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Modding items no longer rerolls their stats!
[Item mods] Modding and demodding items no longer rerolls their stats. Note that some already modded items that were obtained before this patch are not supported, and require a re-roll. [Misc] The number of segments on Sentinel-type ships is now procedural and can differ a bit between drops. [Balance] Many item modifications have been buffed. [Balance] Sentinel ships gain higher bonuses range to sensors, auras and weapons based on the length of the tail (applies to all ships, and not only new items). [Bug fix] Fixed issues related to beam-type enemies on Sentinel on-board ship turrets hitting the segments of the ship. [Bug fix] Fixed an issue that could cause laggy input for clients when playing COOP. [Bug fix] Item grades higher than Epic are now correctly supported by the "Random Continuum Entity" recipe, as per its description. [Bug fix] Corrected a few texts. [Bug fix] Fixed several physics-based issues, in particular related to sentinel-type ships. For example, soft-locks that could occur when using gateways. [Bug fix] Resetting skills no longer resets the XP for the current level. [Bug fix] The explosion radius of the mine summons is now twice as large, to ensure that it always hits when it explodes. [Bug fix] Players can no longer take damage when docked to a station platform (this was mostly a problem for long Sentinel ships). [Bug fix] Ship turret slots in the inventory UI are now correctly placed for Sentinel ships also given high font scales.
[ 2022-09-19 07:12:52 CET ] [ Original post ]
Version 0.5550920385
[Item mods] Modding and demodding items no longer rerolls their stats. Note that some already modded items that were obtained before this patch are not supported, and require a re-roll. [Misc] The number of segments on Sentinel-type ships is now procedural and can differ a bit between drops. [Balance] Many item modifications have been buffed. [Balance] Sentinel ships gain higher bonuses range to sensors, auras and weapons based on the length of the tail (applies to all ships, and not only new items). [Bug fix] Fixed issues related to beam-type enemies on Sentinel on-board ship turrets hitting the segments of the ship. [Bug fix] Fixed an issue that could cause laggy input for clients when playing COOP. [Bug fix] Item grades higher than Epic are now correctly supported by the "Random Continuum Entity" recipe, as per its description. [Bug fix] Corrected a few texts. [Bug fix] Fixed several physics-based issues, in particular related to sentinel-type ships. For example, soft-locks that could occur when using gateways. [Bug fix] Resetting skills no longer resets the XP for the current level. [Bug fix] The explosion radius of the mine summons is now twice as large, to ensure that it always hits when it explodes. [Bug fix] Players can no longer take damage when docked to a station platform (this was mostly a problem for long Sentinel ships). [Bug fix] Ship turret slots in the inventory UI are now correctly placed for Sentinel ships also given high font scales.
[ 2022-09-19 07:12:52 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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