Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
UI player death information, new item and various balance changes
[Item] A new Active Auxiliary item called "Purger" has been added. It removes up to three random debuffs to all friendlies in an area around the caster.
[Item Event] A weaker variant (1 debuff purged) of the "Purge Debuff" area of effect can now also roll as an item event (on hit/kill/damage taken/activation of auxiliary item).
[Continuum Event] A new open-world Continuum Event has been added.
[Balancing] Frigate Hangar damage has been reduced by 50%.
[Balancing] The range of the Warp Field Generator (that enables teleportation) now scales with ship size.
[Balancing] On-board ship turrets now inherit all passive bonuses provided by their equipped weapons. This is reflected in the tool tip DPS statistics.
[Bug fix] Continuum Event properties in the full-screen map UI are now properly re-scaled and adjusted for arbitrary font scales.
[Bug fix] Fixed an issue related to invisible player warp gates for clients when playing COOP.
[Bug fix] Enemies further away from client players when playing COOP are now synchronized to clients. This should solve an issue related to incorrect enemy positions when playing as client given a sensor range higher than ~2000.
[Bug fix] Fixed an issue related to enemies and summons being incorrectly synched (and thus invisible) for clients when playing COOP.
[Bug fix] Fixed a physics collision bug for area of effect buffs that could occur on rare circumstances.
Version 0.55509202
[UI] Upon player death, the suffered damage types as well as the biggest damage dealer is presented in the UI.[Item] A new Active Auxiliary item called "Purger" has been added. It removes up to three random debuffs to all friendlies in an area around the caster.
[Item Event] A weaker variant (1 debuff purged) of the "Purge Debuff" area of effect can now also roll as an item event (on hit/kill/damage taken/activation of auxiliary item).
[Continuum Event] A new open-world Continuum Event has been added.
[Balancing] Frigate Hangar damage has been reduced by 50%.
[Balancing] The range of the Warp Field Generator (that enables teleportation) now scales with ship size.
[Balancing] On-board ship turrets now inherit all passive bonuses provided by their equipped weapons. This is reflected in the tool tip DPS statistics.
[Bug fix] Continuum Event properties in the full-screen map UI are now properly re-scaled and adjusted for arbitrary font scales.
[Bug fix] Fixed an issue related to invisible player warp gates for clients when playing COOP.
[Bug fix] Enemies further away from client players when playing COOP are now synchronized to clients. This should solve an issue related to incorrect enemy positions when playing as client given a sensor range higher than ~2000.
[Bug fix] Fixed an issue related to enemies and summons being incorrectly synched (and thus invisible) for clients when playing COOP.
[Bug fix] Fixed a physics collision bug for area of effect buffs that could occur on rare circumstances.
[ 2022-04-26 20:58:31 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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