Hello racers, new minor update is up. This one fixes couple of sound issues, and friend invite logic. You can now use Gamepad special right button (Select), or TAB on keyboard to invite your friends in order to play together online.
[ 2024-02-13 19:49:08 CET ] [ Original post ]
Hello racers, the new update 1.0.2.0 is live on Steam. Here is the list of changes: Features: - Redesigned how invitation acceptance widget looks like. - Redesigned how the split screen menu looks like. - Split screen now supports play using only one gamepad and keyboard. We also retained functionality to use two gamepads without a keyboard. It is up to the first player to decide which one to use. It can be changed using "W" button on the keyboard, or the front left button on the gamepad. - The Garage menu will now show car performance information. - Some advanced cars now have a faster rate of fire for their machine guns. Bugs: - Fixed bugs where avatar would show infinite loading in case internet connection is not available or client offline. - Fixed issue where creating a private server on Steam would not allow users to invite their friends. - Exiting out of the split screen will no longer bring you back to the main menu, but to the Game mode picker menu. - Fixed issue where options menus would stay on the screen when automatic hide should happen (game is started... etc.). - Fixed bug where car engine sound would not work in split screen play. - Fixed bug where player would not hear AI player's engine. Thanks again for your feedback. Please keep it coming. We will do our best to make our game as better as possible.
[ 2024-01-24 21:14:58 CET ] [ Original post ]
Hello racers, this is Bojan on behalf of the Barely Racing team. We have published new update patch today, and here is the list of changes.
- Russian translation is now done and verified by human. Thanks a lot Jeep-Beep-Papa.
- Added option in Settings -> Gameplay to disable loading your friends as AI drivers.
- Fixed bug where settings screen would stay on sccreen when warmup has ended.
- Game will no longer restart if user is logged out.
- Game will work normally if user has logged out.
- When user is hit by rocket, we now shake users screen and add impulse to the car.
- AI for medium difficulty is sligtly weakened.
- Add notice in Tutorial on how to quit totorial.
- Input icons for Xbox and Playstation controllers updated a bit.
- Other minor fixes and updates
[ 2024-01-10 15:10:48 CET ] [ Original post ]
Hello barely racers. Our game is done and it's coming out on December 29th. Thanks to everyone who supported us and gave us awesome feedback. We are supper happy to announce this. We sincerely hope you will enjoy it. Here is the link to join our discrod: https://discord.gg/pET95y8 And newest trailer: [previewyoutube=5ZBQyozOhtY;full][/previewyoutube]
[ 2023-12-09 13:52:47 CET ] [ Original post ]
Hello racers. This is Bojan on behalf of the Barely Racing team. Development for Barely Racing has come to an end, and we are expecting release soon. We cannot tell you exact date, but it should be at the end of 2023, or Q1 of 2024. We are really happy that we had this long beta test program where many of you would try out a game and give us awesome feedback on how to improve it. We are doing our best to make the best game that we can. So it's time to close beta testing, and start preparations for the release. Please note that all beta keys will be revoked in the next 7 days, and page for beta test on our website will no longer support beta requests. We wish to thank every single person which tried our game. With your feedback, we managed to improve a lot. I hope you like the game when it comes out. Please make sure to wishilist the game, so you can get notified when it's out. Also, as we already mentioned on our website, we will send you one time email on the address you entered for beta request. This will be the only time and way your email has been used. Again, thanks for everything, and hopefully we will all enjoy this game together in couple of months.
[ 2023-10-15 14:03:13 CET ] [ Original post ]
Hey everyone, here we are with another update. Things are going really good. PC development for our game is pretty much finished. We will keep testing, fixing bugs and making sure we deliver awesome racing game for you. We have couple of new updates and are happy to share it with you.
- We redesigned our game logo.
- Our Steam page is updated with new assets and with our new awesome gameplay trailer.
- And last, but not least, we have implemented Leaderboards functionality. Now you will be able to race for the best times against your friends and against other people in the world.
[ 2023-07-05 09:28:34 CET ] [ Original post ]
Hey everyone, its us, Bojan and the crew behind Barely Racing. I know its been a long while since I last posted here. You know how it is. Life and current world events happen. It seems that over the last few years, each of around 8 billion people in the world had something compromised. Luckily, Barely Racing has been doing well and I have some news to share. Weve done a fair bit regarding the development in about 2 years since we last posted. The games near its completion as of now and we can announce a couple of things.
- Firstly, we aim to have Barely Racing released well before the end of the year, hopefully sometime in Q3 2023.
- Secondly, we partnered with Mill Games who are responsible for marketing the game and
- Thirdly, Barely Racing will be ported to Switch and possibly to other platforms in the future. We all feel that its a great move, as the game seems to be a good fit for these platforms.
- All tracks were redesigned to ensure driving and racing on them was always as fun as it gets).
- We added three visual themes to the tracks (Junkyard - a dystopian and desert-like environment, District - your regular, nicely kept and neat neighborhood and Jungle - muddy slopes and dense greenery).
- The story mode was added (were no Shakespeares, but its still something!),
- Cups were added.
- Characters got redesigned.
- The menu and some parts of the UI got rebuilt from the ground up.
- And last, but not least - there are now rockets in the game.
[ 2023-04-26 12:09:30 CET ] [ Original post ]
Hello racers, new major update is here. Your feedback is extremely valuable!
Features:
- All maps have been redesigned in full. We now have two map thematics. More will come - Tons of new map assets have been added - AI drivers now drive better in general - Added logic where cars that are far behind will be faster in order to catch up - If AI is far ahead of player, it will now slow down on some game difficulties - Multiplayer screen now has information what every option does and what every game mode is about - Lots of UI images have been updated - Car size has been reduced in order to make it more realistic - All map tracks have been resized in order to make them more realistic - Player will now have lap time displayed when lap is over - Every billboard now has some decal on it - Leaderboard now shows which car has been destroyed - Spectate mode added for all game modes (available when player cannot play anymore) - Adjusted car smoke when car has been damaged - Minimap added to football - Car will now spawn in order (per spawn position) in multiplayer - Lots of text is now smaller - Vugo car has been redesigned - Added base support for 8 players. It is not yet used anywhere
Bugfixes:
- Fixed multiplayer menus glitches on wide screen - Fixed inappropriate car behavior
when switching from reverse to forward gear - Fixed bug where AI drivers would not avoid mines correctly - Fixed bug where car position would be displayed wrong - Fixed bug where red pulsing screen would get stuck on multiplayer modes - Fixed bug where minimap car icons would not follow UI transparency - Fixed bug where flag in flag chase could be spawned twice - Fixed bug where lap would not be calculated correctly in multiplayer - Fixed bug where in multiplayer leaderboard was not displayed correctly - Fixed bug where you could get stuck in tutorial - Fixed bug where client would not see warmup time in multiplayer - Fixed crash that would occur when more than one player has joined online multiplayer game - Fixed bug where players would see different game times in multiplayer - Fixed bug where player could not pause in single player game
[ 2021-09-19 22:00:12 CET ] [ Original post ]
Hello racers, new minor update is here. Thanks for giving us awesome feedback. Please continue to do so.
Features:
- Updated to the new version of Unreal Engine (Version 4.26) - When car is blinking it will no longer take damage - If player quits the game from campaign, car's current health will be written down to the savegame - In tutorial, car will be stopped after every task is done - Endgame menu will now show players and Ai avatars - Map assets updated, and added some new assets - In split screen, we will end the race if there is only one player left - If player has more than 5 friends, instead of random AI players, AI drivers will be populated with Steam friends - Added new options for some multiplayer game modes - Menu navigation and back logic now greatly improved. Keyboard and gamepad navigation upgraded - New countdown widget added - When car is destroyed, we show "Wrecked" text - Added blur to the background in garage - Refactored fonts in some menus - Multiplayer menu visually refactored. We now show map image and game mode description - Removed "OK" button from tutorial and replaced with "Press any button to continue"
Bugfixes:
- Fixed bug where drunk duration would stay infinite - Fixed bug where stepping on mine would not push the car away - mine would not have the impulse - Fixed bug where in tutorial, AI would not have correct name - Fixed bug where player UI could be shown before the map was loaded - Fixed bug where drunk effect would be active when player has finished the race - Fixed bug where frag limit for deathmatch would not be displayed correctly - Fixed bug where changes in settings menu would not affect widgets - Fixed bug where game would not pause if game controller was disconnected
[ 2021-03-27 23:49:59 CET ] [ Original post ]
Hello racers. Thanks for being part of this project and helping us make this game much better. We are proud to announce that we have successfully finished big refactor of our game which allows us to go towards implementation of online gameplay. It has been a hard and long work, but we managed to do it. This update will not include any online features, as we are planning to keep that for full game release. Converting offline game to online was much harder than we thought and our main goal here was to make sure we dont break anything regarding offline play. Rest assured online is coming. We tested it, and we managed to play all existing game modes in peer to peer Steam online play, and it worked fine. What we are considering now is how to proceed. Keep it peer to peer, or use dedicated servers. This will be decided in the future. Of course, this refactor didnt kept us from adding more awesome features and fix some bugs, so here is the list
Features:
- Garage fully redesigned. Most of the assets are replaced. New assets added.
- Tons of new sounds added (menus, pickups, weapons, multiplayer sounds and much much more). We still havent update engine sound, but rest assured its in our top priority list for next sound update
- Added support for game events. Game will randomly add event where player can pickup a package, and has to win the race. That will give player great bonus. If player fails, then money is taken from players account
- When there is a three players in split screen, we will no longer stretch third players screen
- Added support to spawn big money. Big money is spawned randomly and gives player four times the value of regular money pickup
- All pickups assets have been replaced with new ones
- After game has been unpaused, player will get message ready allowing player to prepare for continuation of a race
- Garage menus refactored a bit to be more user friendly
- Car camera updates (positioning and smoothing)
- Added camera shake features when player uses turbo or steps on a mine
- AI overtake logic upgraded a bit
- Money pickup value will increase as player drives better car
- Some cars now have faster machinegun fire rate than others
- Added social media icons
- Added about screen
- Player will get better bonuses for winning a race with the better car
- Depending on a game difficulty we decide if car is fully repaired after the race, 50% repaired, or not repaired at all.
- Spikes, as car addon, removed. No plans to bring it up in the future
- Mini map positioning updated
- Game now runs on fixed frame rate of 60 fps
Bugfixes:
- Fixed bug where dialog text would blink after dialog was shown
- Chopper physics fixed
- Fixed bug where tire track would bug out and show far away from the car
- Fixed bug where sounds would not be positioned correctly (left right positioning)
- Fixed bug where car would slow down when hitting a pickup
- Fixed bug where text was not centered in some menus
- Fixed collision on some of the tracks
- Fixed bug where AI would hit the walls all the time on some of the maps
- Fixed bug where changes in SFX volume would not apply right away
- Fixed bug where in buy new car menu, car could show fire particle effect
- Fixed bug where escape would not work in some menus in order to go back
- Fixed bug where some objects on the map would not have a collision
[ 2021-02-28 10:35:20 CET ] [ Original post ]
Hello Barely Racers, new update has been released. We were working hard on gathering your feedback and we really appreciate it. Please continue to submit feedback. We really appreciate it! Here are the new things.
FEATURES AND IMPROVEMENTS:
- Camera is now much more smoother - When race is started, there is a marker showing players position - Some settings labels are adjusted to be more descriptive - After football game has ended, we now show "Time over" text, wait some time and then display endgame screen - Quit Game options removed from all multiplayer endgame screens - Synchronized AI car performances with player car performances - Music volume is now at 50% by default, and can be adjusted in settings - Garage now shows current and max health of the car - AI path-finding is now better on some tracks
BUGS:
- Added optional installation of C++ runtime. Some people could not run the game at all. This should fix it - Buying new car will no longer bring upgrades from previous car - Fixing bug where car would sometimes have wrong performance (Speed, Stability, Health) - Fixed bug where bullets would not spawn in correct position on some cars - Football information panel (Time and Score) is not positioned better and on the top of the screen - Fixed text positioning on football endgame screen - Fixed error message shown at the end of Mine Chase game
[ 2020-09-28 17:35:51 CET ] [ Original post ]
Hi all, thanks for testing our game. We have been working hard to improve our game and major update is officially online! Here are the highlights of the update. Please reach out to us if you encounter any bugs or issues, so we can address those.
Features:
- Greatly reduced size of the game by removing unused assets and resizing some images - Added two new cars - Jaw and Nosey! - Redesigned existing cars - Steam integration. Game will now detect your steam account information (name and Avatar), so you no longer need to enter your name when you create new game - Removed multi language support until it's fully finished and game fully translated - Game will now pause if controller is disconnected or steam overlay activated - Added Input display in all menus so that user knows functionality of game-pad buttons - Tutorial will now show the user which buttons needs to be pressed on the game-pad - Reorganized UI elements structure in the garage - User will be asked to confirm when quitting the game / race - Dialogs will close if you press escape or back button on game-pad - Leaderboard accepts now max of 11 characters in order to prevent being deformed - When car is destroyed, racers name is now striked-through in the leaderboard - Settings now have option to switch to PS4 buttons - Minimaps now have start / finish lines - Player will no longer get any bonuses if leaving the race early - Added joystick vibration support - Junkboy car is now a bit smaller - When player takes beer, we now display beer progress bar in the bottom of the screen - AI spawn algorithm is now more optimized - Car now have delay when switching from forward to reverse - If only one player is left in multiplayer, we will show endgame menu - Player UI in multiplayer will now position itself depending on the position in the screen - Added option to delete save-game using Y button (triangle for PS buttons) - Added prompt to confirm reset of user settings - Replaced some assets for the map - Added new menu for buying a new car - Added car performance progress bars - If player is out of money, and tries to by something, game will play the sound and notify that more money is needed - Car can be cycled in garage using RB and LB on the game-pad - Added track select screen - Player is notified if car health is 0 and player is trying to start the new race - Unfortunately we had to remove color selection by HSV (Hue Saturation Value). All car now have predefined colors
Bugs:
- Fixed bug where show FPS option would enable itself by default - Fixed bugs where some menus would loose focus, and therefore game-pad navigation in menus was disabled - Fixed bug where Junkboy car would not lay on track correctly (tires would drop in to the track) - When car is destroyed for driving in wrong direction, we will no longer show that it was killed by the latest damage taker - Back button now works in all sub menus in garage - Fixed leaderboard item alignment - Fixed bug where Junkbox would spawn in front of starting line - Fixed bug where mine cool-down time would reset if car was reset - Fixed wrong loading screens being shown - Fixed wheel behavior when car is turned upside down - Junkyard03 collision errors fixed - Fixed bug where AI would start with max health upgrade when we didn't want that - AI path finding fixed - After race is done we hide all UI elements from the screen - Fixed bug where tutorial would not finish in some rare situations - Fixed bug where race in multiplayer would not finish if all players cars have been destroyed - We no longer show lap 4/3 when player finishes the race in multiplayer - Fixed bug where leaderboard would not follow settings for Opacity - Fixed bug where "wrong way" display would not hide if race is done - Fixed menu popups in the garage
[ 2020-09-24 16:28:42 CET ] [ Original post ]
🎮 Full Controller Support
.
Couple of multiplayer modes are available
- Race - Typical racing with weapons.
- Mine Tag - Good old tag game, but more dangerous. One player carries the mine which has a timeout. Once timeout runs out, mine explodes. Touching other player will transfer the mine. Then it's time for running
- Flag chase - Flag is in the middle of a map, whoever takes it will have it's points increased as long as flag is being carried. But watch out, as soon as someone touches you, flag will be transfered to player that touched you.
- Deathmatch - Pure carnage. Use your weapons to destroy as many opponents as possible. Once destroyed, car will respawn for another round.
- Football - Good old football game with cars. 2v2 isometric football, what is there more to say?
- OS: Ubuntu 16.04 LTS
- Processor: Intel Core i3-3220 or AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce 560 or Radeon 6850
- Storage: 5 GB available space
- OS: Ubuntu 18.04 LTS
- Processor: Intel Core i5-3570K or AMD FX-8320Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia 970 or Radeon 380
- Storage: 5 GB available space
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