PATCH #1
Right in the beginning of the game 4YR used to get stuck and there was no way to get around this. This has now been fixed, including in existing gamesaves - so no need to start over!
Every character has a floor angle they can travel on, and 4YRs was set to 0. When 4YR experienced anything more than 0 he got anxious and told Unreal Engine that he was, in fact, currently falling. And Unreal Engine was very understanding and worried about him and chose to wait and wait and wait.. And wait.. UE4: are you- 4YR: nope still falling Unreal:... 4YR: . We added a little more angle and now he understands what the floor is again.
We also noticed that you could offer 4YR something from your inventory while he was (spoiler) [spoiler]hanging in the air [/spoiler] and it would set him FLYING. Distracting 4YR like this is very rude since hes clearly busy, so now this option has been removed!! Shoutout to Luke from the Scripting Team who tracked this down and found an elegant solution
In an extremely tense and story-plot heavy scene the camera suddenly changed over to show absolute nonsense, including a door, and a literal pile of rubbish. Horrifying.
The entire array of Dialogue participants was empty, so when the camera tried to "look at" for example Foster it couldn't find him!! Camera went to 0,0,0... TRASH!
This was an extremely hard bug to reproduce, even when 6 different people spent several hours on it. Lead Scripter Nina only found the bug because so many people came to Discord and shared their gamesaves with us; "It's such a rare bug, but thanks to the save game provided, I was able to discover what it was, and it's just so satisfying SMASHING bugs and I get all excited about the fact that it's going to make a real difference to people out there. I can't wait for them to be able to continue their playthrough all the way to the end!!!"
This should fix a lot of the issues some of you have reported about crashing just before level transitions. Hopefully this is a huge boost to some of you who are trying to play this game without access to one of those impressive streamer battlestations :P
Well keep it short and sweet cause we know you value efficiency
Gone are the times when NVIDIA cards where overwritten by Intel
Its nice to have options
And that should resolve the crashes some of you have experienced Joost (who is so integral to Revolution, he doesnt have a coherent title) and his old friend from his ScummVM days, TMM have teamed up and brought you these fixes thanks to the thorough feedback weve received from all of you!
Users can now boot the game, but its not intended to be played with VR in mind
When graphics were set to Low Detail there was an interactive object missing, but we put it back
Further optimisation and stability improvements
A very rare conflict will result in getting stuck on a puzzle without solutions to get unstuck. We can not stress how rare this bug really is, but due to the difficulty of the actual puzzle, there are a lot of false reports on it and were trying to close in on what is actually happening here, and how it might be conflicting with other potential reports. And for that we would love for you to help us with! Are you stuck in Grahams Apartment? Hop over to discord.gg/revolutionsoftware and lets talk about what you are experiencing.
They're coming, and are currently being tested to make sure they're all firing correctly
discord.gg/revolutionsoftware Many of you are very aware how much time and effort we have put into working on improving this game with your help. Were incredibly active over there and it helps us a lot to be this close to you. Were so grateful to have such a strong, vocal, and passionate community around our games, and we know we can not ever say it enough, but we deeply appreciate every single person who has reached out and been in touch with us. COVID has thrown a real spanner into our personal and professional lives, as it probably has for all of you too. A lot of us are used to being a lot more collaborative in our task flow, and its just hard when our equipment, testing gear, and team are not all together in one space. There is lots to do still, but doing it together makes this all a lot quicker.
[ 2020-07-22 17:38:01 CET ] [ Original post ]
WHAT WE FIXED:
4YR - U BEING SO DIFFICULT
Right in the beginning of the game 4YR used to get stuck and there was no way to get around this. This has now been fixed, including in existing gamesaves - so no need to start over!
Why did this happen:
Every character has a floor angle they can travel on, and 4YRs was set to 0. When 4YR experienced anything more than 0 he got anxious and told Unreal Engine that he was, in fact, currently falling. And Unreal Engine was very understanding and worried about him and chose to wait and wait and wait.. And wait.. UE4: are you- 4YR: nope still falling Unreal:... 4YR: . We added a little more angle and now he understands what the floor is again.
Also:
We also noticed that you could offer 4YR something from your inventory while he was (spoiler) [spoiler]hanging in the air [/spoiler] and it would set him FLYING. Distracting 4YR like this is very rude since hes clearly busy, so now this option has been removed!! Shoutout to Luke from the Scripting Team who tracked this down and found an elegant solution
CAMERA BUG: CUT STRAIGHT TO TRASH
In an extremely tense and story-plot heavy scene the camera suddenly changed over to show absolute nonsense, including a door, and a literal pile of rubbish. Horrifying.
Why did this happen:
The entire array of Dialogue participants was empty, so when the camera tried to "look at" for example Foster it couldn't find him!! Camera went to 0,0,0... TRASH!
Why was this so hard to fix:
This was an extremely hard bug to reproduce, even when 6 different people spent several hours on it. Lead Scripter Nina only found the bug because so many people came to Discord and shared their gamesaves with us; "It's such a rare bug, but thanks to the save game provided, I was able to discover what it was, and it's just so satisfying SMASHING bugs and I get all excited about the fact that it's going to make a real difference to people out there. I can't wait for them to be able to continue their playthrough all the way to the end!!!"
TRANSITION SCENES
This should fix a lot of the issues some of you have reported about crashing just before level transitions. Hopefully this is a huge boost to some of you who are trying to play this game without access to one of those impressive streamer battlestations :P
LINUX GANG
Well keep it short and sweet cause we know you value efficiency
USES CORRECT GPU NOW
Gone are the times when NVIDIA cards where overwritten by Intel
OPTIONAL OPENGL 4.3 RENDERING
Its nice to have options
YOU ALSO GET IMPROVED TRANSITIONS AND CUTSCENES
And that should resolve the crashes some of you have experienced Joost (who is so integral to Revolution, he doesnt have a coherent title) and his old friend from his ScummVM days, TMM have teamed up and brought you these fixes thanks to the thorough feedback weve received from all of you!
.... AND MORE
OCULUS VR HEADSET
Users can now boot the game, but its not intended to be played with VR in mind
FIREWALL OBJECT INVISIBLE
When graphics were set to Low Detail there was an interactive object missing, but we put it back
A PATCH CLASSIC
Further optimisation and stability improvements
WHATS NEXT:
Grahams Apartment:
A very rare conflict will result in getting stuck on a puzzle without solutions to get unstuck. We can not stress how rare this bug really is, but due to the difficulty of the actual puzzle, there are a lot of false reports on it and were trying to close in on what is actually happening here, and how it might be conflicting with other potential reports. And for that we would love for you to help us with! Are you stuck in Grahams Apartment? Hop over to discord.gg/revolutionsoftware and lets talk about what you are experiencing.
Achievements:
They're coming, and are currently being tested to make sure they're all firing correctly
A GENERAL INVITE TO DISCORD:
discord.gg/revolutionsoftware Many of you are very aware how much time and effort we have put into working on improving this game with your help. Were incredibly active over there and it helps us a lot to be this close to you. Were so grateful to have such a strong, vocal, and passionate community around our games, and we know we can not ever say it enough, but we deeply appreciate every single person who has reached out and been in touch with us. COVID has thrown a real spanner into our personal and professional lives, as it probably has for all of you too. A lot of us are used to being a lot more collaborative in our task flow, and its just hard when our equipment, testing gear, and team are not all together in one space. There is lots to do still, but doing it together makes this all a lot quicker.
All the best from us at Revolution
Beyond a Steel Sky
Revolution Software Ltd
Revolution Software Ltd
2020-07-16
Indie Adventure Singleplayer
GameBillet
28.69 /
€
Game News Posts 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1083 reviews)
https://revolution.co.uk/
https://store.steampowered.com/app/1146310 
Beyond a Steel Sky Linux [15.43 G]
From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.
Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly...
‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.
The World
An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
The Story
Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.
The puzzles
Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.
The Look
A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.
You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.
Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly...
‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.
Features:
The World
An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
The Story
Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.
The puzzles
Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.
The Look
A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.
MINIMAL SETUP
- OS: 16.04.3 LTS + SteamOS (latest)
- Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
- Storage: 20 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
- OS: 16.04.3 LTS + SteamOS (latest)
- Processor: Intel Core i7-3770/AMD FX-8350Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 480
- Storage: 20 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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