Three month update!
There have been 54 patches deployed since 1.0, and significant new features are presented next. The full patch notes, that includes various other added features, bug fixes and balance changes, are available in the community pages as well as on Discord.
A campaign mode above Continuum XL has been added. It is unlocked upon completing the game on Continuum XL. Among other things, Continuum XXL includes five unique world bosses. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated. Each boss has a custom loot table.
A second skill tree has been added! You can toggle the activate tree at any time outside of combat (or even during combat, if you have allocated points in the Axiom skill Quick-Swap!). The two skill trees are tied to the two ship hull configurations.
The encylopedia contains information about all in-game items and item modifications. You can check which items that support what mods, which effects they provide on different items, as well as read their descriptions.
A new loot filter has been added! Access it from the inventory (next to the encyclopedia). This new filter is separated for each character. In addition to specifying various filters for all kinds of items, it is also possible to override the default colors for different items and grades. Color overriding is done by manually editing the loot filter for the desired character. The lootfilters are XML-files located under/Data/Save. For instance, the loot filter for the third character (third row) is named "char2_lootfilter.xml".
It is now possible to designate loot as instanced. The following options are available: Free for all: Each loot drop is free for anyone to pick up. (This setting is what was previously available). Distance: Each loot drop is locked to a randomly selected player that is located in the sector. Player loot filters are considered for this evaluation. Locked: Each loot drop is locked to a randomly selected player regardless of where the player is located. Player loot filters are considered for this evaluation. The variant called "Distance" is the default value. This can be changed in the Loot section of the main menu options. Item locks are removed once the item has been picked up.
The Continuum Transmuter UI has undergone revisions to make its components more distinguishable. For example, there is now a preview of the outcome of a transmute. Newly unlocked recipes are now also better highlighted in the UI.
[New skill] Tiny but Deadly, a Founders T4 skill has been added: If using a Fighter-class non-Sentinel ship, all fixed-weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%. [New skill] Pocket Pulverizer, a Vagrantis T1 skill has been added: If using a non-Sentinel ship that has a diameter less than {0} metres, fixed-weapon damage is increased by {1}%. [Item set] A new item set called "Grandius Obliteratus" has been added. This set is especially useful for those who want their drones to wreak havok. [Item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger.
All text in the game has been translated to Russian! This work was single-handedly done by @Alekseyzz2078. Many thanks for your help! You can find him on Discord if you have any questions.
[UI] Properties of drone summons (all but proc-type summons) are now shown in much greater detail - especially in the modal/comprehensive tooltip variant. [UI] A new bold font has been added - Noto S Bold. This font also supports Chinese and Russian. [UI] When an item is compared to another, the icon of the equipped item is now highlighted in the tooltip. [UI] An option to disable the white screen-flash has been added. This is located under the General section of the main menu options. [UI] Text scale options are now per default increased for systems with low resolutions, such as the Steam Deck. [UI] Text in the quest log screen and the dialogue screens now account for the desired text scale. [UI] Most UI numbers are now prefixed when their value is really high. For example, the hull bar would show "113 K/221 K" instead of "113232/221233". [Misc] You can now sort all inventory tabs by right-clicking (X on a controller) the sort button. [Misc] Entity icons in world space are now presented at lower sensor ranges/zoom. [Misc] Resetting a skill tree at the vendor no longer disarms any items. [Misc] It is now possible to rebind the left and right mouse buttons. [Misc] There is now a dedicated hotkey for dropping inventory items. The keybinding is located under "Menu controls". [Misc] It is now possible to let the camera track the cursor. Adjust this setting in Options -> Control Schemes -> Camera. [Misc] You can now use your summons (including those summoned through procs), on-board turrets and Sentinel ships in the Arena game mode. [Sound effects] It is now possible to adjust weapon sound effects (fixed weapons / summons and on-board turrets / enemies). These settings are available in the audio section of the main menu options.
Again, thanks for playing and giving me your feedback! You can expect a lot more content in the time to come! /Hannes
[ 2023-06-24 06:43:11 CET ] [ Original post ]
It's now been three months since Nienix reached 1.0!
I am so happy to see so many people playing and enjoying the game! The months past the release (especially the first week) have been intense, but reading your feedback and watching you play really makes it all worth the effort.
So, what is new since 1.0?
There have been 54 patches deployed since 1.0, and significant new features are presented next. The full patch notes, that includes various other added features, bug fixes and balance changes, are available in the community pages as well as on Discord.
Continuum XXL and World Bosses
A campaign mode above Continuum XL has been added. It is unlocked upon completing the game on Continuum XL. Among other things, Continuum XXL includes five unique world bosses. These are rare and extremely powerful end-game enemies that provide Uber-tier loot when defeated. Each boss has a custom loot table.
A second skill tree
A second skill tree has been added! You can toggle the activate tree at any time outside of combat (or even during combat, if you have allocated points in the Axiom skill Quick-Swap!). The two skill trees are tied to the two ship hull configurations.
Encyclopedia
The encylopedia contains information about all in-game items and item modifications. You can check which items that support what mods, which effects they provide on different items, as well as read their descriptions.
Loot filter
A new loot filter has been added! Access it from the inventory (next to the encyclopedia). This new filter is separated for each character. In addition to specifying various filters for all kinds of items, it is also possible to override the default colors for different items and grades. Color overriding is done by manually editing the loot filter for the desired character. The lootfilters are XML-files located under
Instanced loot
It is now possible to designate loot as instanced. The following options are available: Free for all: Each loot drop is free for anyone to pick up. (This setting is what was previously available). Distance: Each loot drop is locked to a randomly selected player that is located in the sector. Player loot filters are considered for this evaluation. Locked: Each loot drop is locked to a randomly selected player regardless of where the player is located. Player loot filters are considered for this evaluation. The variant called "Distance" is the default value. This can be changed in the Loot section of the main menu options. Item locks are removed once the item has been picked up.
Continuum Transmuter
The Continuum Transmuter UI has undergone revisions to make its components more distinguishable. For example, there is now a preview of the outcome of a transmute. Newly unlocked recipes are now also better highlighted in the UI.
New skills and item sets
[New skill] Tiny but Deadly, a Founders T4 skill has been added: If using a Fighter-class non-Sentinel ship, all fixed-weapon bonuses to attack speed, critical hit chance, critical hit damage and elemental damage are increased by 4 (1 point)- 20% (5 points) of their current amount. At max level, this means that a base buff to attack speed of 200% becomes 240%. [New skill] Pocket Pulverizer, a Vagrantis T1 skill has been added: If using a non-Sentinel ship that has a diameter less than {0} metres, fixed-weapon damage is increased by {1}%. [Item set] A new item set called "Grandius Obliteratus" has been added. This set is especially useful for those who want their drones to wreak havok. [Item set] A new item set called "Pocket Deathmachine" has been added. This set has been designed to make Fighter-class non-Sentinel ships stronger.
Russian localization
All text in the game has been translated to Russian! This work was single-handedly done by @Alekseyzz2078. Many thanks for your help! You can find him on Discord if you have any questions.
Quality of life
[UI] Properties of drone summons (all but proc-type summons) are now shown in much greater detail - especially in the modal/comprehensive tooltip variant. [UI] A new bold font has been added - Noto S Bold. This font also supports Chinese and Russian. [UI] When an item is compared to another, the icon of the equipped item is now highlighted in the tooltip. [UI] An option to disable the white screen-flash has been added. This is located under the General section of the main menu options. [UI] Text scale options are now per default increased for systems with low resolutions, such as the Steam Deck. [UI] Text in the quest log screen and the dialogue screens now account for the desired text scale. [UI] Most UI numbers are now prefixed when their value is really high. For example, the hull bar would show "113 K/221 K" instead of "113232/221233". [Misc] You can now sort all inventory tabs by right-clicking (X on a controller) the sort button. [Misc] Entity icons in world space are now presented at lower sensor ranges/zoom. [Misc] Resetting a skill tree at the vendor no longer disarms any items. [Misc] It is now possible to rebind the left and right mouse buttons. [Misc] There is now a dedicated hotkey for dropping inventory items. The keybinding is located under "Menu controls". [Misc] It is now possible to let the camera track the cursor. Adjust this setting in Options -> Control Schemes -> Camera. [Misc] You can now use your summons (including those summoned through procs), on-board turrets and Sentinel ships in the Arena game mode. [Sound effects] It is now possible to adjust weapon sound effects (fixed weapons / summons and on-board turrets / enemies). These settings are available in the audio section of the main menu options.
Again, thanks for playing and giving me your feedback! You can expect a lot more content in the time to come! /Hannes
Nienix
HolmCom
HolmCom
2022-01-28
RPG Singleplayer Multiplayer Coop
Game News Posts 297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(295 reviews)
https://www.nienix.net
https://store.steampowered.com/app/1332760 
Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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