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1.0.4 - stage practice and achievements (in-game only)
Play any unlocked stage with as much power and resources as you want. Use it to practice a stage under specific conditions, or give yourself full power and take out your frustration on that stage you've been struggling with. This mode does not save scores or medals nor advance stage progress.
For each stage and difficulty level, you can try for these four achievements to earn bonus points and persistent medals. - Don't die - Don't miss a heart - Don't lose an ally - Save all friendlies (where applicable) These are not Steam achievements, but when/if Steam achievements are implemented, these should convert easily.
- Pause menu tells you where you will restart, and that ending the game loses your checkpoint. Reduced hold time of restart and end buttons to 1 second. - Halved ally shot damage. - Fixed cases of zombies coming up from behind without warning before the 6th boss. - Slight final boss adjustment.
[ 2020-11-27 22:23:30 CET ] [ Original post ]
Highlights of this update are the requested single-stage mode and persistent in-game achievements to add some replay value. The normal game mode is now called Campaign mode.
Single-stage mode (a.k.a. practice)
Play any unlocked stage with as much power and resources as you want. Use it to practice a stage under specific conditions, or give yourself full power and take out your frustration on that stage you've been struggling with. This mode does not save scores or medals nor advance stage progress.
Achievement medals and bonuses
For each stage and difficulty level, you can try for these four achievements to earn bonus points and persistent medals. - Don't die - Don't miss a heart - Don't lose an ally - Save all friendlies (where applicable) These are not Steam achievements, but when/if Steam achievements are implemented, these should convert easily.
Other stuff
- Pause menu tells you where you will restart, and that ending the game loses your checkpoint. Reduced hold time of restart and end buttons to 1 second. - Halved ally shot damage. - Fixed cases of zombies coming up from behind without warning before the 6th boss. - Slight final boss adjustment.
[ 2020-11-27 22:23:30 CET ] [ Original post ]
Demonizer
Iori Branford
Developer
Iori Branford
Publisher
2020-10-30
Release
Game News Posts:
53
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(32 reviews)
Public Linux Depots:
- linux-x86_64 [10.88 M]
A vertical shooter in the early to mid 90s arcade style of Raiden Fighters and Battle Garegga. Shoot down, absorb and transform human invaders as you fly through a pixel art fantasy land to stop the monstergirl genocide.
The exiled princess Amelia has turned into a succubus and joined the peaceful monstergirl tribe. When the first invaders from her former kingdom arrive, she fights back with her newfound powers of hypnosis and demonification. She departs to take on the kingdom in a desperate bid to save her new people.
The exiled princess Amelia has turned into a succubus and joined the peaceful monstergirl tribe. When the first invaders from her former kingdom arrive, she fights back with her newfound powers of hypnosis and demonification. She departs to take on the kingdom in a desperate bid to save her new people.
- Seven challenging and varied levels - defend your forest, fight through towns, break monstergirls out of dungeons, get chased by cavalry and more
- Battle fearsome enemy forces - masses of infantry and artillery, nimble swordsmen and assassins, tricky spellcasters and mighty magical constructs
- Capture soldiers to harvest their spirit energy or transform them into allied demons
- Unlock new powers and maneuvers for your demon team as you gain spirit energy
- Gritty, stomping FM synth rock-and-roll soundtrack
- Portrait and landscape screen modes
- A twist on the old heroes-slay-monsters story
MINIMAL SETUP
- OS: Debian Buster. Ubuntu Bionic or equivalent
- Processor: x86 64-bit. 2GHz. 2 coresMemory: 32 MB RAM
- Memory: 32 MB RAM
- Graphics: OpenGL 2.1
- Storage: 12 MB available space
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