Name | Beyond a Steel Sky | ||
Developer | Revolution Software Ltd | ||
Publisher | Revolution Software Ltd | ||
Tags | |||
Release | 2020-07-16 | ||
GameBillet | 28.69 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | Beyond a Steel Sky Linux [15.43 G] |
"In FEBRUARY?!" - I hear you cry - "But that's January's basement!"
[h3] STEAM DECK[/h3] Currently working on getting verified on Steam Deck! Not only does Beyond A Steel Sky fully support Steam Deck, this update makes sure everything is optimized to run as beautifully on it as possible! Notice us Senpai ( ) [h3] POLISH SUBTITLES[/h3] To jest dobre, super dobre! Don't worry, we left it to the professionals... Beyond A Steel Sky now has Polish text localisation, dobrej zabawy! Enjoy your new Features, and remember kids [h2] GAMEPLAY[/h2] INTRO COMIC
FOSTER
PUZZLE RELATED
[h2] NPC SHENANIGANS[/h2] JOEY
LITERALLY ANYYONE ELSE
[h2] SHADERS & RENDERERS[/h2]
[h2] TINY TWEAKS HERE AND THERE[/h2]
[h2] HUGE THANKS[/h2] It's truly heart-warming to feel so close to you, and we want you to know that while Beyond A Steel Sky has been out for over a year, we still care deeply about your gameplay experiences. So please don't feel shy, and reach out any time! Lots of love from the whole team at Revolution Software Join us on Discord | Twitter | Facebook | Instagram |
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FIRST THINGS FIRST
Everything is just a bit more responsive, and quicker. You might not notice if you're running on the latest and greatest hardware, but for those of us who aren't that #blessed; you'll really feel the difference! [h2]MUSICAL STATUES[/h2] Some of you with lower spec machines would load into Aspiration Gala only to be met by an entire level of frozen NPCs who wouldn't move, and better yet, block you in. Like some sick game of musical statues but at the end you can't leave. NPCs travel on something called NavMesh, which is kind of like an invisible track for them. These need to be renewed every time anything gets moved or changed in a level, and last time we updated this level someone forgot to reactivate it. Well no more! [h2]APARTMENT BATHROOM UPGRADE[/h2] Better toilet experience: The camera clipping issue should now be fixed! [h2]ALONSO[/h2] Reports of Alonso rolling his eyes into his head in snarky / possessed ways. This took away from his sternness and was addressed with us re-exporting his animations. He's now spooky again. [h2]FEAR AND LOADING IN UNION CITY[/h2] Snappier loading!!! It's barely noticeable but we're really happy with it and wanted to share! [h2]NEW (SLIGHTLY DIFFERENT) ICON[/h2] Please only say good things, thank. [h2]CLOUDSAVES[/h2] Enabled. Nice. [h2]LINUX GANG[/h2] Do we have an update for you. Don't be mad!!! But due to the new Unreal Engine version not supporting OpenGL anymore, this is a Vulkan only club now, including brand new support for Vulkan ES3.1 which runs way quicker on low spec machines and brings your Linux experience on par with Windows & Mac gamers! [h2]UI STUFF[/h2] Never underestimate the power of good UI! Which is why we continuously make refinements and additions to the way you experience our games
[h2]AND AS ALWAYS[/h2] Join our Discord: discord.gg/revolutionsoftware We are on there all the time, and we'd love to see more of you there! We love you all very much, and hope that this reflects in how much effort we continue to put into our games. Lots of love, your team at Revolution |
HAPPY NEW YEAR - WE HAVE GREAT NEWS
It's been a wild first month of the year.. [h2]40% OFF BEYOND A STEEL SKY[/h2] We're a month into 2021 and it's already been way harder than it needed to be. You deserve a break. If Beyond A Steel Sky has been on your Wishlist for a while because you just couldn't justify spending money right now, we totally get it. Beyond A Steel Sky is now -40% https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/ This is the most we've ever discounted our game. If you're familiar with our games, you know we pride ourselves on fair pricing, to make gaming both accessible, yet sustainable for us as a small independent company, but we hope that this temporary discount goes a long way for some of you. [h2]DEVELOPER COMMENTARY[/h2] Beyond A Steel Sky is almost half a year old and that calls for celebration! Throughout this time, we have hugely valued our relationship with our community, our players, and your enthusiasm to hear of our development plans. So a full blown in-depth behind the scenes developer commentary update from the entire team seemed like the perfect fit! We offer you an insight into our thoughts, our intentions, and our little hidden jokes and references: Why the beanie? What's the benefit of in-house motion capture? How do we get Dave Gibbons to talk more about bacon butties? All those questions, and more, are addressed by Charles Cecil, Dave Gibbons, the scripting team, the animation team, our artists, and many more of the talented people we had the honour to work with! [h3]WHO'S ON THE COMMENTARY TRACKS?[/h3]
[h3]"OMG HOW DO I TURN THIS ON RIGHT NOW"[/h3] If you've played Beyond A Steel Sky before, and click on "New Game" it will give you a pop-up to turn on Developer Commentary. In an existing game you can always turn it on and off in the in-game options! If you're a new player, you can also find the Developer Commentary in the options, but we want to warn you; There are a lot of spoilers meant to lift the curtain on the thoughts, challenges, and meaning that went into making this game and its puzzles. So choose wisely.. [h2]SOME CHANGES WE'VE MADE[/h2] NEW CREDITS BOPS The end credits music now plays a remix of the original Beneath a Steel Sky intro music by Dave Lowe, the legendary 8-bit composer. Very cool. SHOWING YOU THE ROPES We're learning! So we're super pleased with presenting you our new onboarding features.
This should make it easier for complete newcomers to orientate. Games are for everyone!!! BIG UPDATE This update is pretty sizable, but for very good reasons! We want to do better, and take up less space on your hard drives. So this update will be re-compressing your files! Exciting!! We were hoping to get away with it since this is the commentary update, but we can't lie to you. We love you too much! [h2]SPEAKING OF DAVE LOWE.. [/h2] Many of you may be familiar with Dave Lowe, aka Uncle Art, from his fantastic body of work. He is the composer behind Beneath A Steel Sky's soundtrack, and in fact, most computer game music in the 80s and 90s, across over 70 game titles. Well he's making music again, and it's incredible.. Dave Lowe and his daughters Lucy and Holly have re-interpreted, and re-recorded Dave's incredible body of work in this album titled "A Temporal Shift" GET THE ALBUM HERE And even better, you can follow Dave Lowe's inspiring journey. If you ever wanted to peek behind the scenes of the intersection between the music industry and the games industry, this documentary is for you. It's on Prime Video and it's free for those with Amazon Prime, at least here in the UK. We even have a little teaser, and an incredibly emotional Charles.. [previewyoutube=aqiTyq2NfHM;leftthumb][/previewyoutube] WATCH THE FULL DOCUMENTARY "UNCLE ART" ON PRIME VIDEO [h2]AND AS ALWAYS:[/h2] Join our Discord: discord.gg/revolutionsoftware We are on there all the time, and on Fridays we even play games together with our Community. We'd love to see more of you there! We love you all very much, and hope that this reflects in how much effort we've put into this game. All the best from the whole team at Revolution |
HAPPY HALLOWEEN |
HAPPY ASPRIATION DAY
The Aspiration Day Bundle Releases with brand new goodies:
And of course as always
EXCITED? US TOO! LET'S DIVE IN! [h2]ACHIEVEMENTS[/h2] Rudeness? Spying?? Stealing?! - Yup, there is an achievement for all those and more! We heard your cries! 32 Achievements are now activated and encourage you all to play the game in ways you might not have considered before.. Already played the game? In order for Achievements to show up as earned, you have to play the game and actively unlock them. [h2]FULL FRENCH & GERMAN SPEECH NOW AVAILABLE[/h2] Ah.. Union City in the fall.. Better. You can now treat yourself to an artisanal caf crme as you enjoy a freshly baked baguette in the Bistro, or slap on some lederhosen and Schuhplattler down to the October festivities where we serve up some Brezel & Lager! German Trailer: [previewyoutube=dqQVhBECBk0;full][/previewyoutube] French Trailer: [previewyoutube=gO9d9_Sk_BA;full][/previewyoutube] No that's all nonsense, but you get to now play the game with native French and native German voiceovers! We went above and beyond casting voices that we felt really fit Foster, Joey, and the rest of our wonderful characters, and we can't wait for you to experience them [quote=author] Revolution is humbled by the passion of its German-speaking community. Whilst other companies were using text translators to localise into German, Revolution has always sought out talented German translators, and insisted on high quality voice recording. This time around, the COVID pandemic delayed German voice recording - which meant that Beyond a Steel Sky was released with German subtitles but no German speech. We are delighted to now be able to remedy this with the release of an update which now includes full German speech. [/quote] - Charles Cecil Want to hear more? Join us for today's stream at 6PM (British Time) over on YouTube Live where Charles sits down with his old friend Jochen. Lots of Broken Sword talk, it'll be sweet :) Bonne chance, habt Spa! [h2]20% OFF: RETURN OF THE LAUNCH SALE[/h2] We understand that many of you have been waiting to get this game for multiple reasons: - For the German & French VO - For Achievements - For the game to be more stable Well, those are all good reasons, and you shouldn't feel like you missed out on our launch sale, so just for you, we're bringing it back for a full week! Thank you all for being so passionate. [h2]INTRODUCING: THE ASPIRATION BUNDLE![/h2] As a big surprise drop we present to you Beyond A Steel Sky's Aspiration Bundle: What's in the bundle?
https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/ [h2]BUG FIXES & IMPROVEMENTS[/h2] Here we go, what you're all here for. Some classic Beyond A Steel Sky Patch Notes: [h3]GAMEPLAY[/h3] NOBODY'S PERFECT Songbird round 3: Fight! - This stubbourn NPC has truly bamboozled our poor QA team. Appearing fixed each time we ship, just to then misbehave. We can now with confidence say that "Yeah, Songbird definitely improved since the last update but-" DESERTED NO MORE When sliding against a specific wall, you could, against all reason whatsoever, wiggle your way between collision geometry just long enough to push through into the vast expanding desert and glitch through dunes to your hearts content. But no more! We think it best if you didn't wiggle into the desert to die. SAUSAGES IN ODD PLACES Please proceed with care, as you can never look at sausages the same way. There is no going back from here: There is a sausage at the centre of the universe No, really. There is only one sausage per level and it teleports around on demand. If not needed it is set to return to 0/0/0 and go invisible... Something that did not happen if you saw it lying around randomly in moats. "If Foster doesn't have his sausage out it should be hidden from the level, but yes there is always a sausage. You just can't see it sometimes." - Matt, Sausage Scripter, numb to jokes The sausage has now been realigned with reality. GRETA SEE YA If a character is in dialogue they are coded to look at the character they are in dialogue with. They will move their eyes a little, sometimes adjust their head when they're sitting. Nothing crazy, just enough to keep immersion. So.. turns out kneeling is a little too crazy. Made Greta go all Rosemary's Baby trying to kneel AND look at Foster. It was all sorts of horrible - Matt Y I K E S - Wendy RECYCLING CRUSHER You could re-activate the Security Droid whist he was in the crusher. He didn't mind and stayed quite chipper but it almost made it worse. - Luke JOEY BEING DIFFICULT What else is new? You can ask a robot to clean, but will he do it? The answer is yes, he should, and thanks to a very elegant fix he now also will. EMBER & THE DEET When Ember is trying to help you on her test bench odds are that you want to see what she's doing and block her from accessing where she needs to go, so Ember gets confused and stops. This was very bad news because her accessing the work bench is needed to progress organically. We fixed it by slapping a cutscene on it. You would have never noticed. Smooth ;) FOSTER GLITCHING INTO MUSEUM FLOOR We talked about Unreal Engine's NavMesh before. All across the world, invisibly, is a NavMesh, and on it we mark locators that tell an object (like Foster) to walk there. These locators are also used for cutscenes. Most times the command checks for a floor, and then aligns the object to be placed on said floor. Not this time. For some reason Foster got stuck abs first in the Museum floor. "It was definitely not an issue with someone getting the coordinate numbers wrong again." - Andy, programmer, innocent angel whomst we love Foster has lost all automation privileges for this level and is now made to walk to the location manually. That'll teach him. JOEY INTENSIFIES Some of you mentioned they saw Joey vibrating. We found the issue! There were 2 commands Joey was trying to observe: 1) Move [somewhere] 2) Turn around and look at Foster Joey, despite wanting to, went to the marked location, but kept vibrating in disgust as he was made to consistently look back at Foster. We've told him to never look back in anger. PIAZZA NPCS ON LOWER LEVELS Where no player must ever go, the NPCs are roaming free of the bounds and rules of mortal society. In fact too free.. In fact oh no... It won't have affected you at all, but it was a massive renovation of realigning the NavMesh, cleaning up and redesigning collisions, and overall revamp of the environment. No wonder the NPCs were confused. We hope they will love their new Piazza levels! EPIC SCRIPTING VS ANIMATION SHOWDOWN Charming as can be, Reginald often moves his tablet from hand to hand to scratch his head and wave his arms enthusiastically. This action would often lead to his tablet glitching out and acting possessed. To not have to add movement to the tablet itself, it is common practice to "socket" items into character hands, meaning the item adjusts to wherever the hand goes. Easy! Except when both the Scripting team and the Animation team had commands for Reginald's tablet. Then it would, understandably, become possessed. We had to remove one and you might wonder who won: "No one won, I think we just picked the one that worked better" - Sooch, Technical Artist & Animation Lead "Animation won big time! I'm not a sore loser but I did lose" - Matt, Scripter GAME CRASHED AT SPECIFIC ENDING Surprisingly had nothing to do with the ending itself. Blueprints works through visually displaying text boxes that are tied together by a string. If you move them around, they will still stay attached. Now, imagine you tried to switch 2 boxes around. You'd need to visually change their position, and then properly retie them so they wouldn't just be dragged out of place, strings still attached! You should definitely not do that and then create a NEW string link to the box you just changed places with. That would create an infinite loop. :) And we all know what computers think of infinite loops (: [h3]INTERFACE[/h3] KEYBOARD MAPPING HAS ARRIVED Sick of the WASD tyranny??? Due to popular demand you can now just change it. Nothing too fancy, but a little can mean a lot to some of you. Take it for a spin, see what you think! MORE RESOLUTIONS!! COMPUTER! ENHANCE!! This one goes out to all you wide screen users! The game's default range is set to 85 degrees, and now lets you adjust the ranges anywhere between 80 - 110 degrees! We hope this will work for up to 21:9 displays. Please note that this affect the game & player controlled camera only. Our cutscenes will be played with black bars to suit the range they were recorded in originally. But it has a very western feel to it, so there is that! UNDER CONTROLL All elements should now be smoothly interactable with controllers alone. No more backup mouse. Get outa here mouse!! We also tidied up a lot of issues UI related surrounding the controller, but all you need to really know is that it should work smoothly now! MINOS TERMINAL The Bonsai App now responds appropriately There was a weird conflict involving Bluetooth controllers and navigating the MINOS interfaces around Graham's Apartment, but they have all been addressed and fixed. SHADERS Smoother than ever! Heck yes! CELEBRATING THE GERMAN & FRENCH COMMUNITIES We can not overstate how important these markets and communities are to adventure games. We should know. We have 30 years of experience in appreciating them. Please join us for a wonderful stream today as we focus on the German communities, and touch on all things Revolution, including a bunch of Broken Sword stories! Charles is a wonderful story teller, and we'd love to have you chat to us on stream. 6PM UK time (BST) over on our YouTube Channel via the Live feature! You can turn notifications on, or follow us on Social Media where we will throw out reminders: AND AS ALWAYS: JOIN OUR DISCORD: discord.gg/revolutionsoftware No.. really! Were there all the time! We help with puzzles, troubleshoot obscure system errors with you, and generally like to feel closer with people who play our games. Were so grateful to have such a strong, vocal, and passionate community around our games, and we know we can not ever say it enough, but we deeply appreciate every single person who has reached out and been in touch with us. HAPPY WEEKEND FROM US AT REVOLUTION |
WHAT WE FIXED: |
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This game is a huge part of our history, and indeed Adventure Game history. |
WHAT WE FIXED: |
Beyond A Steel Sky is launching today with a 20% release day discount, and to make things even more special, weve teamed up with Steam to secure an extra 10% discount on top for Broken Sword fans! |
Firstly, Happy New Year one and all! |
Hello Everyone! |
Hello everyone! |
Hello everyone |