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New skills, a new item set, and buffs for Fighters!
[New skill] Tiny but Deadly (Founders T4): If using a Fighter-class non-Sentinel ship, all fixed-point weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%. [New skill] Pocket Pulverizer (Vagrantis T1): If using a non-Sentinel ship that has a diameter less than 201 metres, fixed-point weapon damage is increased by 15% (1 point) -30% (2 points). [New item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger. [UI] Several tooltips have been added and many texts have been revised. For example, the Item filter in the character stat sheet has been renamed to "Item highlighting". [Balance] The Founders T7 skill Skill shot has been revised - it has been slightly buffed for Fighter-class ships and slightly nerfed for larger ships. It now reads as follows: Critical hit chance is increased by {0}%, and critical damage by {1}%, per Metre of sensor range. This applies to both fixed-point weapons and on-board turrets. The bonus to critical damage is {2}% higher if using a Fighter-class non-Sentinel ship. [Balance] The "Bad Aim" ship mod has been revised and now works as follows: Ship turrets cannot aim. Damage-dealing weapons are 50% more effective. Auxiliary-type weapons that do not provide damage are 5% more effective. [Balance] The Founders T1 skill "Strong Force" has been buffed. [Balance] The Axiom skills "Deadly Aim" and "Aim Mastery" have been buffed. [Misc] There previously could occur a delay when picking up items in hectic scenes. This should no longer be the case. [Bug fix] Fixed an issue that could cause some weapons on ship turrets to produce an incorrect (too low) damage output. [Bug fix] Fixed an issue that caused incorrect stats to be shown for the Big Mod and Pocket-Sized Mod in the ship tab of the Encyclopedia.
[ 2023-05-18 13:53:14 CET ] [ Original post ]
Version 1.0423
[New skill] Tiny but Deadly (Founders T4): If using a Fighter-class non-Sentinel ship, all fixed-point weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%. [New skill] Pocket Pulverizer (Vagrantis T1): If using a non-Sentinel ship that has a diameter less than 201 metres, fixed-point weapon damage is increased by 15% (1 point) -30% (2 points). [New item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger. [UI] Several tooltips have been added and many texts have been revised. For example, the Item filter in the character stat sheet has been renamed to "Item highlighting". [Balance] The Founders T7 skill Skill shot has been revised - it has been slightly buffed for Fighter-class ships and slightly nerfed for larger ships. It now reads as follows: Critical hit chance is increased by {0}%, and critical damage by {1}%, per Metre of sensor range. This applies to both fixed-point weapons and on-board turrets. The bonus to critical damage is {2}% higher if using a Fighter-class non-Sentinel ship. [Balance] The "Bad Aim" ship mod has been revised and now works as follows: Ship turrets cannot aim. Damage-dealing weapons are 50% more effective. Auxiliary-type weapons that do not provide damage are 5% more effective. [Balance] The Founders T1 skill "Strong Force" has been buffed. [Balance] The Axiom skills "Deadly Aim" and "Aim Mastery" have been buffed. [Misc] There previously could occur a delay when picking up items in hectic scenes. This should no longer be the case. [Bug fix] Fixed an issue that could cause some weapons on ship turrets to produce an incorrect (too low) damage output. [Bug fix] Fixed an issue that caused incorrect stats to be shown for the Big Mod and Pocket-Sized Mod in the ship tab of the Encyclopedia.
[ 2023-05-18 13:53:14 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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