The D20 Skillcheck Overhaul Is Live!
As you've already seen from the title, I decided to overhaul the skill check system in the game. Truth be told, it wasn't very exciting - just a click and then a result. Beyond that, a few players have mentioned that the percentage system was a little obtuse; a skill of 70 needs to roll over 30, and so on. Tabletop RPGs have always been a huge inspiration for Clam Man 2, so what better way to improve the skillchecks in the game than adding the classic d20!
Skillchecks are now decided by a d20 (a twenty-sided die) plus your modifiers, and rolling that against a target value! For example, rolling over 7 is easy, while rolling over 16 is a whole other ordeal! Since a few people have asked about stat progression, I thought I'd give you some detail: Every "morning" of the game (after a night of heavy, sweaty standup) you'll be able to allocate more points into your stats! For every 5 points, you'll get an additional +1 to all dice rolls with that stat! The scale starts at 50 - for every 5 points above or below, a +1 modifier is either added or removed! Oh, and another thing; you can now CRIT your rolls!
Rolling a 1 [(A critical failure) will immediately fail the check/b], no matter your modifier, while a 20 (A critical success) will automatically succeed, no matter what! A ton of new lines have been added to the game as a result of this! Other than the d20 overhaul I've also fixed a number of bugs and conditionals that people reported! Thanks to everyone who keeps reporting the bugs, you're a huge help! <3 One last thing - the update is massive and unfortunately not compatible with previous saves. You'll be able to play it from where you left off, but all your modifiers will unfortunately be set to 0. I recommend finishing any run you're currently doing and then updating, or just restarting! Sorry about this - this should be the last major update to Open Mic so this is the last time it'll happen! Personally, I think this is a way better and way more fun system. Dice rolls are more exciting and the numbers simple to understand. I hope you all feel the same way! Let me know how you feel, either in comments here or in the community hub! Much Love, Martin
[ 2020-07-01 21:47:55 CET ] [ Original post ]
Heya folks, Martin here!
As you've already seen from the title, I decided to overhaul the skill check system in the game. Truth be told, it wasn't very exciting - just a click and then a result. Beyond that, a few players have mentioned that the percentage system was a little obtuse; a skill of 70 needs to roll over 30, and so on. Tabletop RPGs have always been a huge inspiration for Clam Man 2, so what better way to improve the skillchecks in the game than adding the classic d20!
The D20 Update:
Skillchecks are now decided by a d20 (a twenty-sided die) plus your modifiers, and rolling that against a target value! For example, rolling over 7 is easy, while rolling over 16 is a whole other ordeal! Since a few people have asked about stat progression, I thought I'd give you some detail: Every "morning" of the game (after a night of heavy, sweaty standup) you'll be able to allocate more points into your stats! For every 5 points, you'll get an additional +1 to all dice rolls with that stat! The scale starts at 50 - for every 5 points above or below, a +1 modifier is either added or removed! Oh, and another thing; you can now CRIT your rolls!
Rolling a 1 [(A critical failure) will immediately fail the check/b], no matter your modifier, while a 20 (A critical success) will automatically succeed, no matter what! A ton of new lines have been added to the game as a result of this! Other than the d20 overhaul I've also fixed a number of bugs and conditionals that people reported! Thanks to everyone who keeps reporting the bugs, you're a huge help! <3 One last thing - the update is massive and unfortunately not compatible with previous saves. You'll be able to play it from where you left off, but all your modifiers will unfortunately be set to 0. I recommend finishing any run you're currently doing and then updating, or just restarting! Sorry about this - this should be the last major update to Open Mic so this is the last time it'll happen! Personally, I think this is a way better and way more fun system. Dice rolls are more exciting and the numbers simple to understand. I hope you all feel the same way! Let me know how you feel, either in comments here or in the community hub! Much Love, Martin
Clam Man 2: Open Mic
marafrass
Team Clam
2020-06-19
Indie Casual RPG F2P Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
Very Positive
(429 reviews)
https://twitter.com/clam_team
https://store.steampowered.com/app/1278360 
Clam Man 2 - Open Mic Linux [904.49 M]
CLAM MAN 2: OPEN MIC
is the prologue to the upcoming Clam Man 2, a stand-up comedy RPG adventure, and the first day in a week of jokes, quests, and saying a lot of really odd things. It's a combatless, narrative RPG that takes you on an unlikely quest in a very unlikely world. Play as the titular Clam Man and uncover a secret lurking in the basement of Snacky Bay Prime Mayonnaise that will change the course of your life! Do quests, get jokes, and do stand-up!If any of that sounds remotely interesting, give the game a shot! It's free! You've got nothing to lose!
Still not convinced? Alright, let me share some of the other things you can do in this game;
- Faint in an attempt to get out of public speaking
- Lie to a child
- Talk to a prehistoric beast
- Cause an earthquake
- Do standup
THE GAME JUDGES WHO YOU ARE
Four different stats dictate your abilities;- Aquadynamics - your ability to perform physical comedy, mime, act out scenarios or just remain deadpan!
- Improv - the ability to think on the spot, be strange and absurd, or come up with new takes or ideas!
- Detection - your ability to perceive the world and use logic to deduce it! The key ingredient in observation comedy!
- Self-Awareness - how much of an absolute mess you are! Taking a page from games like Fallout: New Vegas and 'dumb' playthroughs, high Self-Awareness could turn you into an empathic, nervous wreck, while Low Self-Awareness will let you be mean to children, slap people, and blurt out the most unbelievable b******t you could think of. Yay for self-deprecating comedy!
TONS OF DIALOGUE
If you're averse to lots of reading, this might get tricky - Clam Man 2 has a LOT of branching dialogue, offering tons of replayability! Dialogues also feature tons of static skill checks that only unlock with the right stats; if a conversation only has a couple of available response options, chances are that other outcomes and absurdities hide behind a different character build!GATHER MATERIALS
In order to do stand-up, you need jokes! In Clam Man 2, quests are character-based with choices to be made and errands to be run, and finishing a quest rewards you with material you can use in your shows! Every quest has multiple endings, and depending on your choices, the resulting joke loot will change, and it's impossible to see even half of all the jokes in a single playthrough! (Completionists beware - it could take around six fully optimized runs to see everything in the game!)GET ON STAGE
Each joke you receive from quests will measure your abilities, with classic RPG dice rolls. High stats and the right joke makes all the difference! Succeeding will give you multiple options of where you want to take the joke, and even failing will allow you to choose your destiny in a spiraling maelstrom of stuttering, awkwardness, and pure bad taste. Will you land every joke, or will you bomb your way through your shows?NO FIGHTING
Clam Man 2 is a narrative RPG, with zero combat! (Apart from a part where you can slap a guy in the face.) Furthermore, bombing jokes doesn't lead to a game over - instead, it leads to changes in how characters perceive you, with larger ramifications on the story in the full game! Oh, and you'll also be embarrassing yourself on stage.YOU ONLY GET A TASTE
Clam Man 2: Open Mic is the entire first day of the full game currently in development, but even so has tons of quests, characters, and dialogue to see! The full game is currently in development, and the response to this will determine the direction, changes, and style of the final game! Every single Steam review will be read to gather feedback!WHO IS RESPONSIBLE FOR THIS
Clam Man 2 is being developed by a solo developer who previously wrote and designed Clam Man, a point'n'click adventure game! You can follow the development on twitter!MINIMAL SETUP
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: 2 ghzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1 GB available space
- Processor: Pentium 2000Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB