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Warped Continuum Events Update!
The Warped Continuum Event is a new kind of end-game procedural challenge that gets more difficult the further you progress. They are all large enough to accomodate the biggest ships (although some ships modded with the "Big" mod still will require some maneuverability skills :)).
As the difficulty of these events for the most part is linearly increased based on how far you progress, there should not be any huge difficulty spikes (such as the difficulty gaps between the Minor, Grand, and Uber Continuum Events). The Warped Continuum Event loot table differs from regular Continuum Events. In particular, they have a higher likelihood of dropping items that add bonus skill points. They are also the only way to gain In-S Fragments, which add bonus skill points to items (you previously had to find an item with bonus skill points and extract the skills through an Ext-S Fragment). The quality of these items depend on the difficulty of the Warped Continuum Event. The more difficult events have a chance to drop Uber-tier items. They start to drop in the Continuum difficulty. You can also craft them using the Random Warped Contained Continuum Event recipe.
There is a high-score system in place for these Warped Continuum Events. The difficulty of dropped Warped Continuum Events depend on this high-score. There is also a Continuum Transmuter recipe to reduce the difficulty of a Warped Continuum Event (see Downgrade Warped Continuum Event).
I wont say much about these events, apart from that they only drop in Warped Continuum Events...
The English localization has received a complete overhaul, with more than 3000 words having been revised and many entries added! This was done single handedly by Morgan Walter (@syovere on Discord). Many thanks for your hard work!
You can now set an item that is desired as reward for completing a given Uber Continuum Event. See the recipe "Set Uber Continuum Event Reward". The idea is to make it easier to farm specific items.
You can now encounter Imperius enemies! A total of 16 new Imperius enemies have been added. You can presently encounter these in the Warped Continuum Events.
Two new hangars that summon Imperius fighters have been added to the loot table. A new hangar that summon Imperius cruisers has been added to the loot table. A new Imperius fighter-class ship has been added to the loot table.
I have read your feedback on the performance issues in caves (especially in Act 2). This patch provides overall performance improvements to caves. Additionally, you can now also opt to render caves walls at a lower resolution (see the image below). This provides greatly increased performance at the cost of a minor (often negligible) reduction in the image quality of cave walls.
Many enemy death animations have been polished. The Continuum Transmuter UI has received a minor update. The names of some world events have been changed. A menu battle scene featuring Imperius vs Axiom has been added. The final boss in Act 4 no longer summons any turrets. Loot has been improved for the final boss in Act 4. The "Recommended level" for Continuum Events has been revised. Better profiling of hardware info (GPU and available RAM) to reduce the effort required to debug related errors. The warp gate button has been moved (see below image).
Fixed an issue that could cause an infinite loading screen when disconnecting from a PvP or fleet commander game while a map switch was being made. Fixed multiple localization issues. Replaced an incorrect portrait (the second boss in Act 4). Fixed an item duplication bug related to Continuum Events. Fixed an issue that could cause caves/asteroids to not render correctly if playing with a shadow quality of medium or lower. Fixed an issue that could cause the map to fail to update correctly when some kinds of entities with map animations were destroyed (e.g., some rocks and walls).
[ 2024-07-15 20:20:51 CET ] [ Original post ]
Warped Continuum Events
The Warped Continuum Event is a new kind of end-game procedural challenge that gets more difficult the further you progress. They are all large enough to accomodate the biggest ships (although some ships modded with the "Big" mod still will require some maneuverability skills :)).
As the difficulty of these events for the most part is linearly increased based on how far you progress, there should not be any huge difficulty spikes (such as the difficulty gaps between the Minor, Grand, and Uber Continuum Events). The Warped Continuum Event loot table differs from regular Continuum Events. In particular, they have a higher likelihood of dropping items that add bonus skill points. They are also the only way to gain In-S Fragments, which add bonus skill points to items (you previously had to find an item with bonus skill points and extract the skills through an Ext-S Fragment). The quality of these items depend on the difficulty of the Warped Continuum Event. The more difficult events have a chance to drop Uber-tier items. They start to drop in the Continuum difficulty. You can also craft them using the Random Warped Contained Continuum Event recipe.
There is a high-score system in place for these Warped Continuum Events. The difficulty of dropped Warped Continuum Events depend on this high-score. There is also a Continuum Transmuter recipe to reduce the difficulty of a Warped Continuum Event (see Downgrade Warped Continuum Event).
Infinite Warped Continuum Events
I wont say much about these events, apart from that they only drop in Warped Continuum Events...
Major overhaul to the English localization
The English localization has received a complete overhaul, with more than 3000 words having been revised and many entries added! This was done single handedly by Morgan Walter (@syovere on Discord). Many thanks for your hard work!
Customize your Uber rewards
You can now set an item that is desired as reward for completing a given Uber Continuum Event. See the recipe "Set Uber Continuum Event Reward". The idea is to make it easier to farm specific items.
Imperius enemies
You can now encounter Imperius enemies! A total of 16 new Imperius enemies have been added. You can presently encounter these in the Warped Continuum Events.
New items!
Two new hangars that summon Imperius fighters have been added to the loot table. A new hangar that summon Imperius cruisers has been added to the loot table. A new Imperius fighter-class ship has been added to the loot table.
Performance in caves
I have read your feedback on the performance issues in caves (especially in Act 2). This patch provides overall performance improvements to caves. Additionally, you can now also opt to render caves walls at a lower resolution (see the image below). This provides greatly increased performance at the cost of a minor (often negligible) reduction in the image quality of cave walls.
Misc changes
Many enemy death animations have been polished. The Continuum Transmuter UI has received a minor update. The names of some world events have been changed. A menu battle scene featuring Imperius vs Axiom has been added. The final boss in Act 4 no longer summons any turrets. Loot has been improved for the final boss in Act 4. The "Recommended level" for Continuum Events has been revised. Better profiling of hardware info (GPU and available RAM) to reduce the effort required to debug related errors. The warp gate button has been moved (see below image).
Bug fixes
Fixed an issue that could cause an infinite loading screen when disconnecting from a PvP or fleet commander game while a map switch was being made. Fixed multiple localization issues. Replaced an incorrect portrait (the second boss in Act 4). Fixed an item duplication bug related to Continuum Events. Fixed an issue that could cause caves/asteroids to not render correctly if playing with a shadow quality of medium or lower. Fixed an issue that could cause the map to fail to update correctly when some kinds of entities with map animations were destroyed (e.g., some rocks and walls).
Thanks for your support - I hope you enjoy the new content!
/Hannes
[ 2024-07-15 20:20:51 CET ] [ Original post ]
Nienix
HolmCom
Developer
HolmCom
Publisher
2022-01-28
Release
Game News Posts:
297
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(298 reviews)
Public Linux Depots:
- Nienix Depot Linux [785.76 M]
Story
Embark on an epic voyage in search of the mythical artifact Nienix through galaxies in conflict. Be prepared for an action-packed experience!As the Nienix is believed to possess an incredible power, it is sought by every faction in the known universe.
Gameplay
Nienix is a fast-paced multiplayer action role playing game with tight controls. The world is procedurally generated, making it infinite and each game session unique. Key gameplay elements include:- engaging combat and tight controls
- a 20+ hour main quest with a captivating story and 60 character progression levels
- carefully designed character progression systems, such as extensive skill trees
- next to endless variety of legendary loot
- lots of end-game content, such as a hard+ mode (available upon completion of main quest), raids, special events, and a hardcore mode
- challenging boss fights
- enemy factions that compete for dominance in the universe
- designed from ground up for multiplayer online COOP and PvP
- procedural content, making each character build and playthrough unique
- an infinite, immersive universe
MINIMAL SETUP
- Processor: Dual Core 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ support
- Storage: 1 GB available space
- Processor: Quad Core 2GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GFX. OpenGL 2.0+ support
- Storage: 1 GB available space
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