Bug Fixes
- Fixed a bug where the website would receive visits even if it was offline
- Fixed a bug where domains with uppercase letters were not converted to lowercase before checking availability in register.whs
- DirectX 12 support removed
- Fixed some UI bugs in the ShopIT.whs cart and checkout that prevented you from seeing the total purchase amount, scrolling the page and incorrectly positioned button
- Fixed a bug where it was not possible to install cables and adapters due to an undefined floating distance range
- Fixed a bug where old saves could block the creation of a new save
- Fixed a bug where it was allowed to install a cable from a rear port of one device to a front port of another device
[ 2024-11-27 23:21:56 CET ] [ Original post ]
New Features and Improvements
- Data Models: - Customers: Tracks happiness, datacenter location preferences, SLA, average delivery time, and event logs. - Orders: Includes company reputation, recurrence types, assigned staff, and event logs. - Websites: Maintains hourly logs of visits and customer conversions. - Packages: Features setup fees, stock quantities, delivery times, discounts for recurring orders, and options for unmetered/metered traffic and CIDR selection.
- Dataset Updates: - Added 5,000 customers from the USA, UK, Canada, and Australia, with latitude/longitude for latency simulation.
- Gameplay Enhancements: - Time scale adjusted from 72 minutes to 24 minutes per in-game day. - Initial in-game date set to January 1, 2024. - Unity engine upgraded to version 6. - Improved form formatting and validation system. - Redesigned UI for order delivery with countdown, details, and checklist.
- Simulation Mechanics: - New algorithm to simulate visitor traffic and customer conversions using company reputation, marketing quality, and website performance.
- Order and Contract System: - Finished contract generator with recurring billing and cancellation handling. - Reworked order listing to prioritize expiration timers. - Enhanced order delivery system with countdown timers and delivery details.
- Rack Placement Improvements: - Removed gaps between racks. - Added automatic alignment when racks are placed near walls.
- Server Management: - Domains registered by players are now accessible via in-game browser if DNS zones and server software are configured. - Additional error types when accessing misconfigured domains. - Fixed bugs related to server software persistence on save reload.
- Package Management Updates: - Redesigned package creation and editing forms with new fields. - Fixed issues with unlimited stock configuration.
- UI and Accessibility: - Improved text contrast in website publishing checklists. - Asynchronous UI layout rebuilding for better performance. - Notifications added for successful saves on DNS and company data pages.
Bug Fixes
- Fixed incorrect network cable removal blocking in the network system.
- Corrected issues with misplaced cable connectors during installation animations.
- Addressed bugs in website publishing logic when modifying checklist items before publishing.
- Fixed save-related errors causing duplicated inventory creation.
- Fixed errors in hostname command visibility within FlockCMD help.
- Resolved bugs in package and order display logic.
Quality of Life Updates
- Removed serial numbers displayed on device fronts; added them to the focus text instead.
- Removed redundant mission entries for order delivery, unifying it in ControlHost.whs.
[ 2024-11-26 18:58:45 CET ] [ Original post ]
I'm happy to announce the first experimental online feature of Web Host Simulator: the website ServerOverflow.whs, where players can share knowledge and troubleshoot issues. Each accepted answer earns the player 10 points, which are added to the points received from other users, contributing to their overall score on the Top Users leaderboard. This system encourages active participation and rewards helpfulness within the community. Changelog
- Added the website ServerOverflow.whs;
- Added an enterable quantity field in the ShopIT cart;
- Reworked the website loading logic in the FlyBird browser, significantly reducing the UI construction recalculation time when loading pages;
- Fixed a bug where a removed HDD would not be unlinked from the equipment;
- Resolved an issue where the "clear" command rendered FlockCMD and SwitchCMD unusable;
- Corrected a display bug where 16GB RAM was shown as 8GB on the assembly table;
- Fixed a bug where the server room reflection probe was not updated when the quality setting was low or medium;
- Addressed an issue where the correct and incorrect icon was not displayed when installing a cable in the rear ports of the Patch Panel.
[ 2024-08-03 15:22:58 CET ] [ Original post ]
Changelog
- Fixed the text display on the doors;
- Fixed the view distance of the cable bays;
- Fixed shadow flickering in the server room;
- Fixed a bug where a package was installed but the mission was not completed if FlockCMD was closed before the download was finished;
- Fixed the bug where the console of a disconnected equipment could continue receiving new commands;
- Fixed a bug where the player continued typing in FlockCMD even after stopping using the computer.
[ 2024-06-24 14:10:07 CET ] [ Original post ]
Full changelog
- Fixed a bug where the reflection of the server room was broken when exiting and entering the server room with the main light on
- Fixed a bug where the player's movement was blocked by the cable connector being held;
- The notification will not be created if the content is the same as the notification currently being displayed to prevent multiple identical notifications from appearing in sequence;
- Fixed a bug where the 3D model of the ZMD River processor was displayed as ZMD Ocean;
- Fixed a bug where some non-customizable items in the inventory would open the item selection screen by identifier;
- Fixed the collision scale of doors, which could hinder the player's movement in some cases;
- Fixed "Reset position" button;
- Fixed a bug where equipment, when removed from the server room, was not removed from the network;
- Fixed a bug where the LEDs of an Ethernet port remained green even after the cable was removed;
- Fixed the position of the rear anchor of the ethernet cable;
- Fixed the bug where some cables were not removed when removing equipment from a rack.
[ 2024-06-22 23:58:03 CET ] [ Original post ]
In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services.
Full changelog
- Completely reworked the slot system to use fewer colliders (reduced from 42 colliders to 1 collider per rack) to accept racks and equipment of different sizes and to make the installation more immersive. To remove an object from a slot, you need to hold the right mouse button;
- Reworked the door models;
- Reworked the cable bay models in the server room;
- Optimized global illumination for better performance when active;
- Optimized the cable system for better performance and more appropriate visuals;
- Removed the operation mode switch (mount/normal);
- Removed the exit computer button, now to exit the computer you must hold the right mouse button;
- Reworked the player interaction system with an interactive area indicator around the crosshair and holding the right mouse button when available;
- Inventory moved to the TAB key;
- Minor fixes and improvements.
[ 2024-06-17 06:18:30 CET ] [ Original post ]
Added:
- 63 character limit to domain name in register.whs
- Equipment and cable installation movement was slow with vsync enabled
- First time purchasing an uplink plan did not work
- Display of long domains in dns zone management in register.whs
- Not creating a type A DNS zone for the domain did not block website publication
- Old saves could prevent create a new save
- Only one customer order was generated
- Changed the unavailable slot message to be more understandable
- Connecting an ethernet cable from a server to a switch with more than one uplink cable could cause memory leaks and crashes
- Private network was not created when the server was connected to the network switch before being connected to the edge router
[ 2023-11-04 23:16:53 CET ] [ Original post ]
Added:
- Reworked the lighting in the NOC room and hallway
- httpserver package for FlockCMD
- databaseserver package for FlockCMD
- dnsserver package for FlockCMD
- mailserver package for FlockCMD
- Global illumination (SSGI) for server room
- Access system to the company's website by customers (AI) in which each simultaneous access will consume CPU, RAM and Network
- Mission Panel in Pause Menu
- Save state for server room lights
- SwitchCMD in DCControl.whs for CLI networking switch management with following commands:
- "set
" to set the server's public IP via the network switch port - "interface" to list all network switch ports
- "interface get
" to see specific data for a port - "ip" to see the network data of the network switch
- "set
- "proc" command in FlockCMD to see and kill running processes
- Domain and main server IP field to the company page in controlhost.whs
- "hostname" command to SwitchCMD and FlockCMD to set a custom hostname to the network switch or server
- /20 (4094 usable IPs) and /18 (16382 usable IPs) ip blocks in register.whs
- Doors to only close when the player moves 2 meters away
- Domain register check and confirmation before buying in register.whs
- Confirmation prompt for moving items that may have other items connected to the inventory
- Optimized equipment LED animation shader
- Improvements in fiber optic cable and nearest bay detection
- Player height increased to 1.80m
- Company starting money changed to $10 million
- "Hosting a Web Host" mission expanded with more tasks
- Reworked the network topology page in dccontrol.whs so that it displays the connected port, hostname, private and public IP and changes the color if online or offline
- Changed the dccontrol.whs dashboard to display mac address and hostname in the list of connected devices
- Multiline translation fields could prevent the creation of a new save
- Zell R144 LOD distance
- 1U Server storage bay symbols showing solid squares
- Player would fall out of the world when placing equipment that cannot be modified on the assembly table
- Install a cable on opposite sides of one device to another
- Fiber optic cables continue to simulate physics even when installed
- Equipment would fall after disconnecting a cable
- Player's camera was rotated 90 degrees when moving the mouse for the first time after loading
- Order in which equipment port slots are selected
- Devices could be connected just following the order of switch->patchpanel->server
- /24 (254 usable IPs) block ip in register.whs
- Trash can of NOC Room
[ 2023-11-02 19:34:52 CET ] [ Original post ]
- Fixed a bug where changing the language did not update the start menu strings - SSAO temporarily removed due to possible conflicts with Vulkan on Linux
[ 2023-05-14 17:31:09 CET ] [ Original post ]
Fixed:
- Not possible to start a new game if there were saves from an old version game
- Menu would not open when clicking on a rack
- Scrolling of DCControl.whs Topology page
- Norwegian language
- SSAO (Screen Space Ambient Occlusion)
- Light switch on server room
- Coupler patch panel 24p
- Separation of slots by groups (Front, Back and Default) in the installation and selection object UI
- Automatic detection of group of slots according to the player's position when clicking on the slot
- Blocked the installation of two connectors of a cable in the same equipment
- Behavior of the camera when using the install and select object menu, now the camera is centered with the slot selected
[ 2023-05-14 03:32:59 CET ] [ Original post ]
Fixed
- Zell R144 server could not load correctly
- Generated an order even if there was a registered package but the website was not published in ControlHost.whs
- The company's website server could be used to deliver a customer's order in ControlHost.whs
- The item required by quest would not check if you already had the item in your inventory
- Connect several ethernet cables to the same server was seen as different servers in the network topology in DCControl.whs
- If have more than one uplink cable connected to the network switch, the list of connected servers was duplicated in DCControl.whs
- Analog data input from connected controllers could cause unwanted movement in-game
- SFP Transceiver would not go back into inventory when unmounting a rack or network switch
- Was possible to place non-modifiable equipment on the assembly table
- Collision glitch when entering or exiting a computer
- Improve display of empty list of orders in ControlHost.whs
- Button to go back to order list on delivery screen in ControlHost.whs
- IPs are now selectable from the dashboard list in DCControl.whs
[ 2023-04-22 22:49:48 CET ] [ Original post ]
Fixed
- DCControl.whs that didn't list the network when the server had more than one ethernet cable connected
[ 2023-04-17 16:19:20 CET ] [ Original post ]
Fixed
- Memory leak in ShopIT checkout process
- Added the following purchasable hardware items in ShopIT: - RAM SUNSAMG DDR4 8GB 3200MHz - RAM SUNSAMG DDR4 16GB 3200 MHz - CPU ZMD OCEAN Octa-Core 4.5 GHz - CPU ZMD RIVER Quad-Core 2.5 GHz - MOTHERBOARD ZELL X1 - HDD SUNSAMG 2TB - HDD SUNSAMG 4TB
- Server Zell R144
- "Move to inventory" button in object menu
- Unique identifier item picker in inventory
- Equipment rotation in rack slot install
- Hardware Assembly
- Server Zell R240
[ 2023-04-17 03:21:20 CET ] [ Original post ]
Fixed
- Notifications were only displayed after pausing and unpausing the game
- Object was free in the hand when trying to connect to an object without free slots
- Scrollbar position was not reset when switching pages in the FlyBird browser
- Refresh button in list of dashboard on DCControl
- Reworked the appearance of ShopIT.whs
- New way to open doors not based on physics, with automatic closing in 5 seconds
- Completely reworked FlockCMD (currently only available inside DCControl.whs, but ready to be used as a standalone application or operating system)
- Reworked orders page of ControlHost.whs
- Date and time
- "hardwareinfo" package available for install via FlockCMD
- Mission "Install a unmanaged dedicated server"
- 3D/2D button when using FlockOS
[ 2023-02-06 04:07:17 CET ] [ Original post ]
Added:
- Turkish language
- Category name was not displayed translated in product list of ShopIT.whs;
- Cable could disappear and the port leds would remain green;
- Slot selection UI would remain active when pausing the game;
- Object focus effect would not reappear when switching operation modes;
- Ghost shadow caused by white lighting;
- Inventory items were not displayed;
- If you save the game while installing an object, the object would be dropped on the ground when loading the save;
- Was possible to unplug a cable by clicking on the connector.
- Improvement in the save system to avoid corruption of save files with many objects;
- The port activity led will only be green and flashing after the cable is fully connected.
[ 2022-12-19 23:41:57 CET ] [ Original post ]
Fixed:
- Loading screen being disabled before calculating the correct position of the cables
- Game would crash when a cable was spawned
[ 2022-12-16 14:51:02 CET ] [ Original post ]
Added:
- 11 new languages (Brazilian Portuguese, French, Spanish, Italian, German, Polish, Russian, Dutch, Bulgarian, Danish and Swedish).
- When installing an object that has slots, the object menu will automatically open in the choice list of available slots to install in the newly installed object;
- If there is only one type of slot in the object menu, will be selected automatically;
- Will not display item preview screen when only "use" option is available in inventory;
- Will not display the "select/install" choice screen when only one of them is available in the object menu;
- Performance improvements in slot collision detection and cable length update.
- When canceling the installation of a cable, it was still stuck in your hand;
- Equipment LEDs could not turn on.
- oaki
- TexMex_100
- TaktischerSpeck
- Sal34
- Julien Michell Herwig
- Maks K
- sheeshmaster420
- Ente
- NikkieDev
- Philip Roelofsen
- Valt
- MichaelE
- Jonas Bystrm
- Caden Vedder
- Mrawsky
- Justin Storfinger
- Takeus
- Myzumi
- Warmarcus
- Encry
- BestRazer
- Erik05Master
- Max Grnert
[ 2022-12-16 02:27:50 CET ] [ Original post ]
Added:
- Mission system with the first mission with 13 tasks (prepare the company to receive new customers)
- Notification Queue System
- SFP Transceiver
- Fiber Cable LC/LC
- Change the company logo in ControlHost with custom logos in Documents/Chibum/Web Host Simulator/CompanyLogos/
- DCControl.whs with network topology viewer with private and public ip and FlockCMD (no new commands for now)
- Slot type in object menu install option
- Carrier1.whs with three uplink plans (Using a new system built from scratch similar to css grid to make responsive websites)
- Website button on ControlHost.whs for publish website
- Localization System (not fully implemented yet)
- Zell Switch 24 ports: new front design and 4 SFP ports
- Ethernet cable bending
- New logo on main menu
- Computer's auxiliary buttons kept showing even when the pause menu is open
- Remove installed objects button (temporarily)
[ 2022-12-08 19:26:27 CET ] [ Original post ]
Added:
- Money system
- Inventory system
- New way with menu to install rack, equipment and cables easily
- Ethernet cable that automatically changes length according to the distance from the connectors (experimental)
- NOC Room size
- Improvement of lighting and reflections in the NOC room
- Improved focused object effect
- ShopIT.whs revised to work with available items and new money system
- Gameplay UI
- Perfomance issue with large amounts of cables in use
- Perfomance issue with LED animations of equipment
- Discord integration setting that could require you to be logged into the app in order to play the game
- Spawner buttons on Server Room
- Computer crash cart temporarily removed
- High rotation sound of the fans when starting the equipment
[ 2022-09-19 17:06:53 CET ] [ Original post ]
Alpha 220724 - Exclusive to supporters Added: - Reset player position button on pause menu - Website "register.whs" for register and manage domains and ip address lease - Website "controlhost.whs" for company management - ContextBrain for fill fields with available informations - Contract generator for generate automatic orders every 15~60 seconds as long you have an active package in ControlHost - Slot for Networking Switch configuration on the last table in the NOC room (SwitchCP for configure switch available on next update) - Command "rac setup usbX" for install OS image and other modules Updated: - Texture for Networking Switch 1U - Texture for tables on NOC room - Floor texture on server room - Flashlight intensity reduced - Two HDD installed by default on Server 1U Removed: - Spawn buttons for mobile ladder, computer crash cart and HDD Fixed: - Hard drives installed on equipment could break the complete loading of a save - Possibility of connecting a cable directly to the connector even when the casual mechanics mode was active
[ 2022-07-24 20:15:58 CET ] [ Original post ]
Version: ALPHA 220510 Added: - Rack 42U (new model) - Easier attachment of equipment on rack - Floor for hallway and NOC - Ethernet LED model and animation on equipment - Outline hover effect on objects interactable - Dark lighting in the server room - Computer, keyboard and mouse models Updated: - Save version (old saves not compatible) - Post-processing effects - Improved easier attachment of cables on equipment Removed: - Equipment Rail - Rack Rail Fixed: - Wall collider on NOC Room - Player's camera would rotate out of control when using a computer while crouching - Connector would detach from the cable when removed from a port less than two seconds after being plugged into a port - Not possible to resume the game after pausing while using the crash cart - Websites would not load after the previous one was an error page - Display of hover effect on non-interactive elements - Player position when starting an existing save - Other minor fixes Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
[ 2022-05-10 20:02:06 CET ] [ Original post ]
Fixed: - FlockOS menu animation appeared to come from off-screen when the aspect ratio was greater than 16:9 - 42U Rack collision glitch - Hover effect was still active even when the object was not in focus - Cables would break alignment with the connector when disconnected from some equipment - Missing shadow when an object is focused - A save is created even with empty text fields - Ghost sound when starting a new game after loading a save with powered up equipment - Settings were not applied correctly when loading a save - Transparent wall on some edges - Save would not load completely when an object was attached to a newer spawned object - State of hard disk bay doors when loading a save - You had to unfocus and refocus on a screen in order to use the computer Added: - Monitor 42 inch - FlyBird Browser with DNS Resolver in FlockOS - Minimize and maximize window in FlockOS - Time playing in Discord rich presence - Delete button in save list - Button to choose between 2D (no reflections and no influence from the environment you are in) and 3D when using a computer with FlockOS - Easier way to connect cables (HDs will have this new way in a future update) Removed: - Gravitational drag from computer crash cart for better mobility Updated: - Shadow and lighting improvements in the NOC room - Improved player position when using computer - Increased USB cable stiffness
[ 2022-04-03 01:51:03 CET ] [ Original post ]
Added: - FOV Slider in Settings - Speed Slider in Settings - Tables and chairs on NOC Room - FlockOS (graphical operating system) Updated: - Removed rotation of held object - Held object movement has been smootheds Fixed: - NOC Room door would have its physics paused when the player walked away - HD bay rotation - Sounds would only play after pausing and unpausing the game - Collision of the held object with the player - Other minor fixes Known bugs: - ShopIT app is not displaying correctly Update exclusive for supporters https://ko-fi.com/WebHostSimulator
[ 2022-02-14 23:46:04 CET ] [ Original post ]
Version: ALPHA 211217 Added: - Grid with game buttons in pause menu - Version for saves with incompatibility check Updated: - Removed unnecessary shadow of USB ports - Distance from object detail level - Reduced number of lamps for less unnecessary shadow overlaps - Reworked player movement - Reworked physics-based object grabbing system - Reworked cables Fixed: - 1U Server power button texture - Level of detail distance of equipments - Equipment could move even when installed in the rack - Computer Crash Cart where the typed command did not appear - The "rac list" command crashed the operating system when there was no device connected via USB - The "help" command does not finish to enter a new command - Physics of the Computer Crash Cart so that it cannot be dropped with the player's body - 0.5m and 1.5m cable lengths - Improved controller support - Menus for 21:9 screens - When the two USB connectors of the same cable were connected to the computer crash cart, the operating system crashes on the "rac list" command - Other minor fixes Known bugs: - Cables can break the connection to the connector when disconnected from equipment Temporary solution: Destroy and spawn a new cable Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
[ 2021-12-18 03:04:44 CET ] [ Original post ]
Added: - Pause Menu - Cable RJ45 1.5m - Private Hall - NOC Room - Optimization system with levels of detail and object view culling - Remote Access Control (Initial version) for SystemCMD - Doors with physics Updated: - Game engine to Unity 2021.2 - SystemCMD with new response command line-by-line, progress bar and detection connected equipment - SystemCMD commands to use new response system - Increased walking and running speed - Optimized quality levels Fixed: - Reflection box projection - On Linux the game close after the menu - Position of the equipment rail in relation to the rack rail - Objects could be held and moved even when in the pause menu - Cursor leaving the game window - Other minor fixes Known bugs: - Doors may shake a little when moving - Objects may blink as soon as they enter the player's view. Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
[ 2021-12-01 01:35:26 CET ] [ Original post ]
Alpha available via https://ko-fi.com/webhostsimulator Added: - Main Menu - Loading Screen - Save/Load System - Steam Cloud - USB-A 3.0 Cable Spawner - Computer Crash Cart with USB-A Jack Spawner - Server 1U sound Updated: - Server 1U with USB jack and the two hard drive bays working - Cables when fully connected will have the real-time physics updater paused for better performance - Straightened cables or cables with a loose connector will be destroyed - Color balance adjustments and improved reflection quality - Equipment rail will be extended when empty and will be retracted when equipment is installed``` Fixed: - Computer Crash Cart move above racks - 42U Rack without side colliders - Rotation sensitivity change according to FPS - Object menu interface that appeared behind the glass screen - Cable connectors shifted when moved too fast - Connector stuck in the air - Equipment LEDs have been revised - Sound keeps playing even if the game is paused - Other minor fixes Known bugs: - Small objects can go through the wall Alpha available via https://ko-fi.com/webhostsimulator
[ 2021-10-22 20:46:07 CET ] [ Original post ]
This is the first devlog I'm writing and maybe I should write more often, but today I want to talk about the news for those who aren't on our Discord yet and also thank you that we're more than 125% of the target reached after 50 days of launching our Ko-Fi for alpha access, it's very motivating to have the community support and to be interested in the game!
How is the development going?
Currently, development is focused on creating core game mechanics, complete lifecycle of a datacenter and performance optimizations. At the moment the game has the following objects: Rack, rail, ethernet cable with real-time physics, server, switch, terminal with operating system based on command line, uplink cable tray and ladder.
In the next alpha update we will have crash cart, HDD, functional equipment HDD bays, functional terminal commands and several fixes.
How do I participate in alpha access?
To participate in alpha access, go to http://ko-fi.com/WebHostSimulator, donate 15 euros or more and you will have access to exclusive rooms on Discord and rewards depending on the package you choose.
When will early access on Steam be released?
We intend to launch Early Access in 2022 and Ko-Fi donors of the Silver and Gold package will also receive the early access key.
What will be in the first version of Early Access?
The objective of the first version is that all the basic functionalities are implemented, with some environments such as datacenter, apartment and the sandbox mode ready. Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
[ 2021-08-17 00:25:35 CET ] [ Original post ]
The first free technical demo of Web Host Simulator is released! In this first demo, we have the following features at an early stage: - Doors - Switches - Buttons - Lamps - Day and night cycle - External lighting - Chair - Move objects (Ball and unfinished mascot) - Computer - FlockOS with AppStore and initial version of AdminBiz (The operating system of computers in WHS) Controls: [F] - Flashlight [Left Alt] - Exit chair [Right Click] - Exit computer Download the free technical demo now! And we also have the release of the song "Main Theme - Web Host Simulator", the game's official soundtrack, which you can listen to on the main menu or on the digital music platforms. https://open.spotify.com/track/5fFZ17Z3viyfaB2oODhzxI The second update of the demo will be in the middle of January and the final version of the demo will be released on February 3 at the Steam Game Festival. Feel free to provide feedback and suggestions. Chibum Games - Making games that we play
[ 2020-12-18 17:02:00 CET ] [ Original post ]
We have dates and news! We prepared a roadmap with our next steps until we arrive at version 1.0 of the Web Host Simulator. We want to have a close relationship with our audience and for that, we will always be in direct and transparent contact with you.
- FREE DEMO available on December 18th;
- Early Access was moved to March, to have the initial version more developed and with better marketing work.
[ 2020-11-19 22:27:38 CET ] [ Original post ]
The development work of the Web Host Simulator is going at full throttle and soon we will bring our first devlog, in the meantime, we will this space open, so that you can take your questions and discuss about our game.
[ 2020-08-09 14:08:53 CET ] [ Original post ]
🕹️ Partial Controller Support
Main features
- For a good job, you need to take care of your needs;
- Random events: lack of power and internet, damaged equipment, hacker attack, storm, among others;
- Three game modes: Campaign, unlimited and training;
- Everything around you will influence your productivity and happiness: Living in a good place, buying better equipment and objects, can help you;
- Choose the products that your company will sell: Reseller, VPS, Cloud, Dedicated server or own data center;
- Other features will be announced in the course of development.
- OS: Ubuntu 12.04
- Processor: +2 GHZ dual core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 960 or AMD equivalent
- Storage: 1 GB available space
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