Five month recap!
12 new Vagrantis-type ships have been added to the loot table. Drone Tug Engine: All summoned drones of equal or lower level as this engine are pulled to the ship when it is boosting. B-Missile: A Vagrantis weapon that fires large gyro-stabilized missiles.
There is now a sort option in the gambler. The loot filter now works in the gambler as well (for text matching item names).
The titles and descriptions of all possible item recipes in the Continuum Transmuter are now presented. Only discovered recipes contain information regarding their requirements. It is now possible to spend Latinum to research unknown recipes. Two new recipes related to Continuum Events have been added.
There are now several new tab filter options in the storage (item grade, item type and a free text field).
The width of crosshair lasers can now be adjusted. See "Crosshair Laser Width (%)" in main menu -> options -> user interface. How crosshair lasers scale based on world-space camera zoom is now adjustable. See "UI Scaling: Lasers" in main menu -> options -> user interface. It is now possible to lock the cursor to the game window. This option is located in the general options section of the main menu ("Lock cursor to window"). A confirmation modal is now presented if the exit game button is pressed while a game session is active. The main menu now contains a "Continue" button if a game session is active when the main menu is enabled. The main menu now contains a "Solo campaign" button which starts a single player campaign game with the difficulty set in the standard create game screen. Ship class and diameter are now presented in tooltips for unidentified items (e.g., in the gambler). Content preloading can now be toggled on/off (default:on). If off, content is dynamically loaded when required. This results in quicker game loading time and lower RAM usage at the cost of occasional lag when new content is being loaded. Machines with low or shared video memory may benefit from disabling this setting. It is available in the general options menu. Another gamepad control scheme has been added. The 'Bulk' loot pickup method now expands based on the player sensor range. Player interaction is now based on the location of the cursor instead of the position of the ship. Weapon range is now presented in item tooltips. A few weapons (most notably, the Frost Tornado) are not fully supported by this subsystem yet - but will be soon. Item tooltips for drone summoning items will receive this statistic at a later date.
Several Vagrantis weapons are now gyro-stabilized (bullets are fired as though the firing ship is at rest). Axiom weapons have been made more powerful. A few especially notorious bosses have been nerfed. Hope to see you in-game! :) /Hannes
[ 2022-07-06 21:09:27 CET ] [ Original post ]
It's now been five months since Early Access started! Most work during the past two months has concerned Act 4, but a fair few changes have been made to the public build as well. As always: For a complete list of changes, join Discord or look at the news section in Steam. Thanks for supporting the development of Nienix!
New items
12 new Vagrantis-type ships have been added to the loot table. Drone Tug Engine: All summoned drones of equal or lower level as this engine are pulled to the ship when it is boosting. B-Missile: A Vagrantis weapon that fires large gyro-stabilized missiles.
Gambler updates
There is now a sort option in the gambler. The loot filter now works in the gambler as well (for text matching item names).
Continuum Transmuter updates
The titles and descriptions of all possible item recipes in the Continuum Transmuter are now presented. Only discovered recipes contain information regarding their requirements. It is now possible to spend Latinum to research unknown recipes. Two new recipes related to Continuum Events have been added.
Storage updates
There are now several new tab filter options in the storage (item grade, item type and a free text field).
Quality-of-life updates
The width of crosshair lasers can now be adjusted. See "Crosshair Laser Width (%)" in main menu -> options -> user interface. How crosshair lasers scale based on world-space camera zoom is now adjustable. See "UI Scaling: Lasers" in main menu -> options -> user interface. It is now possible to lock the cursor to the game window. This option is located in the general options section of the main menu ("Lock cursor to window"). A confirmation modal is now presented if the exit game button is pressed while a game session is active. The main menu now contains a "Continue" button if a game session is active when the main menu is enabled. The main menu now contains a "Solo campaign" button which starts a single player campaign game with the difficulty set in the standard create game screen. Ship class and diameter are now presented in tooltips for unidentified items (e.g., in the gambler). Content preloading can now be toggled on/off (default:on). If off, content is dynamically loaded when required. This results in quicker game loading time and lower RAM usage at the cost of occasional lag when new content is being loaded. Machines with low or shared video memory may benefit from disabling this setting. It is available in the general options menu. Another gamepad control scheme has been added. The 'Bulk' loot pickup method now expands based on the player sensor range. Player interaction is now based on the location of the cursor instead of the position of the ship. Weapon range is now presented in item tooltips. A few weapons (most notably, the Frost Tornado) are not fully supported by this subsystem yet - but will be soon. Item tooltips for drone summoning items will receive this statistic at a later date.
Balance changes
Several Vagrantis weapons are now gyro-stabilized (bullets are fired as though the firing ship is at rest). Axiom weapons have been made more powerful. A few especially notorious bosses have been nerfed. Hope to see you in-game! :) /Hannes
Nienix
HolmCom
HolmCom
2022-01-28
RPG Singleplayer Multiplayer Coop
Game News Posts 297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(295 reviews)
https://www.nienix.net
https://store.steampowered.com/app/1332760 
Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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GAMERSGATE
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