Name | Clam Man 2: Open Mic | ||
Developer | marafrass | ||
Publisher | Team Clam | ||
Tags | |||
Release | 2020-06-19 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Clam Man 2 - Open Mic Linux [904.49 M] |
[h2]Play it now and see for yourself! [/h2] The full game is still in development and is far from complete, but I hope that this will give you an idea of what I've been working on and adding to the whole experience. I'm hoping that this updated version will give people a better idea of what the actual game will be like, so please keep up the feedback, bug reports, and thoughts in the community page and in reviews! (This is the build that was shown at PAX West 2023, with a ton of added content on top of that. I'm very tired, and I'm going to sleep for two weeks now.) |
Heya folks! Assertion, Deadpan, and Luck have all been added to the game. The reasoning for this is twofold - firstly, four stats was great conceptually and helped me reduce scope for the prototype and initial release, but it's very limiting in both character building as well as leveling up. After a couple of in-game days and level-ups, most players will have above average stats in pretty much all four. The second reason is to vary in-game checks and dice rolls a little bit more - doing three consecutive checks in Detection is a lot less interesting than doing Detection, Deadpan, and Luck. More reactivity, more choices to be made. I'm honestly astounded that the old UI made it into the demo now that I get to compare it to the new - it's way cleaner, nicer, and better in every way. Huge layer of polish. In the original demo, you picked your stats through a simple dialogue - this time there's both premade character selection and a much deeper character creation screen, including perks that give you bonuses and penalties to certain stats! Probably the biggest point of feedback I got from the demo was that it felt too rigid and railroaded. Not anymore - now you'll be able to explore Snacky Bay Prime Mayonnaise and even do a couple quests, if you get the right or wrong roll results. Along with the reworked intro comes a whole swath of freshly voiced characters. The voice actors did an amazing job and I'm excited to see reactions. Still not voicing the entirety of dialogues - only the introductions will be voiced! Keep an eye out for the update sometime after PAX - there's still a few changes I'll need to make to Open Mic, but in general it's ready for release! Have a good one, //marafrass |
Hey again folks, |
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Heya folks, Martin here! |
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