New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
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UI player death information, new item and various balance changes |
[h3]Version 0.55509202[/h3]
[UI] Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI.
[Item] A new Active Auxiliary item called "Purger" has been added. It removes up to three random debuffs to all friendlies in an area around the caster.
[Item Event] A weaker variant (1 debuff purged) of the "Purge Debuff" area of effect can now also roll as an item event (on hit/kill/damage taken/activation of auxiliary item).
[Continuum Event] A new open-world Continuum Event has been added.
[Balancing] Frigate Hangar damage has been reduced by 50%.
[Balancing] The range of the Warp Field Generator (that enables teleportation) now scales with ship size.
[Balancing] On-board ship turrets now inherit all passive bonuses provided by their equipped weapons. This is reflected in the tool tip DPS statistics.
[Bug fix] Continuum Event properties in the full-screen map UI are now properly re-scaled and adjusted for arbitrary font scales.
[Bug fix] Fixed an issue related to invisible player warp gates for clients when playing COOP.
[Bug fix] Enemies further away from client players when playing COOP are now synchronized to clients. This should solve an issue related to incorrect enemy positions when playing as client given a sensor range higher than ~2000.
[Bug fix] Fixed an issue related to enemies and summons being incorrectly synched (and thus invisible) for clients when playing COOP.
[Bug fix] Fixed a physics collision bug for area of effect buffs that could occur on rare circumstances.
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[ 2022-04-26 22:58:31 CET ] [ Original post ] |