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Project news and funding!


Heya folks! I already posted a brief update in the Steam forums, but I forgot to post here as well. This won't be a long post, but hopefully good news for anyone excited about Headliner! The game now has funding and is back in full development!
Oh cool, who's funding it? Clam Man 2: Headliner got picked up by Fig Portfolio Shares, which is a initiative that raised a couple million dollars in order to invest in indie titles. Unlike typical publishers, the FPS doesn't oversee development and instead provides funds for development for a share after release - that means the project still very much is in my hands, and the creative process begins and ends with me. That said, however, they have been suggesting I look into porting the game to other platforms, which I'm more and more interested in. Wait, I thought the game was already in development? Unfortunately, no - I initially sought out publishers to help me go solo with Clam 2 and pay the bills during development, but although I had a few interested parties, publishing a solo dev is generally considered a risky undertaking. For the last two years since the release of Open Mic, I joined another indie studio as director and writer for a prequel to their debut game, so with the massive amount of work that came with that there hasn't been much time to work on Clam 2. As of now, however, I've officially wrapped production on that project and I'm back to Clam 2! That's all good and well but when is it actually coming out? I'm not sure yet - to give you an idea, the funding I have is roughly for two years of development, but I'm hoping to have the game out sooner than that. More news on that later! That's great! Congrats! Thanks, me! So what are you going to work on next? One of the main criticisms Open Mic got, both in reviews and time played, was that the intro was too text-heavy and felt railroaded. I'm reworking the intro, and along with that, I'm having a look at some of the internal systems of the game. The stats and dice rolling work in a way that I'm happy with, but there's a lot of features I've wanted to add that don't necessarily work with its current implementation. If it takes a month or so to rework those systems and the final product has far more depth and variety, I'd consider that effort well worth it. That's all for now - huge thanks to everyone still excited for Headliner. I'm happy to be back on track, and I've got tons of plans for the full game. This thing is a passion project, and since I'm developing this one alone, there's no one to stop me from making it as weird and unique as I want it to be. Much love, Martin


[ 2022-11-26 03:49:34 CET ] [ Original post ]



Clam Man 2: Open Mic
marafrass
  • Developer

  • Team Clam
  • Publisher

  • 2020-06-19
  • Release

  • Indie Casual RPG F2P Singleplayer
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (429 reviews)


  • Review Score

  • https://twitter.com/clam_team
  • Website

  • https://store.steampowered.com/app/1278360 
  • Steam Store



  • Clam Man 2 - Open Mic Linux [904.49 M]

  • Public Linux depots

  • CLAM MAN 2: OPEN MIC

    is the prologue to the upcoming Clam Man 2, a stand-up comedy RPG adventure, and the first day in a week of jokes, quests, and saying a lot of really odd things. It's a combatless, narrative RPG that takes you on an unlikely quest in a very unlikely world. Play as the titular Clam Man and uncover a secret lurking in the basement of Snacky Bay Prime Mayonnaise that will change the course of your life! Do quests, get jokes, and do stand-up!



    If any of that sounds remotely interesting, give the game a shot! It's free! You've got nothing to lose!
    Still not convinced? Alright, let me share some of the other things you can do in this game;

    • Faint in an attempt to get out of public speaking
    • Lie to a child
    • Talk to a prehistoric beast
    • Cause an earthquake
    • Do standup

    THE GAME JUDGES WHO YOU ARE

    Four different stats dictate your abilities;

    • Aquadynamics - your ability to perform physical comedy, mime, act out scenarios or just remain deadpan!
    • Improv - the ability to think on the spot, be strange and absurd, or come up with new takes or ideas!
    • Detection - your ability to perceive the world and use logic to deduce it! The key ingredient in observation comedy!
    • Self-Awareness - how much of an absolute mess you are! Taking a page from games like Fallout: New Vegas and 'dumb' playthroughs, high Self-Awareness could turn you into an empathic, nervous wreck, while Low Self-Awareness will let you be mean to children, slap people, and blurt out the most unbelievable b******t you could think of. Yay for self-deprecating comedy!


    TONS OF DIALOGUE

    If you're averse to lots of reading, this might get tricky - Clam Man 2 has a LOT of branching dialogue, offering tons of replayability! Dialogues also feature tons of static skill checks that only unlock with the right stats; if a conversation only has a couple of available response options, chances are that other outcomes and absurdities hide behind a different character build!

    GATHER MATERIALS

    In order to do stand-up, you need jokes! In Clam Man 2, quests are character-based with choices to be made and errands to be run, and finishing a quest rewards you with material you can use in your shows! Every quest has multiple endings, and depending on your choices, the resulting joke loot will change, and it's impossible to see even half of all the jokes in a single playthrough! (Completionists beware - it could take around six fully optimized runs to see everything in the game!)


    GET ON STAGE

    Each joke you receive from quests will measure your abilities, with classic RPG dice rolls. High stats and the right joke makes all the difference! Succeeding will give you multiple options of where you want to take the joke, and even failing will allow you to choose your destiny in a spiraling maelstrom of stuttering, awkwardness, and pure bad taste. Will you land every joke, or will you bomb your way through your shows?

    NO FIGHTING

    Clam Man 2 is a narrative RPG, with zero combat! (Apart from a part where you can slap a guy in the face.) Furthermore, bombing jokes doesn't lead to a game over - instead, it leads to changes in how characters perceive you, with larger ramifications on the story in the full game! Oh, and you'll also be embarrassing yourself on stage.


    YOU ONLY GET A TASTE

    Clam Man 2: Open Mic is the entire first day of the full game currently in development, but even so has tons of quests, characters, and dialogue to see! The full game is currently in development, and the response to this will determine the direction, changes, and style of the final game! Every single Steam review will be read to gather feedback!

    WHO IS RESPONSIBLE FOR THIS

    Clam Man 2 is being developed by a solo developer who previously wrote and designed Clam Man, a point'n'click adventure game! You can follow the development on twitter!


    MINIMAL SETUP
    • OS: Ubuntu 16.04 and Ubuntu 18.04
    • Processor: 2 ghzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: Pentium 2000Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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