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New skill and major changes for summons and ship turrets! |
[h3]Version 0.720[/h3]
[Skill] Armament Transformer, an Axiom T7 skill, has been added: {0}% of all fixed-weapon bonuses to damage, attack speed, crit chance and crit multiplier are converted to ship turret bonuses. Additionally, ship turret damage is increased by {1}%.
[Misc] Ship turrets and modded summons (including non-modded cloner-type summons) now have their shooting range calculated based on their equipped weapons.
[Misc] Station D-5 in Act 1 has been enlarged.
[Misc] The pickup radius of consumables has been enlarged.
[Balance] Most summons now support most weapon-type mods (including the follow-mod). This includes all Hangar-type summons, that previously could not drop with a mod.
[Balance] Cloner-type summons can receive any weapon mod (albeit some mods are not supported by some weapons).
[UI] Updated various texts.
[Performance] Lower memory footprint by destroying consumables that have been unloaded from world space.
[Performance] Lower memory footprint by only generating loot tables when necessary.
[Bug fix] Fixed an issue that caused bonus skill points obtained from Continuum Challenges to be lost when resetting skills at the vendor.
[Bug fix] Fixed an issue related to adding specific mods to some kinds of auxiliary items.
[Bug fix] Fixed a Continuum Event that failed to provide a bonus when completed.
[Bug fix] Fixed a network issue related to completion of Continuum Challenges for clients when playing coop.
[Bug fix] Fixed several crash bugs that could occur for network clients when playing coop.
[Bug fix] Fixed a race condition that was introduced along with the path finding changes in 0.710.
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[ 2023-02-18 12:13:19 CET ] [ Original post ] |