How does it feel to explore a relationship playground? In We should talk, players are encouraged to think carefully about the words they choose as they interact with various people in a bar, while also texting their partner at home. Using the sentence spinner mechanic developed for this game, players craft sentences in response to the in-game characters, allowing them to explore the nuances of conversation with interactions of various intimacy levels.
In a live-streamed event on Twitch and Steam, Jordan Jones-Brewster and Carol Mertz will describe the development process of this unique narrative mechanic, and how it allows for a different way to engage with meaningful choices. Afterwards, the development team will respond to questions in chat about the design and development of We should talk.
We should talk is a short-form narrative game that will make you think carefully about the words you choose.
Using a unique narrative choice mechanic, you'll craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, you'll be able to express yourself as you discuss ongoing problems about life and romance with Sam, your in-game partner, over text messages, while also chatting with friends and strangers at your favorite local bar about what’s on your mind.
The combination of words you choose impacts the conversations you have, how genuinely you can connect with your partner, and whether your relationship can survive the night. It's up to you how you respond—depending on how you communicate, you'll see one of many possible endings.
GAME FEATURES:
Have personal, intimate conversations with 4 unique characters
Your choices can unlock many different conversational paths