Misc update
[Misc] The cell size of the "Alpha Research Facility" dungeon is now twice as large (and should thus fit bigger ships). It also includes a third level with a random boss-level enemy as well as more high-quality chests. [Misc] The cell size of the "Depot" dungeon is now 50% larger (and should thus fit a bit bigger ships). [Misc] Increased the tracking speed of homing-type weapons. [Misc] The space between COOP portals has been slightly reduced. [Performance] The algorithm used to identify targets for homing-type weapons has been optimized. As a consequence, all homing-type weapons are now allowed as on-board ship turrets. [SFX] The sound effects for homing-type Vagrantis weapons have been revised. [Bug fix] Fixed a few incorrect texts. [Bug fix] Fixed a soft lock (stuck loading screen) that would occur if a player would first visit the second or third stations in Act 2 through a waypoint (or spawn there), and then venture there through the inner asteroid (i.e., the main quest route). [Bug fix] Fixed an issue where turrets and other objects could spawn on top of pillars. [Bug fix] Fixed an issue that could cause items to remain in world space for clients after they had been picked up (when playing COOP). [Bug fix] Fixed a bug related to transmuting 4x Fighters, which could return larger ships. This fix also addresses a similar issue in the Random Ship recipe auto-fill function.
[ 2022-07-28 19:54:54 CET ] [ Original post ]
Version 0.5550920364
[Misc] The cell size of the "Alpha Research Facility" dungeon is now twice as large (and should thus fit bigger ships). It also includes a third level with a random boss-level enemy as well as more high-quality chests. [Misc] The cell size of the "Depot" dungeon is now 50% larger (and should thus fit a bit bigger ships). [Misc] Increased the tracking speed of homing-type weapons. [Misc] The space between COOP portals has been slightly reduced. [Performance] The algorithm used to identify targets for homing-type weapons has been optimized. As a consequence, all homing-type weapons are now allowed as on-board ship turrets. [SFX] The sound effects for homing-type Vagrantis weapons have been revised. [Bug fix] Fixed a few incorrect texts. [Bug fix] Fixed a soft lock (stuck loading screen) that would occur if a player would first visit the second or third stations in Act 2 through a waypoint (or spawn there), and then venture there through the inner asteroid (i.e., the main quest route). [Bug fix] Fixed an issue where turrets and other objects could spawn on top of pillars. [Bug fix] Fixed an issue that could cause items to remain in world space for clients after they had been picked up (when playing COOP). [Bug fix] Fixed a bug related to transmuting 4x Fighters, which could return larger ships. This fix also addresses a similar issue in the Random Ship recipe auto-fill function.
Nienix
HolmCom
HolmCom
2022-01-28
RPG Singleplayer Multiplayer Coop
Game News Posts 297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(295 reviews)
https://www.nienix.net
https://store.steampowered.com/app/1332760 
Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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