Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
Wave-defense events, UI updates and changes to sensor range!
[Event] A wave-defense event has been added to Act 1.
[Event] A wave-defense event has been added to Act 4.
[Map] A new open-world-type map has been added to Act 1.
[Map] A new boss map that can be traversed by large ships has been added to Act 1.
[UI] You can now choose to represent enemies and summons with icons in world space when playing with a really high sensor range. These option are available in Options -> User interface (the drop-down-menus called "Icons for enemies at low zoom" and "Icons for allies at low zoom").
[UI] World-space zooming is now smoother.
[UI] Various UI elements, such as item grade borders, have been revised to make them stand out more.
[UI] The item filter UI components have been revised to make filtered items stand out more.
[Balance] Sensor range stacking has been buffed a bit.
[Balance] Sensor range is now included in all ships (i.e., also fighter-class ships). The range is based on ship level and grade.
[Balance] The Founders T7 skill "Skill Shot" has been buffed - it now includes the sensor buff provided by the employed ship in its calculation.
[Balance] The max number of elite (blue) enemies in a single group has been reduced.
[Bug fix] Fixed an issue which on rare occasions could lead to bad AI paths.
[Bug fix] Fixed a bug that could cause entities at the edges of the screen to be invisible for a short duration when switching from a low sensor range to a high sensor range.
[Bug fix] Added some missing Chinese texts.
[Bug fix] Fixed an issue which could cause bad patrol paths to be generated for some enemies.
[Bug fix] Fixed an issue which could cause really large ships that had equipped the worm hole generator to teleport through walls.
[Bug fix] Fixed a race condition that could cause a crash.
[Bug fix] Fixed incorrect enemy spawn animations for network clients when playing the defend entity events.
Version 0.850
[Wave events] A completely new kind of event has been added - enemy waves events! Defeat all incoming waves of enemies to obtain a prize.[Event] A wave-defense event has been added to Act 1.
[Event] A wave-defense event has been added to Act 4.
[Map] A new open-world-type map has been added to Act 1.
[Map] A new boss map that can be traversed by large ships has been added to Act 1.
[UI] You can now choose to represent enemies and summons with icons in world space when playing with a really high sensor range. These option are available in Options -> User interface (the drop-down-menus called "Icons for enemies at low zoom" and "Icons for allies at low zoom").
[UI] World-space zooming is now smoother.
[UI] Various UI elements, such as item grade borders, have been revised to make them stand out more.
[UI] The item filter UI components have been revised to make filtered items stand out more.
[Balance] Sensor range stacking has been buffed a bit.
[Balance] Sensor range is now included in all ships (i.e., also fighter-class ships). The range is based on ship level and grade.
[Balance] The Founders T7 skill "Skill Shot" has been buffed - it now includes the sensor buff provided by the employed ship in its calculation.
[Balance] The max number of elite (blue) enemies in a single group has been reduced.
[Bug fix] Fixed an issue which on rare occasions could lead to bad AI paths.
[Bug fix] Fixed a bug that could cause entities at the edges of the screen to be invisible for a short duration when switching from a low sensor range to a high sensor range.
[Bug fix] Added some missing Chinese texts.
[Bug fix] Fixed an issue which could cause bad patrol paths to be generated for some enemies.
[Bug fix] Fixed an issue which could cause really large ships that had equipped the worm hole generator to teleport through walls.
[Bug fix] Fixed a race condition that could cause a crash.
[Bug fix] Fixed incorrect enemy spawn animations for network clients when playing the defend entity events.
[ 2023-03-09 20:05:39 CET ] [Original Post]
Minimum Setup
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
Recommended Setup
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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