...It's been very quiet here for a while, hasn't it?
Every once in a while I get a message or an email or a comment asking for updates on the game, and every time I tell people that I'll try to update the Steam page more often. That has gone terribly so far, but luckily, that's about the only thing that *has* gone terribly.
In short: development of the game over 2024 has been really solid, and I've been making progress faster than ever especially over the last six months or so. The game's in a good state and I can finally see the end of the line somewhere in the distance! (It's still going to take some time, just so you know)
So what's been happening over 2024?
Well, here's some of it:
- The second in-game day of the game is done, first of all, which already is almost four times the size of day one. There's a stupid amount of secret interactions, dialogues, and permutations and it's been a ton of work getting it all in and functional, but it's all there now.
- A bunch of QoL updates to base mechanics and UI (for example, Luck now plays a much greater role in every single dice roll you make) and I've spent some time updating the project to a newer version of Unity. That should mean that, in the future, the possibility of porting Clam2 to another platform might not be such a far-fetched prospect.
- Day three is coming along really nicely! In order to finish the game at some point I've been managing scope as much as I can, but I'm also very happy to say that there's a ton of missable and optional stuff along with secrets and secret interactions, which I've always felt is the lifeblood of any RPG.
- The amount of writing in the game has almost doubled since the start of 2024. It's way, way, too much.
- There's also a bunch of other little things and details I don't want to spoil just yet, but I might be posting more about it in the future (if I remember posting more devlogs, that is)
If you follow Clam2 on twitter (@clam_team) you might have seen some of these updates, as well as sneak peeks at new areas, characters, and mechanics. You'll also have noticed that I'm posting a lot less frequently on any social media! I'm personally taking a break and it's doing me a lot of good, which does affect news on Clam 2 as well unfortunately. To be frank, though, twitter has become just about unusable for me and I really don't intend on engaging with the hellsite any more than I absolutely have to. You can follow updates on bluesky as well, though, where I might be making updates a little more frequently. Anyway - development on the game is going really well and if you're worried that it's stuck in development hell or just not coming out, fret not. It's coming out eventually, once it's done, and I promise you you will be playing it if you want to. No news is good news, essentially. Have a great start of the year, everyone - stay safe out there. //Martin/marafrass P.S. I said I'd have a discord up and running at some point, and I still plan to - once I've got a clear idea of the final stretch of the game, I'll have enough bandwidth to start managing that too!
[ 2025-01-25 04:51:38 CET ] [ Original post ]
- Clam Man 2 - Open Mic Linux [904.49 M]
CLAM MAN 2: OPEN MIC
is the prologue to the upcoming Clam Man 2, a stand-up comedy RPG adventure, and the first day in a week of jokes, quests, and saying a lot of really odd things. It's a combatless, narrative RPG that takes you on an unlikely quest in a very unlikely world. Play as the titular Clam Man and uncover a secret lurking in the basement of Snacky Bay Prime Mayonnaise that will change the course of your life! Do quests, get jokes, and do stand-up!If any of that sounds remotely interesting, give the game a shot! It's free! You've got nothing to lose!
Still not convinced? Alright, let me share some of the other things you can do in this game;
- Faint in an attempt to get out of public speaking
- Lie to a child
- Talk to a prehistoric beast
- Cause an earthquake
- Do standup
THE GAME JUDGES WHO YOU ARE
Four different stats dictate your abilities;- Aquadynamics - your ability to perform physical comedy, mime, act out scenarios or just remain deadpan!
- Improv - the ability to think on the spot, be strange and absurd, or come up with new takes or ideas!
- Detection - your ability to perceive the world and use logic to deduce it! The key ingredient in observation comedy!
- Self-Awareness - how much of an absolute mess you are! Taking a page from games like Fallout: New Vegas and 'dumb' playthroughs, high Self-Awareness could turn you into an empathic, nervous wreck, while Low Self-Awareness will let you be mean to children, slap people, and blurt out the most unbelievable b******t you could think of. Yay for self-deprecating comedy!
TONS OF DIALOGUE
If you're averse to lots of reading, this might get tricky - Clam Man 2 has a LOT of branching dialogue, offering tons of replayability! Dialogues also feature tons of static skill checks that only unlock with the right stats; if a conversation only has a couple of available response options, chances are that other outcomes and absurdities hide behind a different character build!GATHER MATERIALS
In order to do stand-up, you need jokes! In Clam Man 2, quests are character-based with choices to be made and errands to be run, and finishing a quest rewards you with material you can use in your shows! Every quest has multiple endings, and depending on your choices, the resulting joke loot will change, and it's impossible to see even half of all the jokes in a single playthrough! (Completionists beware - it could take around six fully optimized runs to see everything in the game!)GET ON STAGE
Each joke you receive from quests will measure your abilities, with classic RPG dice rolls. High stats and the right joke makes all the difference! Succeeding will give you multiple options of where you want to take the joke, and even failing will allow you to choose your destiny in a spiraling maelstrom of stuttering, awkwardness, and pure bad taste. Will you land every joke, or will you bomb your way through your shows?NO FIGHTING
Clam Man 2 is a narrative RPG, with zero combat! (Apart from a part where you can slap a guy in the face.) Furthermore, bombing jokes doesn't lead to a game over - instead, it leads to changes in how characters perceive you, with larger ramifications on the story in the full game! Oh, and you'll also be embarrassing yourself on stage.YOU ONLY GET A TASTE
Clam Man 2: Open Mic is the entire first day of the full game currently in development, but even so has tons of quests, characters, and dialogue to see! The full game is currently in development, and the response to this will determine the direction, changes, and style of the final game! Every single Steam review will be read to gather feedback!WHO IS RESPONSIBLE FOR THIS
Clam Man 2 is being developed by a solo developer who previously wrote and designed Clam Man, a point'n'click adventure game! You can follow the development on twitter!- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: 2 ghzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+. Vulkan capable.
- Storage: 1 GB available space
- Processor: Pentium 2000Memory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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