





Alpha 241126: New contract system, visitor system and more!
[ 2024-11-26 18:58:45 CET ] [ Original post ]
New Features and Improvements
- Data Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.
- Dataset Updates: - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
- Gameplay Enhancements: - Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checklist.
- Simulation Mechanics: - New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
- Order and Contract System: - Finished contract generator with recurring billing and cancellation handling. - Reworked order listing to prioritize expiration timers. - Enhanced order delivery system with countdown timers and delivery details.
- Rack Placement Improvements: - Removed gaps between racks. - Added automatic alignment when racks are placed near walls.
- Server Management: - Domains registered by players are now accessible via in-game browser if DNS zones and server software are configured. - Additional error types when accessing misconfigured domains. - Fixed bugs related to server software persistence on save reload.
- Package Management Updates: - Redesigned package creation and editing forms with new fields. - Fixed issues with unlimited stock configuration.
- UI and Accessibility: - Improved text contrast in website publishing checklists. - Asynchronous UI layout rebuilding for better performance. - Notifications added for successful saves on DNS and company data pages.
Bug Fixes
- Fixed incorrect network cable removal blocking in the network system.
- Corrected issues with misplaced cable connectors during installation animations.
- Addressed bugs in website publishing logic when modifying checklist items before publishing.
- Fixed save-related errors causing duplicated inventory creation.
- Fixed errors in hostname command visibility within FlockCMD help.
- Resolved bugs in package and order display logic.
Quality of Life Updates
- Removed serial numbers displayed on device fronts; added them to the focus text instead.
- Removed redundant mission entries for order delivery, unifying it in ControlHost.whs.
[ 2024-11-26 18:58:45 CET ] [ Original post ]
Web Host Simulator
Chibum
Developer
Chibum
Publisher
2H22 - Add to wishlist
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
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In Web Host Simulator, a simulator with survival, you have to take care of you and at the same time create the a world's largest websites hosting company in his small apartment. Build your own headquarters, your own data center and deal with different situations and adverse choices.
Main features
- For a good job, you need to take care of your needs;
- Random events: lack of power and internet, damaged equipment, hacker attack, storm, among others;
- Three game modes: Campaign, unlimited and training;
- Everything around you will influence your productivity and happiness: Living in a good place, buying better equipment and objects, can help you;
- Choose the products that your company will sell: Reseller, VPS, Cloud, Dedicated server or own data center;
- Other features will be announced in the course of development.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: +2 GHZ dual core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 960 or AMD equivalent
- Storage: 1 GB available space
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