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Modding items no longer rerolls their stats! |
[h3]Version 0.5550920385[/h3]
[Item mods] Modding and demodding items no longer rerolls their stats. Note that some already modded items that were obtained before this patch are not supported, and require a re-roll.
[Misc] The number of segments on Sentinel-type ships is now procedural and can differ a bit between drops.
[Balance] Many item modifications have been buffed.
[Balance] Sentinel ships gain higher bonuses range to sensors, auras and weapons based on the length of the tail (applies to all ships, and not only new items).
[Bug fix] Fixed issues related to beam-type enemies on Sentinel on-board ship turrets hitting the segments of the ship.
[Bug fix] Fixed an issue that could cause laggy input for clients when playing COOP.
[Bug fix] Item grades higher than Epic are now correctly supported by the "Random Continuum Entity" recipe, as per its description.
[Bug fix] Corrected a few texts.
[Bug fix] Fixed several physics-based issues, in particular related to sentinel-type ships. For example, soft-locks that could occur when using gateways.
[Bug fix] Resetting skills no longer resets the XP for the current level.
[Bug fix] The explosion radius of the mine summons is now twice as large, to ensure that it always hits when it explodes.
[Bug fix] Players can no longer take damage when docked to a station platform (this was mostly a problem for long Sentinel ships).
[Bug fix] Ship turret slots in the inventory UI are now correctly placed for Sentinel ships also given high font scales.
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[ 2022-09-19 09:12:52 CET ] [ Original post ] |