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End of Early Access: 24th of March 2023!
The features that were originally planned for Early Access were extended quite a bit based on community feedback (and there is still time left... :-)). I'm very grateful to all of you for contributing - both Nienix and the dev process would have been way less fun without you!
Being out of Early Access does not mean that the development of the game will stop. It simply means that the features that I indented for Early Access have been accomplished. I plan to add new content for many more years to come. A few things that come to mind are: New items, item mods, item sets and skills. New end-game challenges. Changes to current content based on player feedback. Making modding easier by giving everyone access to the world editors.
As is described on the store page, the price of the game will be increased when the game exits Early Access. More specifically, the price will be increased from 15 USD to 20 USD. The new recommended Steam pricing tool will also be employed, which will further adjust the price for some currencies. The price increase will be made on the 17th of February 2023. The change is made a month prior to release as there is a 1 month sales cooldown on Steam after adjusting the price - there will be a sale starting on the release day.
Continuum Challenges are end-game challenges that when accomplished provide fixed player buffs such as bonus skill points. If you die during a challenge, you need to restart it (dissimilar to Continuum Events). Unlock them by completing a Continuum Event.
Many user interfaces have been revised. For example, a text search field has been added to the Continuum Transmuter and items are enlarged when highlighted in the inventory. Most enemies now have random weapon cooldowns when they spawn. This change was made to create more dynamic engagements. Performance has been significantly increased when there are lots of bullets active. Systems related to multiplayer have been reworked. Playing multiplayer should now be a lot more stable and smooth.
The Xinthu tier 7 skill Experimental Catalyst has been added. If a weapon provides damage over time, its direct damage and hull repair are converted to damage over time. Attack speed is reduced by 80%. The Imperius skill "Halt!" has been revised. It now works as follows: Enemies hit by your fixed-point Frost weapons have {0}% chance to receive reduced resistance to all elements by {1}% for {2} seconds.
Thanks for reading, and for supporting the development of Nienix! /Hannes
[ 2023-02-03 21:15:55 CET ] [ Original post ]
I am thrilled to announce that Nienix will exit Early Access in less than two months!
The features that were originally planned for Early Access were extended quite a bit based on community feedback (and there is still time left... :-)). I'm very grateful to all of you for contributing - both Nienix and the dev process would have been way less fun without you!
Being out of Early Access does not mean that the development of the game will stop. It simply means that the features that I indented for Early Access have been accomplished. I plan to add new content for many more years to come. A few things that come to mind are: New items, item mods, item sets and skills. New end-game challenges. Changes to current content based on player feedback. Making modding easier by giving everyone access to the world editors.
17th of February 2023: 15 USD -> 20 USD
As is described on the store page, the price of the game will be increased when the game exits Early Access. More specifically, the price will be increased from 15 USD to 20 USD. The new recommended Steam pricing tool will also be employed, which will further adjust the price for some currencies. The price increase will be made on the 17th of February 2023. The change is made a month prior to release as there is a 1 month sales cooldown on Steam after adjusting the price - there will be a sale starting on the release day.
On another note, there have been a bunch of additions since the last announcement. In particular:
Continuum Challenges
Continuum Challenges are end-game challenges that when accomplished provide fixed player buffs such as bonus skill points. If you die during a challenge, you need to restart it (dissimilar to Continuum Events). Unlock them by completing a Continuum Event.
Quality-of-life
Many user interfaces have been revised. For example, a text search field has been added to the Continuum Transmuter and items are enlarged when highlighted in the inventory. Most enemies now have random weapon cooldowns when they spawn. This change was made to create more dynamic engagements. Performance has been significantly increased when there are lots of bullets active. Systems related to multiplayer have been reworked. Playing multiplayer should now be a lot more stable and smooth.
Skills
The Xinthu tier 7 skill Experimental Catalyst has been added. If a weapon provides damage over time, its direct damage and hull repair are converted to damage over time. Attack speed is reduced by 80%. The Imperius skill "Halt!" has been revised. It now works as follows: Enemies hit by your fixed-point Frost weapons have {0}% chance to receive reduced resistance to all elements by {1}% for {2} seconds.
Thanks for reading, and for supporting the development of Nienix! /Hannes
[ 2023-02-03 21:15:55 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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