






In Web Host Simulator, a simulator with survival, you have to take care of you and at the same time create the a world's largest websites hosting company in his small apartment. Build your own headquarters, your own data center and deal with different situations and adverse choices.
Main features
- For a good job, you need to take care of your needs;
- Random events: lack of power and internet, damaged equipment, hacker attack, storm, among others;
- Three game modes: Campaign, unlimited and training;
- Everything around you will influence your productivity and happiness: Living in a good place, buying better equipment and objects, can help you;
- Choose the products that your company will sell: Reseller, VPS, Cloud, Dedicated server or own data center;
- Other features will be announced in the course of development.
Alpha 241126: New contract system, visitor system and more!
Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator
Discord: https://discord.com/invite/JuyyPbZ
New Features and Improvements
- Data Models:
- Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs.
- Orders: Includes company reputation, recurrence types, assigned staff, and event logs.
- Websites: Maintains hourly logs of visits and customer conversions.
- Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection. - Dataset Updates:
- Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation. - Gameplay Enhancements:
- Time scale adjusted from 72 minutes to 24 minutes per in-game day.
- Initial in-game date set to January 1, 2024.
- Unity engine upgraded to version 6.
- Improved form formatting and validation system.
- Redesigned UI for order delivery with countdown, details, and checklist. - Simulation Mechanics:
- New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance. - Order and Contract System:
- Finished contract generator with recurring billing and cancellation handling.
- Reworked order listing to prioritize expiration timers.
- Enhanced order delivery system with countdown timers and delivery details. - Rack Placement Improvements:
- Removed gaps between racks.
- Added automatic alignment when racks are placed near walls. - Server Management:
- Domains registered by players are now accessible via in-game browser if DNS zones and server software are configured.
- Additional error types when accessing misconfigured domains.
- Fixed bugs related to server software persistence on save reload. - Package Management Updates:
- Redesigned package creation and editing forms with new fields.
- Fixed issues with unlimited stock configuration. - UI and Accessibility:
- Improved text contrast in website publishing checklists.
- Asynchronous UI layout rebuilding for better performance.
- Notifications added for successful saves on DNS and company data pages.
Bug Fixes
- Fixed incorrect network cable removal blocking in the network system.
- Corrected issues with misplaced cable connectors during installation animations.
- Addressed bugs in website publishing logic when modifying checklist items before publishing.
- Fixed save-related errors causing duplicated inventory creation.
- Fixed errors in hostname command visibility within FlockCMD help.
- Resolved bugs in package and order display logic.
Quality of Life Updates
- Removed serial numbers displayed on device fronts; added them to the focus text instead.
- Removed redundant mission entries for order delivery, unifying it in ControlHost.whs.
Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator
Discord: https://discord.com/invite/JuyyPbZ
[ 2024-11-26 18:58:45 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: +2 GHZ dual core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 960 or AMD equivalent
- Storage: 1 GB available space
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