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First month recap!
The first week added, among other things, a loot filter, a skill toggle, and two new loot pickup methods. This is covered by the previous post. The remainder of this post describes features introduced during week 2-4.
A Hardcore mode has been added. If a character playing on Hardcore dies in the campaign, it is moved to the Softcore campaign. Characters that play on Hardcore have their own shared Storage. Coop play is possible between Hardcore and Softcore. Playing on Hardcore enables unlocking a bunch of new achievements.
The game engine has been reworked to handle gigantic stations that can be easily traversed even with the largest Dreadnaughts. So far, a few new such stations have been added and some existing stations have been enlarged. Many more are in development!
The map can now display sectors even when their content has been unloaded from memory! This works by caching sector map graphics, and in short means that discovered events can be viewed regardless of their distance from the player.
It is now possible to quick-swap the ship using a key. This is especially powerful in combination with the Axiom skill "Quick-Swap", that enables switching ship even when enemies are near.
The game can now handle even greater sensor range (~7300, up from ~4000). This should improve the experience when playing with Dreadnaught-class ships.
Three new skills have been added: The Axiom skill "Heavy Plating" [1:4] increases Hull regeneration based on the size of the ship (at max level with a big ship, it gives a 800% boost). It should make life easier when playing with larger ship types. The Founders skill "Reinforced Plating" [1:1] increases the total hull by 2% per level. The Founders skill "Enhanced Damage" [2:3] increases damage by 2% per level. In addition, the focused skill can now be toggled using a hotkey.
Three new Continuum Fragments have been added: The Sp-1 Fragment provides a specific modification to a given auxiliary item. The Sp-2 Fragment provides a specific modification to a given weapon or drone summoner auxiliary item. The Sp-3 Fragment provides a specific modification to a given ship.
The loot filter is now considered when sorting items. A text input has been added to the loot filter. Two new item-based recipes has been added to the Continuum Transmuter. Continuum Fragments that provide item modifications now only re-rolls item properties if the item already has a modification. The experience with large ships have been improved by various changes, such as increasing the damage output of their on-board turrets. Switching ship now also requires less surrounding space. The second act has undergone major changes to make it a better experience.
Apart from fun new features, many minor issues have been improved based on community feedback.
Progress is made on many things, both large and small! You can expect polish (e.g. regarding sound effects), new quality-of-life-features, more giant stations and various balance adjustments. Most importantly though, I am hard at work creating new content for the fourth act.
[ 2022-02-25 19:48:09 CET ] [ Original post ]
It's now been one month since Early Access started! This month has brought a ton of new features. As for the previous recap, most of these features are based on community suggestions. Please join discord if there is something you would like to see in Nienix - theres a good chance that it will happen.
First week
The first week added, among other things, a loot filter, a skill toggle, and two new loot pickup methods. This is covered by the previous post. The remainder of this post describes features introduced during week 2-4.
Hardcore mode
A Hardcore mode has been added. If a character playing on Hardcore dies in the campaign, it is moved to the Softcore campaign. Characters that play on Hardcore have their own shared Storage. Coop play is possible between Hardcore and Softcore. Playing on Hardcore enables unlocking a bunch of new achievements.
Giant stations
The game engine has been reworked to handle gigantic stations that can be easily traversed even with the largest Dreadnaughts. So far, a few new such stations have been added and some existing stations have been enlarged. Many more are in development!
Major revisions to the map
The map can now display sectors even when their content has been unloaded from memory! This works by caching sector map graphics, and in short means that discovered events can be viewed regardless of their distance from the player.
Quick-swapping ship
It is now possible to quick-swap the ship using a key. This is especially powerful in combination with the Axiom skill "Quick-Swap", that enables switching ship even when enemies are near.
Increased sensor range
The game can now handle even greater sensor range (~7300, up from ~4000). This should improve the experience when playing with Dreadnaught-class ships.
New skills
Three new skills have been added: The Axiom skill "Heavy Plating" [1:4] increases Hull regeneration based on the size of the ship (at max level with a big ship, it gives a 800% boost). It should make life easier when playing with larger ship types. The Founders skill "Reinforced Plating" [1:1] increases the total hull by 2% per level. The Founders skill "Enhanced Damage" [2:3] increases damage by 2% per level. In addition, the focused skill can now be toggled using a hotkey.
New Continuum Fragments
Three new Continuum Fragments have been added: The Sp-1 Fragment provides a specific modification to a given auxiliary item. The Sp-2 Fragment provides a specific modification to a given weapon or drone summoner auxiliary item. The Sp-3 Fragment provides a specific modification to a given ship.
Misc other changes
The loot filter is now considered when sorting items. A text input has been added to the loot filter. Two new item-based recipes has been added to the Continuum Transmuter. Continuum Fragments that provide item modifications now only re-rolls item properties if the item already has a modification. The experience with large ships have been improved by various changes, such as increasing the damage output of their on-board turrets. Switching ship now also requires less surrounding space. The second act has undergone major changes to make it a better experience.
Various bug fixes, polish (UI and sound effects) and balancing
Apart from fun new features, many minor issues have been improved based on community feedback.
Future updates
Progress is made on many things, both large and small! You can expect polish (e.g. regarding sound effects), new quality-of-life-features, more giant stations and various balance adjustments. Most importantly though, I am hard at work creating new content for the fourth act.
[ 2022-02-25 19:48:09 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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