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Development Update #2 - Reworking the intro

Hey again folks, I'll try to post these updates a little more frequently - both to share development progress outside of twitter and also to keep track of development publicly! Sometimes it'll be smaller things, sometimes bigger, and I'm hoping to get some general feedback and comments from anyone looking forward to the game! 1. Production Planning This past month or so has been a decent amount of planning for the full game. I'm currently aiming for six in-game days, meaning that the final game will be approximately six times as big as Open Mic. That should end up being about 10-12 hours per playthrough, which I think is pretty perfect for a game like this. The idea is still that you should be able to replay it and see new things every time (provided you make different choices and try a different character build) but I also feel like going over 15 hours or so might cause the game to overstay its welcome. 2. Tons of Art
Besides planning, I've been doing tons of new art for the game - all the art for Day Two is now completed, and some of Day Three is already done as well. Every scene in the game is hand-painted (on a tablet, granted) and every frame of animation is drawn and painted separately, so it does take a little bit of time but I feel like I've made pretty swift progress, which feels great. 3. Reworking the Intro
One of the most common points of criticism was that the intro was too slow, or felt railroaded. I didn't initially think it was, but enough people mentioned it for me to reconsider. As a result, the opening scenes are getting reworked to be a lot more interactive. In the final game, you'll get up from your desk and walk around almost instantly after you're done with... 4. CHARACTER CREATION
...which is also something I've been reworking completely! Not only is there now an actual dedicated screen for character building, but I've gone ahead and added three new stats along with a choice of eight perks, which makes your build a little bit more unique. This does mean that a lot of pre-existing dialogue will have to be re-written or heavily edited to make use of all these new features, but I feel like it's worth it at the end of the day to keep the entire game a lot more fresh. Don't worry about the UI for now - this is all WIP and will be polished for the final game! That's all for now - next report will probably be ready in a month or so! Next, I'll be finishing the intro rework (should be another week or so) and revamping all the dialogue currently in Open Mic. After that, I'll move on to dialogue for Day Two, which might end up being even more than Day One. (which I think say at around 100,000 words, which is far too many) Have a good one, Martin


[ 2023-01-24 07:54:41 CET ] [ Original post ]



Clam Man 2: Open Mic
marafrass
  • Developer

  • Team Clam
  • Publisher

  • 2020-06-19
  • Release

  • Indie Casual RPG F2P Singleplayer
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (429 reviews)


  • Review Score

  • https://twitter.com/clam_team
  • Website

  • https://store.steampowered.com/app/1278360 
  • Steam Store



  • Clam Man 2 - Open Mic Linux [904.49 M]

  • Public Linux depots

  • CLAM MAN 2: OPEN MIC

    is the prologue to the upcoming Clam Man 2, a stand-up comedy RPG adventure, and the first day in a week of jokes, quests, and saying a lot of really odd things. It's a combatless, narrative RPG that takes you on an unlikely quest in a very unlikely world. Play as the titular Clam Man and uncover a secret lurking in the basement of Snacky Bay Prime Mayonnaise that will change the course of your life! Do quests, get jokes, and do stand-up!



    If any of that sounds remotely interesting, give the game a shot! It's free! You've got nothing to lose!
    Still not convinced? Alright, let me share some of the other things you can do in this game;

    • Faint in an attempt to get out of public speaking
    • Lie to a child
    • Talk to a prehistoric beast
    • Cause an earthquake
    • Do standup

    THE GAME JUDGES WHO YOU ARE

    Four different stats dictate your abilities;

    • Aquadynamics - your ability to perform physical comedy, mime, act out scenarios or just remain deadpan!
    • Improv - the ability to think on the spot, be strange and absurd, or come up with new takes or ideas!
    • Detection - your ability to perceive the world and use logic to deduce it! The key ingredient in observation comedy!
    • Self-Awareness - how much of an absolute mess you are! Taking a page from games like Fallout: New Vegas and 'dumb' playthroughs, high Self-Awareness could turn you into an empathic, nervous wreck, while Low Self-Awareness will let you be mean to children, slap people, and blurt out the most unbelievable b******t you could think of. Yay for self-deprecating comedy!


    TONS OF DIALOGUE

    If you're averse to lots of reading, this might get tricky - Clam Man 2 has a LOT of branching dialogue, offering tons of replayability! Dialogues also feature tons of static skill checks that only unlock with the right stats; if a conversation only has a couple of available response options, chances are that other outcomes and absurdities hide behind a different character build!

    GATHER MATERIALS

    In order to do stand-up, you need jokes! In Clam Man 2, quests are character-based with choices to be made and errands to be run, and finishing a quest rewards you with material you can use in your shows! Every quest has multiple endings, and depending on your choices, the resulting joke loot will change, and it's impossible to see even half of all the jokes in a single playthrough! (Completionists beware - it could take around six fully optimized runs to see everything in the game!)


    GET ON STAGE

    Each joke you receive from quests will measure your abilities, with classic RPG dice rolls. High stats and the right joke makes all the difference! Succeeding will give you multiple options of where you want to take the joke, and even failing will allow you to choose your destiny in a spiraling maelstrom of stuttering, awkwardness, and pure bad taste. Will you land every joke, or will you bomb your way through your shows?

    NO FIGHTING

    Clam Man 2 is a narrative RPG, with zero combat! (Apart from a part where you can slap a guy in the face.) Furthermore, bombing jokes doesn't lead to a game over - instead, it leads to changes in how characters perceive you, with larger ramifications on the story in the full game! Oh, and you'll also be embarrassing yourself on stage.


    YOU ONLY GET A TASTE

    Clam Man 2: Open Mic is the entire first day of the full game currently in development, but even so has tons of quests, characters, and dialogue to see! The full game is currently in development, and the response to this will determine the direction, changes, and style of the final game! Every single Steam review will be read to gather feedback!

    WHO IS RESPONSIBLE FOR THIS

    Clam Man 2 is being developed by a solo developer who previously wrote and designed Clam Man, a point'n'click adventure game! You can follow the development on twitter!


    MINIMAL SETUP
    • OS: Ubuntu 16.04 and Ubuntu 18.04
    • Processor: 2 ghzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable.
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: Pentium 2000Memory: 4 GB RAMStorage: 1 GB available space
    • Memory: 4 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
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