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Demonizer G is getting a rockin' new soundtrack by chiptuner and fan tytanium654! Each track will be added to the development version as it and its stage are completed.
You can hear new Stage 1 and Stage 2 themes now using the new soundtrack option! (Takes effect on the next stage load if changed in-game.)
Hear more from tytanium654 at https://www.youtube.com/@tytanium654
[previewyoutube=XWGHC-CcNYg;full][/previewyoutube]
It's the Steam Summer Sale! Get Demonizer 25% off and preview the upcoming update, Demonizer G!
You can now set the difficulty in the Demonizer G beta. There are again three levels: Normal, Hard and Demonic. On higher difficulty, enemies fire higher rates of faster bullets, but within fixed time windows, like so: [previewyoutube=3Ga1absZcsc;full][/previewyoutube]
Fixed performance drops in certain areas (Stage 1 first catapults, Stage 2 crop fields) noticed when playing on low-end systems or while the system is busy (e.g. screen recording).
The Demonizer G development version now includes Stage 2! Like Stage 1, it is almost totally remade to be more dynamic, exciting, and, well, shootable! To try it, opt into the development beta in the game properties.
Other updates:
Fun times showing Demonizer G at Tokyo Indie Games Summit 2024! One of my players happened to be Totsuka-san from Famitsu...
Good times at Tokyo Indie Games Summit last weekend! The build shown is still getting some refinement before release, but here's a sale anyway.
Demonizer G is going to Tokyo Indie Games Summit on March 2 and 3, 2024!
For info and tickets, visit https://indiegamessummit.tokyo/
Try the next development build with Stages 1 and 2 at Kichijoji Tokyu REI Hotel, booth RD-2b!
Stage 2 peek:
[previewyoutube=b-YxoHS4qOM;full][/previewyoutube]
(Please set 720p60 or higher quality)
Happy Halloween and Demonizer's 3rd birthday! A short recap and reflection is up at itch.io.
Some QoL updates for the development version.
So how did Shmup Fest go? A peek at the coming Stage 2 v2.0 says it all! [previewyoutube=mUz7MBdOac4;full][/previewyoutube] Also a name has been chosen for 2.0. When It's Done, this game will be reborn as Demonizer G! Thanks to Steam and all fellow devs and players!
In the development version, the options menu is now accessible from the game pause menu. Also, the Enter key is now hardcoded to activate the selected menu item. If you assigned any game action to Enter, you may want to reassign it.
Steam Shmup Fest is on from 9/25-10/2! Get Demonizer 25% off and get a taste of the upcoming 2.0 update in the Stage 1 development build.
Get it in the Shmups Fest Pack with Assault Shell, Wings of Bluestar and Railgunners and save an extra 10%! https://store.steampowered.com/bundle/35230/Shmups_fest_pack/
The revamped Stage 1 is a far more interactive and target-rich environment with more dynamic enemies, more scoring opportunities, graphical updates, and a new hidden mechanic.
[previewyoutube=tXqZ7H5s4EI;full][/previewyoutube]
To access the development build, opt into the "development" beta in the game properties. After the Shmup Fest ends, it will remain available and be updated with more stages and features as they reach a playable state.
Comments, questions, feedback, and issues are welcome in this announcement's discussion thread.
Audio was not playing on Manjaro and possibly other Linux distros. This has been fixed. Issue thread
For the 2nd anniversary, I wrote about what's next for Demonizer. The next update will be 2.0.
Demonizer 25% off for Summer Sale 2022! Lasts until July 7 10am PDT.
For a little more monstergirl shmup action try my latest game jam game Honey Guardian!
https://ioribranford.itch.io/honey-guardian
Made in 1 week for Gunner Parade '22 hosted by devs of Assault Shell.
Valve has verified Steam Deck compatibility for Demonizer! 25% OFF until May 16 1pm PDT.
If you can prop up your Steam Deck on its side and connect a controller you should be good to go!
Demonizer joins the 2022 Lunar New Year Sale! 25% OFF until Feb 3.
Demonizer is 25% off once more for the Steam Autumn Sale! $8.99 until Dec 1.
A technical article about where I am on the next update, and why I decided to remake the game engine and how it's paying off.
Demonizer is 25% off for the Steam Halloween Sale and its 1st birthday. Welcome to the new players!
Demonizer joins the Steam Summer Sale! $9.95 from today to 7/8. Try new leaderboards, sound effects, and balance fixes!
Watch Shootaro and the gang at CAVE check out Demonizer on stream! https://www.twitch.tv/cave_shooters
Took some time off to reflect on the game and here are the results. A long read of thoughts, memories, lessons learned, and future plans. https://ioribranford.itch.io/demonizer/devlog/249756/a-moment-of-reflection
A new beta branch has been created for public testing. Opt in to try the new Steam leaderboards.
Go into the Demonizer properties and select the beta branch. There is no password.
The in-game leaderboard view is found at Campaign > High Scores > Online Scores.
You can also view leaderboards on the web here: https://steamcommunity.com/stats/1091390/leaderboards/
Also new in this version: scores are divided by difficulty and character. Therefore this version does not write to your score file. A score in this version is posted to leaderboard if it's a new high, but not saved locally.
Being not fully tested, these and other new features may have bugs. Please comment if you encounter anything.
Fixed an occasional crash triggered by the midboss and boss firing their laser beams in the castle stage.
RFGeneration have selected Demonizer for their monthly Shmup Club! Visit their forum thread to discuss and participate: March 2021 Shmup Club - Demonizer Watch GuruGameBoy/MetalFRO play on stream through the month: https://www.twitch.tv/gurugameboy A few words from RFGeneration on their selection: [quote=RFGeneration.com] When shooting games started out in the late 1970's, everything was done by small teams, engineering solutions, designing arcade hardware, and coming up with fun game concepts that were easy to pick up and play, but hard to master. As the 1980's shifted from arcades to home consoles and the market diverged, game design teams grew in size, and games became more complex. With the advent of more powerful arcade hardware and consoles in the 1990's, shooting games became even more complicated, with high production values, and involved scoring systems. Fast forward 25 or 30 years, and shooting games have shifted again, back to smaller design teams, and small indie studios, but often retain higher production values due to more readily available tools for small developers to see their visions come to life. That brings us to game developer Iori Branford, and the recently released, indie shoot-em-up, Demonizer, which takes cues from many 90's shooters, but has a decidedly old-school look and feel. Join the RF Generation Shmup Club in March 2021, as we take on humanity in Demonizer! [/quote]
Demonizer bonus content collection is up on my own site.
https://ioribranford.com/#demonizer-bonus
This includes not only the comic book and key illustrations, but a variety of fun art commissioned over the course of development.
The first content update is here! We have new playable character Snow and a new Boss Rush game mode. If you are updating from a previous version, the unlock requirements for the new content are waived, and you'll be able to play them immediately. Thanks for your support!
Demonizer joins the Lunar New Year sale (on time this time!)
$9.95 until 2/15.
Also, next update coming in a couple days.
Interview with Fragments of Silicon podcast is starting soon. Join us to hear more about Demonizer and my game dev journey, or catch the VOD afterward, here: https://www.twitch.tv/fragmentsofsilicon
Welcome to all new demonizers discovering the game through Electric Undergrounds Top 10 Shmups of 2020. These balance and QoL updates were planned for 1.1, but with the recent influx of players its best to release them now.
With most requested features done and major issues fixed, development is going on holiday break. (barring any critical fixes) Updates will resume in mid or late January, switching to a monthly cycle to allow time for bigger changes (and exploring new game projects). These are the major features planned for the near future.
Demonizer is part of the Steam Winter Sale! Save monstergirls and turn hateful humans into lovable demons for $9.95. Sale ends Tue 1/5/21.
The last update of the year mainly fixes some enemy encounters that were weak or unbalanced.
Demonizer has managed to jump on the last 2 days of the Steam Autumn Sale! US$9.95 until the Autumn Sale ends 12/1 11AM PST.
Highlights of this update are the requested single-stage mode and persistent in-game achievements to add some replay value. The normal game mode is now called Campaign mode.
Having mostly recovered from the rush to 1.0, heres 1.0.2. This update addresses the most reported issues with the game and fixes a couple others.
Bugs fixed:
After finishing the castle stage, players options were mistakenly shown in the cutscene which was confusing. And the end-of-demo screen was shown instead of what should come after. These have been fixed.
I finished and released the game today. Big thanks to all artists, audio designers, tool developers, and developer communities whose work and support got me here. Enjoy!
I realized that basic enemies were tanking a little too much damage, which could make them quite hard and not very rewarding for players to defeat. I lowered their health to more reasonable values.
2 Lv0 bullets / 1 Lv1+ bullet (was 3/2)
5 Lv0 bullets / 4 Lv1+ bullets (was 8/6)
The demo was patched to address some gameplay feedback and issues.
Welcome to the Demonizer demo!
Demonizer was born from a love of pixel-age shmups and female fantasy characters, and aims to capture the twitchy fast close-quarters bullet battles in the arcades at that time. I also thought "What if all those fantasy monsters just got a bad rep for defending themselves from adventurers?" and decided to show the other side of a typical monster hunt.
In Level 1 take on the kingdom army invading your homeland. You'll meet the common enemy troops and have a chance to build up your demon party and your power level.
As your power grows you inspire your turned companions to go on the offensive, harvesting more hearts and then engaging the enemy themselves. But they can get hurt doing so, so when things look too hairy, keep them safely in formation with the focus fire button.
In Level 2 take the fight back to the kingdom starting with the peasant village and their lord. If you can get here with full power this is the place to let it rip!
Afterwards try Hard or Demonic difficulty if you feel brave. There's also a small silly drunk minigame I made for a game jam.
If you enjoyed this demo, look forward to five more levels in the complete game. The target date is Friday, October 30. Hope to see you then.
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