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New skill and major changes for summons and ship turrets!
[Skill] Armament Transformer, an Axiom T7 skill, has been added: {0}% of all fixed-weapon bonuses to damage, attack speed, crit chance and crit multiplier are converted to ship turret bonuses. Additionally, ship turret damage is increased by {1}%. [Misc] Ship turrets and modded summons (including non-modded cloner-type summons) now have their shooting range calculated based on their equipped weapons. [Misc] Station D-5 in Act 1 has been enlarged. [Misc] The pickup radius of consumables has been enlarged. [Balance] Most summons now support most weapon-type mods (including the follow-mod). This includes all Hangar-type summons, that previously could not drop with a mod. [Balance] Cloner-type summons can receive any weapon mod (albeit some mods are not supported by some weapons). [UI] Updated various texts. [Performance] Lower memory footprint by destroying consumables that have been unloaded from world space. [Performance] Lower memory footprint by only generating loot tables when necessary. [Bug fix] Fixed an issue that caused bonus skill points obtained from Continuum Challenges to be lost when resetting skills at the vendor. [Bug fix] Fixed an issue related to adding specific mods to some kinds of auxiliary items. [Bug fix] Fixed a Continuum Event that failed to provide a bonus when completed. [Bug fix] Fixed a network issue related to completion of Continuum Challenges for clients when playing coop. [Bug fix] Fixed several crash bugs that could occur for network clients when playing coop. [Bug fix] Fixed a race condition that was introduced along with the path finding changes in 0.710.
[ 2023-02-18 11:13:19 CET ] [ Original post ]
Version 0.720
[Skill] Armament Transformer, an Axiom T7 skill, has been added: {0}% of all fixed-weapon bonuses to damage, attack speed, crit chance and crit multiplier are converted to ship turret bonuses. Additionally, ship turret damage is increased by {1}%. [Misc] Ship turrets and modded summons (including non-modded cloner-type summons) now have their shooting range calculated based on their equipped weapons. [Misc] Station D-5 in Act 1 has been enlarged. [Misc] The pickup radius of consumables has been enlarged. [Balance] Most summons now support most weapon-type mods (including the follow-mod). This includes all Hangar-type summons, that previously could not drop with a mod. [Balance] Cloner-type summons can receive any weapon mod (albeit some mods are not supported by some weapons). [UI] Updated various texts. [Performance] Lower memory footprint by destroying consumables that have been unloaded from world space. [Performance] Lower memory footprint by only generating loot tables when necessary. [Bug fix] Fixed an issue that caused bonus skill points obtained from Continuum Challenges to be lost when resetting skills at the vendor. [Bug fix] Fixed an issue related to adding specific mods to some kinds of auxiliary items. [Bug fix] Fixed a Continuum Event that failed to provide a bonus when completed. [Bug fix] Fixed a network issue related to completion of Continuum Challenges for clients when playing coop. [Bug fix] Fixed several crash bugs that could occur for network clients when playing coop. [Bug fix] Fixed a race condition that was introduced along with the path finding changes in 0.710.
[ 2023-02-18 11:13:19 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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