Heya folks, Martin here!
As you've already seen from the title, I decided to overhaul the skill check system in the game. Truth be told, it wasn't very exciting - just a click and then a result. Beyond that, a few players have mentioned that the percentage system was a little obtuse; a skill of 70 needs to roll over 30, and so on.
Tabletop RPGs have always been a huge inspiration for Clam Man 2, so what better way to improve the skillchecks in the game than adding the classic d20!
[h2]The D20 Update:[/h2]
Skillchecks are now decided by a d20 (a twenty-sided die) plus your modifiers, and rolling that against a target value! For example, rolling over 7 is easy, while rolling over 16 is a whole other ordeal!
Since a few people have asked about stat progression, I thought I'd give you some detail:
Every "morning" of the game (after a night of heavy, sweaty standup) you'll be able to allocate more points into your stats! For every 5 points, you'll get an additional +1 to all dice rolls with that stat! The scale starts at 50 - for every 5 points above or below, a +1 modifier is either added or removed!
Oh, and another thing; you can now CRIT your rolls!
Rolling a 1 [(A critical failure) will immediately fail the check/b], no matter your modifier, [b]while a 20 (A critical success) will automatically succeed, no matter what! A ton of new lines have been added to the game as a result of this!
Other than the d20 overhaul I've also fixed a number of bugs and conditionals that people reported! Thanks to everyone who keeps reporting the bugs, you're a huge help! <3
One last thing - the update is massive and unfortunately not compatible with previous saves. You'll be able to play it from where you left off, but all your modifiers will unfortunately be set to 0. I recommend finishing any run you're currently doing and then updating, or just restarting! Sorry about this - this should be the last major update to Open Mic so this is the last time it'll happen!
Personally, I think this is a way better and way more fun system. Dice rolls are more exciting and the numbers simple to understand. I hope you all feel the same way! Let me know how you feel, either in comments here or in the community hub!
Much Love,
Martin
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