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Loot recycler!
[Misc] A new "loot recycling" feature has been added. The loot filter in the main menu now reads/works as follows: "The minimum item quality to display in world space. If using the Bulk or Collision loot pickup options, this is also the minimum quality that is picked up. Loot that is skipped due to the loot filter is recycled. Every 100 recycled items yields a new item. The quality of this item depend on the quality of the recycled items." [Misc] Summons from active auxiliary items now cause significantly higher aggro than previously. This means that enemies should target them more often in favor of players. [UI] The character info screen has been cleaned up a bit. [Balance] The radius of the Personal Shield Auxiliary item has been reduced to make it "personal", even for the largest ships. [Balance] The hull and radius of the Deflector dome summon has been increased by 3x. [Balance] Enemies in Continuum Events now always receive increased hull. [Balance] The hull of enemies towards the end of the Continuum Mode has been slightly increased. [Balance] Item bonuses in Continuum Mode have been slightly reduced. [Balance] The Axiom skill "War Carapace" now scales based on ship diameter. [Balance] Auxiliary items with follow-type auras have on overall been given a small cooldown. [Performance] Improved performance in complex areas with many entities, such as continuum events. [Bug fix] Fixed a bug in the event allocation system.
[ 2022-08-30 07:34:50 CET ] [ Original post ]
Version 0.5550920378
[Misc] A new "loot recycling" feature has been added. The loot filter in the main menu now reads/works as follows: "The minimum item quality to display in world space. If using the Bulk or Collision loot pickup options, this is also the minimum quality that is picked up. Loot that is skipped due to the loot filter is recycled. Every 100 recycled items yields a new item. The quality of this item depend on the quality of the recycled items." [Misc] Summons from active auxiliary items now cause significantly higher aggro than previously. This means that enemies should target them more often in favor of players. [UI] The character info screen has been cleaned up a bit. [Balance] The radius of the Personal Shield Auxiliary item has been reduced to make it "personal", even for the largest ships. [Balance] The hull and radius of the Deflector dome summon has been increased by 3x. [Balance] Enemies in Continuum Events now always receive increased hull. [Balance] The hull of enemies towards the end of the Continuum Mode has been slightly increased. [Balance] Item bonuses in Continuum Mode have been slightly reduced. [Balance] The Axiom skill "War Carapace" now scales based on ship diameter. [Balance] Auxiliary items with follow-type auras have on overall been given a small cooldown. [Performance] Improved performance in complex areas with many entities, such as continuum events. [Bug fix] Fixed a bug in the event allocation system.
[ 2022-08-30 07:34:50 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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