update'. Many new things has been show in previous news posts, so we will recap them here as part of the expected things to come in this 'Mega Update'.
What To Expect:
First, the many changes that will come with the update will be a full face lift. Cat Warfare will have heavy optimizations and a change to the core gameplay, Many of the optimizing changes includes: graphical upgrades, smoother gameplay and better FPS (Frames Per Second). Speaking of optimizations, the multiplayer net-code has been updated and now has better hit reg for hitboxes. Many of the lobby and hosting has been changed as well, players would be able to add passwords to their server and customize the settings based on how they want to play. With the changes of the lobby and host systems this also includes how players join the servers, no more round breaking bugs or mid game joining errors, servers will allow players to join mid game and won't kick them back to the menu soft locking the game. Updates to the servers and net-code will now allow 100 CCU (Concurrent Users) when the update rolls out, even if there is a limit to the amount of players that can be connect to the Cat Warfare servers, this will be upgraded as more frequent players play the game. The gameplay will be updated significantly and will introduce many new features. The big one would be how the player moves around the levels, you would have the ability to strafe jump or more known as dodging, this will aid the player in finding new spots or even getting the upper hand on your opponent. The second biggest gameplay element coming with this update is the all new double damage, this does what the name suggests, It will boost your weapons damage and give you an advantage over your opponent. Weapons have been updated and new features a shotgun into the mix, the original weapons are fairly the same but has been given an upgrade and most of the weapons have balanced fire modes. Jump pads have also been added to allow players to get around the level in a more vertical manner. Gamemodes has been in the works for quite some time now, Deathmatch and Team Deathmatch will be the first to be in the mega update, as more smaller updates roll in, more gamemodes will be worked on and eventually Capture the flag and Instagib will be added. Graphics has been a huge part of Cat Warfare and making them look good and still allow players to get a constant high FPS (Frames Per Second) is the goal. All levels will now include baked lighting and have static lighting elements to improve the FPS. New cat models with more of a anatomically correct base and new weapons to fit the art style of the game.
More info about the 'Mega Update':
This update has been taking a long time as the game has been rebuilt from the ground up, the old project of Cat Warfare was stored away and the new project was born. - Not-So Classic Games
Cat Warfare News:
The team at Not-So Classic games has been working on a few new things for Cat Warfare and has decided to show off two of the biggest changes by far, the new cat model and Lighting. The Cat Model: Most people where not satisfied with the current cat model so the team put together a work in progress model to show off to everyone. The Lighting System: The team is using an RTX 2070 to handle all of the GPU based baking for the game to give the levels a crisp feel.
What to expect in the future:
Many new changes will come to Cat Warfare like: New maps, New weapons, New movement system, New models, Optimizations, All new custom cat system and more.
New Cat Model:
[Click To Enlarge]
New Lighting System:
[Click To Enlarge] - Not-So Classic Games *note: the changes shown has no scheduled release date.
Everyone may know that the game has been dormant. This is because Not-So Classic Games has been working on something big. We plan to give out more info about this big project as it becomes more developed. No need to worry as development on Cat Warfare is far from over, if anything is just only getting started. Here at Not-So Classic Games, we have been working to get the new team members integrated with the project. With the new team members, progress should increase and come out faster. We still have a bunch of work ahead of us before anything huge happens.
Not-So Classic Games has new team members! They will slowly be integrated into Cat Warfare and new projects as time goes on. We hope to make Cat Warfare and other projects better and enjoyable to all. - Not-So Classic Games
Hello people of Cat Warfare! Cat Warfare is now 50% off and the offer will end Feb 11th. Cat Warfare may seem dead, but that's because the game is still in development and not a lot of players want to play games in development. With that being said, be sure to look out for 'Project Catnip' as time goes on we will release more info about it. Be sure to checkout our Discord! https://discord.gg/y4b5NPb
Hello people of Cat Warfare, the new update is out! Things that need to be said: As most of you may know Cat Warfare was going to have new cat models in this update, The cat models are pushed back as it takes a lot of time to work on them and to get them into the game and working. To see the full change log click (Here) - Not-So Classic Games.
Hello people of Cat Warfare, There is a massive update in the works, We are sorry that Its taking a long time to get this one out but it will be worth it. - Not-So Classic Games
Hello people of Cat Warfare! Development has been slow as there is a new level and Achievements being added, Plus a ton of optimizing.
Hello people of Cat Warfare, achievements have been in the works and will be ready when the next update rolls out. Be sure to check back for more update! "Its going to be one hell of a cat fight"
The 1.4.0 update is now out and ready to go! If you find any bugs or crashes in the game please report them on our discord or discussion page Add: - New jump sounds - New Pistol Draw animation - New Nail-gun Draw animation - New Plasma-gun Draw animation - New Mini-gun Draw animation - New Rocket Launchpad Draw animation - New Sniper Draw animation - New Tesla-gun Draw animation Change: - Changed some Footstep sounds - Removed fall damage - Footsteps sync with animations Fix: - Huge optimization boost (Cleaned code, fixed update events) - Rocket grenade does not phase into things - Alt' fire now does the correct amount of damage - Bullet holes despawn correctly
The 1.3.1 patch is now out and ready to go! If you find any bugs or crashes in the game please report them on our discord or discussion page Change: - Campaign button text changed to SinglePlayer - Moved customize button - Servers names have been set to previous builds - Changed Weapons ammo and starting amounts Fix: - Menu buttons now work
Cat Warfare
Not-So Classic Games
Not-So Classic Games
2020-02-26
Strategy Multiplayer
Game News Posts 65
🎹🖱️Keyboard + Mouse
Very Positive
(216 reviews)
https://www.notsoclassicgames.com/games/cat-warfare
https://store.steampowered.com/app/923370 
Cat Warfare Linux [1.85 G]
About Cat Warfare
Cat Warfare is an old-school shooter with fast action and the classic multi weapon arsenal.- Improved Graphics - Cat Warfare has improved post processing effects and models to give players the best graphical experience.
- Improved Gameplay - Cat Warfare now has better controls for satisfying fast paced gameplay.
- Arsenal of weapons - Pick your poison. From a Nail gun to a Tesla gun you chose the firepower to finish the fight.
- Classic Gamemodes - Deathmatch, Team Deathmatch, Capture The Flag, InstaGib.
- Different Environments - Fight in a city, space or even a factory.
Please Report any bugs to the discussions form.
Not-So Classic Games does not condone the act of hurting cats.
- OS: Ubuntu 12.04
- Processor: 64-bit Dual core from Intel or AMD at 2.0 GHzMemory: 4 GB RAMStorage: 6 GB available spaceAdditional Notes: We don't have the hardware to fully test Linux. Info may be inaccurate
- Memory: 4 GB RAMStorage: 6 GB available spaceAdditional Notes: We don't have the hardware to fully test Linux. Info may be inaccurate
- Storage: 6 GB available spaceAdditional Notes: We don't have the hardware to fully test Linux. Info may be inaccurate
[ 5852 ]
[ 492 ]