Instanced loot and more loot filter options
[Loot filter] You can now designate item types that always should be enabled in the loot filter, regardless of the other loot filter settings. You can accomplish this by right-clicking an item type in the item view of a loot filter. Always enabled loot will have a green border. [Instanced loot] It is now possible to designate loot as instanced. The following options are available: Free for all: Each loot drop is free for anyone to pick up. (This setting is what was previously available). Distance: Each loot drop is locked to a randomly selected player that is located in the sector. Player loot filters are considered for this evaluation. Locked: Each loot drop is locked to a randomly selected player regardless of where the player is located. Player loot filters are considered for this evaluation. The variant called "Distance" is the default value. This can be changed in the Loot section of the main menu options. Item locks are removed once the item has been picked up. [UI] Damage over time values are now prefixed when necessary in item tooltips. [Balance] The "auto" difficulty has been reworked as follows: 1 player: normal 2-3 players: hard (previously normal) 4-5 players: nightmare 6 players: insane [Bug fix] Resetting skills now correctly disables all items that have skill dependencies. [Bug fix] Updated some incorrect skill descriptions. [Bug fix] Fixed a race condition when evaluating player buffs and debuffs that could cause a crash.
[ 2023-05-01 14:57:46 CET ] [ Original post ]
Version 1.0418
[Loot filter] You can now designate item types that always should be enabled in the loot filter, regardless of the other loot filter settings. You can accomplish this by right-clicking an item type in the item view of a loot filter. Always enabled loot will have a green border. [Instanced loot] It is now possible to designate loot as instanced. The following options are available: Free for all: Each loot drop is free for anyone to pick up. (This setting is what was previously available). Distance: Each loot drop is locked to a randomly selected player that is located in the sector. Player loot filters are considered for this evaluation. Locked: Each loot drop is locked to a randomly selected player regardless of where the player is located. Player loot filters are considered for this evaluation. The variant called "Distance" is the default value. This can be changed in the Loot section of the main menu options. Item locks are removed once the item has been picked up. [UI] Damage over time values are now prefixed when necessary in item tooltips. [Balance] The "auto" difficulty has been reworked as follows: 1 player: normal 2-3 players: hard (previously normal) 4-5 players: nightmare 6 players: insane [Bug fix] Resetting skills now correctly disables all items that have skill dependencies. [Bug fix] Updated some incorrect skill descriptions. [Bug fix] Fixed a race condition when evaluating player buffs and debuffs that could cause a crash.
Nienix
HolmCom
HolmCom
2022-01-28
RPG Singleplayer Multiplayer Coop
Game News Posts 297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(295 reviews)
https://www.nienix.net
https://store.steampowered.com/app/1332760 
Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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