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[Added] - Added extra Steam checks. - Added extra audio cues for Headshots. [Optimized] - Optimized GPU rendering in most levels. [Fixed] - Fixed InstaGib rifles match team colors. - Fixed console spam. - Fixed LOD's for control points. - Fixed lightmaps in most levels. - Fixed net-code data splitting. - Fixed some audio not playing on the right track. - Fixed audio volumes tracks.
[Added] - Added new Steam_SDK - Added small projectile collision re-checking. - Added new calling cards. [Fixed] - Fixed blood decal normal maps. - Fixed explosions not giving correct double damage values. - Fixed level cycle getting stuck if the host loaded the next level in the list. - Fixed kick menu not kicking the right player. - Fixed ServerManager timeout. - Fixed infinite XP bug. - *Fixed end match black screen. [Changed] - Changed where projectiles spawn from. - Changed Downtown to PortPlaza. - Changed Core systems to hopefully work better. [Remade] - Remade Downtown into PortPlaza. *Please let us know if you get this bug via our Discord or Steam discussions. [Known Issues] - Elevators will still cause players to vanish sometimes (sorry still fixing) - InstaGib rifles don't set to the correct team color. - Flame calling card is named Vertigo (wrong name).
[Added] - Added more key-bind options. - Added Nova Jungle gear. - Added new spooky gear. - Added new art and models to HexCorp. - Added double clicking a server will now join it. - Added DLC gear. - Added second shotgun to vortex. - Added settings search bar. - Added mutator disable health pickups. - Added mutator disable armor pickups. - Added screen space reflections. [Fixed] - Fixed typos. - Fixed eye cone materials. - Fixed cat jitter. - Fixed Rocket Launcher alt fire bug. - Fixed lifts no longer move after the match has ended. - Fixed footsteps failing to play the correct sound. - Fixed weapons and ammo not showing for clients sometimes. [Changed] - Changed shotgun projectile hitbox to be reliable. - Changed minigun and nailgun ignore invulnerability frames. - Changed texture size to support streaming. [Updated] - Updated game credits. - Updated gear team colors, they now show better. - Updated audible sound distances. - Updated LODs. [Optimized] - Optimized 3d skybox.
Sorry this update took so long, We have been busy with other projects! :D [Added] - Added hurt invulnerability frames. - Added in-place turning animations. - Added CTF arrows to guide players. [Updated] - Updated explosions effect size. - Updated code to be optimized. [Changed] - Changed explosives do more damage. - Changed Plasmagun is perfectly accurate. - Changed Plasmagun fires faster. - Changed Minigun alt' fire is faster. - Changed Rocket Launcher alt' fire speed. - Changed hurt screen effect now server-side. [Fixed] - Fixed players not despawning over the network.
[Added] - Added kick menu. - Added change level menu. - Added health and ammo UI color change when critical. - Added new cat patterns. - Added new mutator: Double Damage Reward. - Added customization color selection glow. [Updated] - Updated how players load into servers. - Updated Mau to look better. - Updated Hurt FX to be more visible. - Updated Vanguard gear glow. [Fixed] - Fixed HUD remaining active after the match has ended. - Fixed missing values in host settings. - Fixed double damage screen effects from showing.
[Added] - Added direct hits with explosive based weapons will push players. - Added new UI elements. - Added UI scaling. [Changed] - Changed most UI elements to work with 4:3 aspect ratio. - Changed rocket projectile speed. [Fixed] - Fixed MTU values on transport. - Fixed typos in some gear descriptions. - Fixed pause menu fade. - Fixed possible crashing when players join. - Fixed muzzle flash light causing slight performance hits when active. - Fixed players vanishing on lifts... Possibly. - Fixed calling-cards load faster. [Known Issues] - Voice chat can stop working after a level load. - Spawn points might fail to check if the spawn is safe.
[Added] - Added new UI for cat patterns. - Added small UI text for custom UI. - Added new gear `Drone`. [Updated] - Updated main font. - Updated how catTags are displayed. - Updated team balancing. [Fixed] - Fixed non-Despawning projectiles. - Fixed non-Despawning explosion effects. - Fixed voice chat error spam. - Fixed missing scenes. - Fixed team balance option. - Fixed big-head mode when dealing with score based gamemodes.
Hello everyone! Cat Warfare will be having an event that will run from April 1st - 8th. Hope you`re ready for some boxy fun. Plus Double XP! Just to make things clear. In this event your custom gear and items are not lost. Just... disabled for a look that is familiar to some back in the 2016 era of Cat Warfare. Good Luck! [Added] - Added April fools day stuff. - Added Steam group stuff. - Added clan-tag censoring. - Added host server name censoring. - Added voice chat. [Fixed] - Fixed ghost projectiles. - Fixed inaccurate fall damage values. - Fixed EXP being given after `headshot` a teammate. - Fixed `Vortex` stuck spot.
[Added] - Added new gear `LazTech` - Added DLC popup to disabled buttons. [Fixed] - Fixed player not able to move in the air after using a JumpPad. - Fixed JumpPads not allowing players to jump on them sometimes. - Fixed some UI elements not allowing the player to click on them. - Fixed some skybox issues.
[Added] - Added new acrobatic wall-dodge animations. - Added new Capture The Flag map `Alloy`. - Added new Capture The Flag map `Lost City`. - Added new Rocket Launcher pickup sounds. - Added small weapon option in settings. [Updated] - Updated `Retinue` to have models and sounds. - Updated `MetalWaste` to have models. - Updated `Outcast` to look better. - Updated chat history UI. - Updated JumpPads to be reliable... Unless you are shot in the air. - Updated In-Air animations, they now follow player velocity. [Changed] - Changed how projectiles get spawned over the network. - Changed Nailgun properties. - Changed Minigun properties. - Changed Plasmagun properties. [Fixed] - Fixed chat messages getting removed in the correct order. [Thanks to Zitherine] - Fixed chat history scrolling. - Fixed server crashing if a player dies too quickly after spawning. - Fixed UI overlapping in some cases. - Fixed issue with players not being able to spawn. - Fixed CTF camera not showing the flag under some conditions. [Removed] - Removed `LongHaul`, Remaking the map once more. [Soon to come] - JumpPads will get further improvements and more testing.
[Update] - Updated `Retinue` a little bit. [Changed] - Changed player HUD to be better optimized. - Changed texture resolutions to be better optimized. - Changed how custom gear and colors are handled to be optimized. - Changed some lights in a few maps for optimizations. - Changed decals, they no longer need 200+ batches to render. Optimized steamthumbsup. - Changed tesla-blast now pushes ragdolls and gibs at high rate of speed. - Changed UI code to run faster. [Fixed] - Fixed item pickups from being delayed after spawning. - Fixed decals from duplicating.
[Added] - Added more calling cards. - Added TickRate host setting. - Added new map `Retinue`. - Added new map `MetalWaste`. - Added killZones in some cases push the player ragdolls and gibs. [Changed] - Changed `LongHaul` to be better. - Changed steam backend code for hosting and joining.** - Changed shotgun "insta-kill" state to only happen if the players is less than 100 HP and 0 Armor. [Fixed] - Fixed key-binds on the menu. - Fixed most found "index not found" errors. - Fixed mutators from duplicating in the info tab of servers. - Fixed sometimes players would spawn without a weapon. [Removed] - Removed forward rendering option as it was ultimately not needed. [Known Issues] - Lifts/Elevators will sometimes cause a player to vanish, This seems to not happen as often. -----------------------------------------------------------
[Added] - Added new ranks. - Added level up catTag bonus. - Added `BigHead` mutator. - Added active mutators to server info list. [Changed] - Change how data is loaded. - Change some UI placements. [Fixed] - Fixed team balancing. - Fixed TeslaGun spawn rate. - Fixed menu typos.
[Added] - Added new map `Downtown`. - Added new map `Quantum`. - Added new gear `Anubis`. - Added new gear `Nova`. [Fixed] - Fixed some UI rendering orders. - Fixed some spawn cases. - Fixed Plasma gun bolt collider. - Fixed credit names. [Optimized] - Optimized the level `HexCorp`.
[Added] - Added 'Disable Self Damage' Mutator. (Rocket-Arena Anyone?) - Added Balance Teams setting for host. - Added line-of-sight checking on spawn points. - Added armor protects from headshots (50 Armor or more). [Updated] - Updated Net-Code backend. [Fixed] - Fixed Host settings from changing the wrong values. - Fixed Teams not being balanced. - Fixed `Skytop` skybox rendering issue. [Removed] - Removed TeslaGun from `Overgrowth`. [Known Issues] - Lifts cause some players to get stuck visually on some clients. - Headshots only work at 50+ armor. (this will be fixed soon).
[Steam] - Added previous-build in the beta branches. This will allow players to use the past builds for debugging/testing. [Added] - Added Vortex art-pass. - Added gamemode images. - Added more flag calling-cards. - Added EXP points for returning the flag. - Added Shotgun damage falloff. [Changed] - Changed EXP values. - Changed Health pickup values. [Fixed] - Fixed Team-Score UI not displaying correctly after 99. - Fixed UI not blurring. - Fixed Vortex collision issues. - Fixed decals not showing up on some objects. - Fixed Mau occlusion culling. - Fixed Config-Manager calls.
[Added] - Added art-pass to `Skytop`. - Added Capture The Flag HUD info-text. - Added "Cat Warfare News" UI. - Added Purple damage numbers to indicate health over 120. - Added scoreboard now shows at the end of the match. [Optimized] - Optimized GPU rendering for most shaders. [Fixed] - Fixed settings failing to load sometimes. - Fixed dead-cats not dissolving correctly. - Fixed most UI overlap issues. - Fixed damage numbers not displaying the correct colors. - Fixed cat gear not showing the correct materials. - Fixed footstep volume not being loud enough for other players. - Fixed announcer counting down even after the match has ended. [Removed] - Removed TestV2 from map list. (You can still load it via console commands "loadlevel TestV2")
[Fixed] - Fixed crashing due to invalid username with cloud servers.
[Fixed] - Fixed major customization bug. [Players can put on gear even if they don't have the catTags to do so.] - Fixed dropped weapons from crashing servers.
[Fixed] - Fixed duplicating pickups on the client. - Fixed players can now kill others with projectiles after death. - Fixed occlusion on TheRig. - Fixed TeslaGun dropping even if it was out of ammo. - Fixed incorrect version being checked. - Fixed weapon dropping is a little more reliable with high ping.
[Fixed] - Fixed killing sprees not resetting correctly. - Fixed Shotgun shell from not playing the sound in 3d space. - Fixed broken normal maps. - Fixed incorrect setting info for Lens Flares PostFX.
[Added] - Added updated announcer voice lines. - Added a new gamemode `Control`. - Added weapon dropping and throwing. - Added game info to the scoreboard. - Added a new map, `Mau`. - Added super max FPS on FPS slider. - Added Lens Flares PostFX. - Added more SFX's. - Added art-pass to HexCorp. - Added cheat commands. [Only the host can enable/disable them] - Added hurt face expressions. - Added team chat. - Added spectator cam movement. [Changes] - Changed `LongHaul` sniper spots. - Changed Minigun muzzle flash. - Changed team name displays Health + Armor together. [Fixes] - Fixed `Outcast` occlusion. - Fixed `Skytop` occlusion. - Fixed delayed footstep sounds by making them play locally. - Fixed TeslaBlast not doing damage to players when it should. - Fixed rare bug, player soft-locking by not spawning. [Known Issues] - Lens Flares PostFX setting does not display correct info.
- Added Privacy Policy. - Fixed armor from showing on local player. - Fixed head and face armor from still showing after getting a headshot (gore enabled only) - Fixed Double Damage weapon glow sometimes showing up and sometimes not. - Fixed Minigun. - Fixed Render-path not showing the right info. - Fixed Adjusted lightmaps. - Fixed occlusion culling from not working on some levels. - Fixed occlusion culling on `Vertigo` causing things to vanish. - Changed "Offline" button text to "Button Offline".
- Added wearable armor. - Added armor color clear button. - Added Industrial armor set. - Added armor icons. - Added `DisableAllPostFX` in the settings. - Updated `Occlusion Culling`. - Updated texture resolutions. - Fixed inaccurate tooltip text. - Fixed critical code issues and optimizations. - Fixed death error on last attacker leaving. - Fixed `Overgrowth` light blocker. - Fixed `Overgrowth` Lightmaps.
- Added Cursed Capture The Flag. [Creator: Seizure Salad] - Added more health pickups to `Vortex`. - Added text "You Are on TEAM". - Added friendlyFire setting in host menu for team-modes. - Added new lighting spot on `Outcast`. - Added explosions affect ragdolls. - Added ragdolls now dissolve after a bit. - Updated custom menu pattern UI. - Updated explosions do a minimum of 10 damage insted of 0. - Updated explosions radius buffed a little. - Updated minigun buffed. - Updated plasmagun alt fire pushes more. - Fixed spawn spectator UI overlap. - Fixed lighting on `Outcast`. - Fixed killZones only killing one player at at time. - Fixed flag shader.
- Optimized a lot of code. - Fixed parsing error on joining. - Fixed password servers. - Fixed cat colors.
- Fixed lag spikes when players spawn and despawn. - Fixed typos.
Hello! Gonna keep this short, Cat Warfare has been in the works and is due for an update. There is planned to be an open development build sometime in 2023 and will be announced to everyone here and in our Discord. Thank you for all of your support! "better than call of duty" - Ricky Berwick
Q: Will Cat Warfare ever have bots? A: Cat Warfare does not include bots at this time, The Not-So Classic Games team is quite small with only one being the programmer. Q: Can we change our controls? A: Currently, no. This might be looked at in the future. Q: Why does no one play Cat Warfare? A: Short answer: The game is not well known by a lot of people. Long answer: Since not many people know about the game and there is no "offline" mode with bots the game tends to drop off players. This can be helped by sharing the game and joining the Discord. Q: Is this game still in development and or get updates? A: Yes this game still gets updates from time to time, just not as often as we are working on other projects. Q: This is just an arena shooter with cats? A: Yes, granted I know most people hate the idea of weapons being used against cats, but you can't satisfy them all. ( They don't really die, they just respawn :P ) Q: Why did Cat Warfare go Free-To-Play? A: This was done to allow more players to jump in and play the game. Users that owned the game before the change should have got the Upgrade DLC for free. Q: Is the multiplayer cross platform? A: Yes. Pc, Mac and Linux can all play together, worldwide!
Come on down and play with devs and others today @ 2;30 Pm EST ~ 8:00 Pm EST
- New Armor system reworked - New Spawn Protection - New Rocket gibs for cat - New Weapon animations - New Weapon sounds - New Rocket FX - New Falling animations - New Map Cat-17 homage to arena shooters - New Cats online UI element - Updated Outcast Glass - Updated Minigun damage - Updated Shotgun damage falloff - Updated DoubleDamage reworked - Updated crosshair hitmarker - Updated death messages
- New TeslaBall sounds - New NoHUD setting - New Gore setting - New SpawnEffects - Updated weapon damage - Updated Particals for projectile weapons - Updated Explosion behavier - Updated Hit-Boxes - Updated Shotgun nade model
- New Map Outcast
- New Cat eyes
- New Loading screen
- New Shooting hit sounds
- New Player hitbox
- New UI sounds
- New Footsteps sounds
- New Jump sounds
- New LoadingScreen images
- Fixed Movement code
- Fixed Phys timestep
- Fixed Moving while using chat
- Fixed Photon servers not connecting
- Fixed Server tickrate
- Fixed Player animations
- Fixed Teslablast not playing audio from far away
- Removed Dodging
Added Custom cat patterns Added Bullet holes to hitscan weapons Added Player ragdolls now keep momentum Added "Players needed to start" setting for hosts Added Player ragdolls dissolve Added New map Vengeance Changed: HUD style Changed: Players start with 120 HP Changed: Most weapons have been rebalanced Changed: Server tick rate now set to 128 Changed: Hit indicator does not constantly follow player who shot Changed: Telsa Gun projectile moves faster Fixed: End camera no longer clips into the winning cat Fixed: Ragdolls now get affected by low gravity Removed: Blood and Gore
New Cat Warfare update 12.0.0 Changelog: Fixed: Pickups not spawning correctly Changed: Player movement code Changed: Changed shotgun damage Changed: Changed shotgun spread Changed: Plasma Gun projectile speed Updated: Downtown lights Updated: Menu Updated: Server tick rate
New Cat Warfare update 11.0.0 Changelog: Added: Added server info when selected on a server Added three new maps Added quick play button Added developer note Added different crosshairs Added Armor damage sounds Added cat glow when damaged Changed: Changed shotgun damage Changed weapon projectile force settings Changed hit makers Updated: Updated Vertigo with artpass Updated Downtown with artpass Updated projectile weapon shooting Removed: Removed giveall cheat
Cat Warfare has been in development for quite a long time. We would like to invite our community and fans to come and vote to help us out. Cat Warfare has been in development for about 4 ~ 5 years and was put onto steam in 2018, It has been a year on Steam and a lot of work and effort from the team has been put into Cat Warfare to make it fun and enjoyable for all. - Not-So Classic Games
Fixed first person weapon shadow from showing Fixed Projectiles that explode from duplicating Changed Scoreboard no longer toggles Fixed Occlusion on DM-Downtown Fixed Photon not connecting Fixed Steam not setting players name
Cat Warfare server hotfix. Cat Warfare photon server is currently under maintenance, currently we sent out a fix for the time being.
Cat Warfare was built from the ground up, this means the old Cat Warfare project was stashed away and we began working on a new project called "Project Cat Nip". Project Cat Nip would eventually turn into Cat Warfare's mega update that many will see on launch, November 16th 2019. [previewyoutube=jKAT7eM8b80;full][/previewyoutube]
After months of planning and work, Cat Warfare's mega update now has a release date.
Cat Warfare has been in a state of dormancy, This is because Not-So Classic Games has been working on whats called the 'Mega Update'. Here we will list what you could expect from this 'Mega Update'. Many new things has been show in previous news posts, so we will recap them here as part of the expected things to come in this 'Mega Update'.
Everyone may know that the game has been dormant. This is because Not-So Classic Games has been working on something big. We plan to give out more info about this big project as it becomes more developed. No need to worry as development on Cat Warfare is far from over, if anything is just only getting started. Here at Not-So Classic Games, we have been working to get the new team members integrated with the project. With the new team members, progress should increase and come out faster. We still have a bunch of work ahead of us before anything huge happens.
Not-So Classic Games has new team members! They will slowly be integrated into Cat Warfare and new projects as time goes on. We hope to make Cat Warfare and other projects better and enjoyable to all. - Not-So Classic Games
Hello people of Cat Warfare! Cat Warfare is now 50% off and the offer will end Feb 11th. Cat Warfare may seem dead, but that's because the game is still in development and not a lot of players want to play games in development. With that being said, be sure to look out for 'Project Catnip' as time goes on we will release more info about it. Be sure to checkout our Discord! https://discord.gg/y4b5NPb
Hello people of Cat Warfare, the new update is out! Things that need to be said: As most of you may know Cat Warfare was going to have new cat models in this update, The cat models are pushed back as it takes a lot of time to work on them and to get them into the game and working. To see the full change log click (Here) - Not-So Classic Games.
Hello people of Cat Warfare, There is a massive update in the works, We are sorry that Its taking a long time to get this one out but it will be worth it. - Not-So Classic Games
Hello people of Cat Warfare! Development has been slow as there is a new level and Achievements being added, Plus a ton of optimizing.
Hello people of Cat Warfare, achievements have been in the works and will be ready when the next update rolls out. Be sure to check back for more update! "Its going to be one hell of a cat fight"
The 1.4.0 update is now out and ready to go! If you find any bugs or crashes in the game please report them on our discord or discussion page Add: - New jump sounds - New Pistol Draw animation - New Nail-gun Draw animation - New Plasma-gun Draw animation - New Mini-gun Draw animation - New Rocket Launchpad Draw animation - New Sniper Draw animation - New Tesla-gun Draw animation Change: - Changed some Footstep sounds - Removed fall damage - Footsteps sync with animations Fix: - Huge optimization boost (Cleaned code, fixed update events) - Rocket grenade does not phase into things - Alt' fire now does the correct amount of damage - Bullet holes despawn correctly
The 1.3.1 patch is now out and ready to go! If you find any bugs or crashes in the game please report them on our discord or discussion page Change: - Campaign button text changed to SinglePlayer - Moved customize button - Servers names have been set to previous builds - Changed Weapons ammo and starting amounts Fix: - Menu buttons now work
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