





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I'm happy to announce the first experimental online feature of Web Host Simulator: the website ServerOverflow.whs, where players can share knowledge and troubleshoot issues. Each accepted answer earns the player 10 points, which are added to the points received from other users, contributing to their overall score on the Top Users leaderboard. This system encourages active participation and rewards helpfulness within the community. Changelog
In this update, the focus was on improving the gameplay and game mechanics. I made sure it returned to being as I envisioned it, becoming an immersive game rather than one filled with boring menu screens. I hope you enjoy it, and soon we will have updates with new equipment and services.
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- Fixed a bug where changing the language did not update the start menu strings - SSAO temporarily removed due to possible conflicts with Vulkan on Linux
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Alpha 220724 - Exclusive to supporters Added: - Reset player position button on pause menu - Website "register.whs" for register and manage domains and ip address lease - Website "controlhost.whs" for company management - ContextBrain for fill fields with available informations - Contract generator for generate automatic orders every 15~60 seconds as long you have an active package in ControlHost - Slot for Networking Switch configuration on the last table in the NOC room (SwitchCP for configure switch available on next update) - Command "rac setup usbX" for install OS image and other modules Updated: - Texture for Networking Switch 1U - Texture for tables on NOC room - Floor texture on server room - Flashlight intensity reduced - Two HDD installed by default on Server 1U Removed: - Spawn buttons for mobile ladder, computer crash cart and HDD Fixed: - Hard drives installed on equipment could break the complete loading of a save - Possibility of connecting a cable directly to the connector even when the casual mechanics mode was active
Version: ALPHA 220510 Added: - Rack 42U (new model) - Easier attachment of equipment on rack - Floor for hallway and NOC - Ethernet LED model and animation on equipment - Outline hover effect on objects interactable - Dark lighting in the server room - Computer, keyboard and mouse models Updated: - Save version (old saves not compatible) - Post-processing effects - Improved easier attachment of cables on equipment Removed: - Equipment Rail - Rack Rail Fixed: - Wall collider on NOC Room - Player's camera would rotate out of control when using a computer while crouching - Connector would detach from the cable when removed from a port less than two seconds after being plugged into a port - Not possible to resume the game after pausing while using the crash cart - Websites would not load after the previous one was an error page - Display of hover effect on non-interactive elements - Player position when starting an existing save - Other minor fixes Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
Fixed: - FlockOS menu animation appeared to come from off-screen when the aspect ratio was greater than 16:9 - 42U Rack collision glitch - Hover effect was still active even when the object was not in focus - Cables would break alignment with the connector when disconnected from some equipment - Missing shadow when an object is focused - A save is created even with empty text fields - Ghost sound when starting a new game after loading a save with powered up equipment - Settings were not applied correctly when loading a save - Transparent wall on some edges - Save would not load completely when an object was attached to a newer spawned object - State of hard disk bay doors when loading a save - You had to unfocus and refocus on a screen in order to use the computer Added: - Monitor 42 inch - FlyBird Browser with DNS Resolver in FlockOS - Minimize and maximize window in FlockOS - Time playing in Discord rich presence - Delete button in save list - Button to choose between 2D (no reflections and no influence from the environment you are in) and 3D when using a computer with FlockOS - Easier way to connect cables (HDs will have this new way in a future update) Removed: - Gravitational drag from computer crash cart for better mobility Updated: - Shadow and lighting improvements in the NOC room - Improved player position when using computer - Increased USB cable stiffness
Added: - FOV Slider in Settings - Speed Slider in Settings - Tables and chairs on NOC Room - FlockOS (graphical operating system) Updated: - Removed rotation of held object - Held object movement has been smootheds Fixed: - NOC Room door would have its physics paused when the player walked away - HD bay rotation - Sounds would only play after pausing and unpausing the game - Collision of the held object with the player - Other minor fixes Known bugs: - ShopIT app is not displaying correctly Update exclusive for supporters https://ko-fi.com/WebHostSimulator
Version: ALPHA 211217 Added: - Grid with game buttons in pause menu - Version for saves with incompatibility check Updated: - Removed unnecessary shadow of USB ports - Distance from object detail level - Reduced number of lamps for less unnecessary shadow overlaps - Reworked player movement - Reworked physics-based object grabbing system - Reworked cables Fixed: - 1U Server power button texture - Level of detail distance of equipments - Equipment could move even when installed in the rack - Computer Crash Cart where the typed command did not appear - The "rac list" command crashed the operating system when there was no device connected via USB - The "help" command does not finish to enter a new command - Physics of the Computer Crash Cart so that it cannot be dropped with the player's body - 0.5m and 1.5m cable lengths - Improved controller support - Menus for 21:9 screens - When the two USB connectors of the same cable were connected to the computer crash cart, the operating system crashes on the "rac list" command - Other minor fixes Known bugs: - Cables can break the connection to the connector when disconnected from equipment Temporary solution: Destroy and spawn a new cable Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
Added: - Pause Menu - Cable RJ45 1.5m - Private Hall - NOC Room - Optimization system with levels of detail and object view culling - Remote Access Control (Initial version) for SystemCMD - Doors with physics Updated: - Game engine to Unity 2021.2 - SystemCMD with new response command line-by-line, progress bar and detection connected equipment - SystemCMD commands to use new response system - Increased walking and running speed - Optimized quality levels Fixed: - Reflection box projection - On Linux the game close after the menu - Position of the equipment rail in relation to the rack rail - Objects could be held and moved even when in the pause menu - Cursor leaving the game window - Other minor fixes Known bugs: - Doors may shake a little when moving - Objects may blink as soon as they enter the player's view. Alpha access via Ko-Fi: https://ko-fi.com/WebHostSimulator Discord: https://discord.com/invite/JuyyPbZ
Alpha available via https://ko-fi.com/webhostsimulator Added: - Main Menu - Loading Screen - Save/Load System - Steam Cloud - USB-A 3.0 Cable Spawner - Computer Crash Cart with USB-A Jack Spawner - Server 1U sound Updated: - Server 1U with USB jack and the two hard drive bays working - Cables when fully connected will have the real-time physics updater paused for better performance - Straightened cables or cables with a loose connector will be destroyed - Color balance adjustments and improved reflection quality - Equipment rail will be extended when empty and will be retracted when equipment is installed``` Fixed: - Computer Crash Cart move above racks - 42U Rack without side colliders - Rotation sensitivity change according to FPS - Object menu interface that appeared behind the glass screen - Cable connectors shifted when moved too fast - Connector stuck in the air - Equipment LEDs have been revised - Sound keeps playing even if the game is paused - Other minor fixes Known bugs: - Small objects can go through the wall Alpha available via https://ko-fi.com/webhostsimulator
This is the first devlog I'm writing and maybe I should write more often, but today I want to talk about the news for those who aren't on our Discord yet and also thank you that we're more than 125% of the target reached after 50 days of launching our Ko-Fi for alpha access, it's very motivating to have the community support and to be interested in the game!
The first free technical demo of Web Host Simulator is released! In this first demo, we have the following features at an early stage: - Doors - Switches - Buttons - Lamps - Day and night cycle - External lighting - Chair - Move objects (Ball and unfinished mascot) - Computer - FlockOS with AppStore and initial version of AdminBiz (The operating system of computers in WHS) Controls: [F] - Flashlight [Left Alt] - Exit chair [Right Click] - Exit computer Download the free technical demo now! And we also have the release of the song "Main Theme - Web Host Simulator", the game's official soundtrack, which you can listen to on the main menu or on the digital music platforms. https://open.spotify.com/track/5fFZ17Z3viyfaB2oODhzxI The second update of the demo will be in the middle of January and the final version of the demo will be released on February 3 at the Steam Game Festival. Feel free to provide feedback and suggestions. Chibum Games - Making games that we play
We have dates and news! We prepared a roadmap with our next steps until we arrive at version 1.0 of the Web Host Simulator. We want to have a close relationship with our audience and for that, we will always be in direct and transparent contact with you.
The development work of the Web Host Simulator is going at full throttle and soon we will bring our first devlog, in the meantime, we will this space open, so that you can take your questions and discuss about our game.
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