Misc update
[UI] When playing Continuum and Continuum XL, player and drone resistances pre-reductions are now shown in the character information screen. [UI] Enemy portraits are now updated based on damage made by summons. This should improve the experience when playing with pure summoner-builds without any direct player damage. [UI] There is now a Neutral option in the storage tab filter to account for non-faction-related items. [UI] The hitboxes of the checkboxes in the storage tab filter have been revised. [Misc] Previously, the indicator for the currently active quest would switch when moving to other maps to point the player towards the location of the current goal (which then would be through a path of completed goals). This "help" confused many players into thinking the main goal had changed. Thus, this is now not done when moving between different acts. [Balance] The area protected by the Deflector Dome now more closely match its hitbox. If a part the ship is outside of the shield, this part can be fired upon. [Balance] Consumables and Latinum pickups are now shared across much larger distances. This also solves the previous issue of these not being triggered when using the Bulk loot pickup variant in combination with a high sensor range. [Balance] Damage by player summons can now trigger on-hit procs (previously only on-kill procs). This should improve summoner-type builds in end-game. [Balance] Auxiliary items can now be used when the attack speed is at -100%. [Balance] The Imperius T1 skill "Warp Plasma Storage MK1" now provides a % bonus to warp plasma instead of a fixed amount. [Balance] The Imperius T2 skill "Warp Plasma Storage MK2" has been slightly buffed. [Balance] The Axiom T1 skill "Strong Hull" has been slightly nerfed. [Balance] Xinthu beam-type weapons no longer collide with friendlies if they are at max hull (i.e., no more collisions with ones own turrets). [Balance] All Xinthu-type weapons can now heal friendlies that are not at max hull, and pass through friendlies that are at max hull. [Balance] The Xinthu T7 skill "Experimental Catalyst" has been slightly buffed (5% lower reduction to attack speed at level 60). [Bug fix] Text of Continuum Entities can now be correctly filtered through the regex filters. [Bug fix] Fixed an error that could cause storage tab regex to be reset when opening/closing the storage screen. [Bug fix] Fixed an error with the To-2 Fragment and the conversion of ship turret buffs to drone buffs. [Bug fix] Fixed an error related to several skills that increased warp plasma by a percentage. These did not correctly update the stat sheet % bonus warp plasma statistic. [Bug fix] Fixed an issue which caused the Mecha Worm boss in Act 4 to travel far away from its spawn when playing offline/solo campaign.
[ 2023-04-06 10:01:05 CET ] [ Original post ]
Version 1.0397
[UI] When playing Continuum and Continuum XL, player and drone resistances pre-reductions are now shown in the character information screen. [UI] Enemy portraits are now updated based on damage made by summons. This should improve the experience when playing with pure summoner-builds without any direct player damage. [UI] There is now a Neutral option in the storage tab filter to account for non-faction-related items. [UI] The hitboxes of the checkboxes in the storage tab filter have been revised. [Misc] Previously, the indicator for the currently active quest would switch when moving to other maps to point the player towards the location of the current goal (which then would be through a path of completed goals). This "help" confused many players into thinking the main goal had changed. Thus, this is now not done when moving between different acts. [Balance] The area protected by the Deflector Dome now more closely match its hitbox. If a part the ship is outside of the shield, this part can be fired upon. [Balance] Consumables and Latinum pickups are now shared across much larger distances. This also solves the previous issue of these not being triggered when using the Bulk loot pickup variant in combination with a high sensor range. [Balance] Damage by player summons can now trigger on-hit procs (previously only on-kill procs). This should improve summoner-type builds in end-game. [Balance] Auxiliary items can now be used when the attack speed is at -100%. [Balance] The Imperius T1 skill "Warp Plasma Storage MK1" now provides a % bonus to warp plasma instead of a fixed amount. [Balance] The Imperius T2 skill "Warp Plasma Storage MK2" has been slightly buffed. [Balance] The Axiom T1 skill "Strong Hull" has been slightly nerfed. [Balance] Xinthu beam-type weapons no longer collide with friendlies if they are at max hull (i.e., no more collisions with ones own turrets). [Balance] All Xinthu-type weapons can now heal friendlies that are not at max hull, and pass through friendlies that are at max hull. [Balance] The Xinthu T7 skill "Experimental Catalyst" has been slightly buffed (5% lower reduction to attack speed at level 60). [Bug fix] Text of Continuum Entities can now be correctly filtered through the regex filters. [Bug fix] Fixed an error that could cause storage tab regex to be reset when opening/closing the storage screen. [Bug fix] Fixed an error with the To-2 Fragment and the conversion of ship turret buffs to drone buffs. [Bug fix] Fixed an error related to several skills that increased warp plasma by a percentage. These did not correctly update the stat sheet % bonus warp plasma statistic. [Bug fix] Fixed an issue which caused the Mecha Worm boss in Act 4 to travel far away from its spawn when playing offline/solo campaign.
Nienix
HolmCom
HolmCom
2022-01-28
RPG Singleplayer Multiplayer Coop
Game News Posts 297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(295 reviews)
https://www.nienix.net
https://store.steampowered.com/app/1332760 
Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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