Misc update
[Misc] All larger ships have now been given a default % bonus to hull regeneration (as it pretty much was a prerequisite to use bigger ships). It works similar to the Axiom skill "Heavy Plating", but with Sentinel-type ships getting a bonus based on the length of the tail. [Misc] The Axiom skill "Heavy Plating" has been replaced by the skill "Featherweight", which reduce the total player weight. [Misc] Walls and doors are now twice as thick in the map. [Misc] The "Extract Mod" recipe has been simplified, and its description updated. [Misc] Tails of larger Sentinel ships are now less stiff. [Balance] The beam extend speed and range of all Probe-type summons has been significantly increased. [Balance] The Hull of Deflector Domes has been increased by 2x. [Balance] The warmup time has been reduced for the Drone Tug engine. [Balance] The gambler multiplier now gives more potent results. [Balance] Loot level is now closer to sector level when sector level is higher. [Bug fix] On activation of auxiliary item events were spawned in incorrect positions. This is now fixed. [Bug fix] Bullets from ray-type weapons now pass through segments of Sentinel ships. [Bug fix] It is now possible to teleport through the tail of a Sentinel-ship. [Bug fix] The comparison tool tip for the "Seconds to Engage" statistic on weapons is now shown with a correct color scheme. [Bug fix] Fixed a race condition that could cause a player to spawn at an incorrect location when using a warp gate/transition between maps/levels.
[ 2022-09-24 12:10:38 CET ] [ Original post ]
Version 0.5550920387
[Misc] All larger ships have now been given a default % bonus to hull regeneration (as it pretty much was a prerequisite to use bigger ships). It works similar to the Axiom skill "Heavy Plating", but with Sentinel-type ships getting a bonus based on the length of the tail. [Misc] The Axiom skill "Heavy Plating" has been replaced by the skill "Featherweight", which reduce the total player weight. [Misc] Walls and doors are now twice as thick in the map. [Misc] The "Extract Mod" recipe has been simplified, and its description updated. [Misc] Tails of larger Sentinel ships are now less stiff. [Balance] The beam extend speed and range of all Probe-type summons has been significantly increased. [Balance] The Hull of Deflector Domes has been increased by 2x. [Balance] The warmup time has been reduced for the Drone Tug engine. [Balance] The gambler multiplier now gives more potent results. [Balance] Loot level is now closer to sector level when sector level is higher. [Bug fix] On activation of auxiliary item events were spawned in incorrect positions. This is now fixed. [Bug fix] Bullets from ray-type weapons now pass through segments of Sentinel ships. [Bug fix] It is now possible to teleport through the tail of a Sentinel-ship. [Bug fix] The comparison tool tip for the "Seconds to Engage" statistic on weapons is now shown with a correct color scheme. [Bug fix] Fixed a race condition that could cause a player to spawn at an incorrect location when using a warp gate/transition between maps/levels.
Nienix
HolmCom
HolmCom
2022-01-28
RPG Singleplayer Multiplayer Coop
Game News Posts 297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(295 reviews)
https://www.nienix.net
https://store.steampowered.com/app/1332760 
Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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