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PATCH #5: Free Developer Commentary and 40% off, as a treat

HAPPY NEW YEAR - WE HAVE GREAT NEWS


  • 40% OFF Beyond A Steel Sky, as a treat
  • Developer Commentary Update
  • Dave Lowe has new music and a documentary
It's been a wild first month of the year..

40% OFF BEYOND A STEEL SKY


We're a month into 2021 and it's already been way harder than it needed to be. You deserve a break. If Beyond A Steel Sky has been on your Wishlist for a while because you just couldn't justify spending money right now, we totally get it. Beyond A Steel Sky is now -40% https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/ This is the most we've ever discounted our game. If you're familiar with our games, you know we pride ourselves on fair pricing, to make gaming both accessible, yet sustainable for us as a small independent company, but we hope that this temporary discount goes a long way for some of you.

DEVELOPER COMMENTARY


Beyond A Steel Sky is almost half a year old and that calls for celebration! Throughout this time, we have hugely valued our relationship with our community, our players, and your enthusiasm to hear of our development plans. So a full blown in-depth behind the scenes developer commentary update from the entire team seemed like the perfect fit!
We offer you an insight into our thoughts, our intentions, and our little hidden jokes and references: Why the beanie? What's the benefit of in-house motion capture? How do we get Dave Gibbons to talk more about bacon butties? All those questions, and more, are addressed by Charles Cecil, Dave Gibbons, the scripting team, the animation team, our artists, and many more of the talented people we had the honour to work with!

WHO'S ON THE COMMENTARY TRACKS?


  • Charles Cecil: As Creative Director, Charles used his experience of over thirty years to manage the project as a whole, covering every aspect of the games development from big-picture story writing and complex puzzle designs, to the shape and size of the Mini-Knackwurst sausage.
  • Kevin Beimers: Kevin was involved in Beyond a Steel Sky since before the first line of code was written; Alongside a quirky disposition, Kevin brought decades of writing and design experience to the team, giving life to the characters of Union City with outlandish jokes and unique personalities.
  • Ross: After starting his career at Revolution, Ross returned after years of AAA development experience to lead the overall game and level design on Beyond A Steel Sky - this included heavy involvement in the narrative and puzzles throughout the game. You can thank Ross for ensuring no puzzle came close to the trauma of Broken Sword 1s Goat.
  • Nina: As Lead Scripter, Nina was responsible for the implementation of Beyond a Steel Sky - a huge undertaking for the studios first project in the Unreal Engine; When she wasnt writing heaps of killer code, shed be playing her part in the narrative and puzzle design of the game.
  • Luke: Luke was one of the level designers and overall fix-it gurus on Beyond A Steel Sky, leading the charge on the Desert, Reflections, and Land Train Office sections. His greatest battle, however, came in the form of a giant magnetic crane and its sidekick - 4YR.
  • Em: Em was one of the leading animators on the game. Specializing in motion capture and facial animation, Em was able to bring life to the ridiculous character dialogue through expressive gestures - its all in the eyebrows.
  • Dave Gibbons: The man who needs no introduction, Dave Gibbons brings a lifetime of pop culture illustration experience to the Art design - from the characters and costumes of our post-modern citizens, to the shine-polished architecture of Joeys new regime. His proudest addition, however, is the conception of the Mini-K sausage, inspired by a bacon sandwich he once tasted in the 90s.
  • Noirin: The unsung hero of Beyond a Steel Sky, Noirin keeps the studio aloft as COO of Revolution Games. Using decades of experience with major corporations and publishers, Noirin juggles both the internal and external elements of production.
  • Alistair: Working with Pitstop Studios, Alistair composed the soundtrack for Beyond A Steel Sky, combining traditional orchestral elements with more contemporary sounds, and in doing so sought to achieve a tone that brought nostalgia to our traditional audience whilst inspiring new-comers to the sci-fi adventure genre.
  • Matthew: As well as his responsibilities for the design and implementation of Beyond a Steel Sky, Matthew managed the games dialogue, from writing branching dialogue trees and edgy one-liners, to the casting and voice recording of the English release. Between these roles, Matthew just about had enough time to check his hair.

"OMG HOW DO I TURN THIS ON RIGHT NOW"



If you've played Beyond A Steel Sky before, and click on "New Game" it will give you a pop-up to turn on Developer Commentary. In an existing game you can always turn it on and off in the in-game options! If you're a new player, you can also find the Developer Commentary in the options, but we want to warn you; There are a lot of spoilers meant to lift the curtain on the thoughts, challenges, and meaning that went into making this game and its puzzles. So choose wisely..

SOME CHANGES WE'VE MADE


NEW CREDITS BOPS The end credits music now plays a remix of the original Beneath a Steel Sky intro music by Dave Lowe, the legendary 8-bit composer. Very cool. SHOWING YOU THE ROPES We're learning! So we're super pleased with presenting you our new onboarding features.
  • Touch devices will now get a small animated tutorial, fresh from scatch!!
  • Improved how to tell when you can use something from increased range! Fun!
  • Tutorial text improvements in text, but also in MINOS! We went all out.
This should make it easier for complete newcomers to orientate. Games are for everyone!!! BIG UPDATE This update is pretty sizable, but for very good reasons! We want to do better, and take up less space on your hard drives. So this update will be re-compressing your files! Exciting!! We were hoping to get away with it since this is the commentary update, but we can't lie to you. We love you too much!

SPEAKING OF DAVE LOWE..


Many of you may be familiar with Dave Lowe, aka Uncle Art, from his fantastic body of work. He is the composer behind Beneath A Steel Sky's soundtrack, and in fact, most computer game music in the 80s and 90s, across over 70 game titles. Well he's making music again, and it's incredible..
Dave Lowe and his daughters Lucy and Holly have re-interpreted, and re-recorded Dave's incredible body of work in this album titled "A Temporal Shift" GET THE ALBUM HERE And even better, you can follow Dave Lowe's inspiring journey. If you ever wanted to peek behind the scenes of the intersection between the music industry and the games industry, this documentary is for you. It's on Prime Video and it's free for those with Amazon Prime, at least here in the UK. We even have a little teaser, and an incredibly emotional Charles.. [previewyoutube=aqiTyq2NfHM;leftthumb][/previewyoutube] WATCH THE FULL DOCUMENTARY "UNCLE ART" ON PRIME VIDEO

AND AS ALWAYS:


Join our Discord: discord.gg/revolutionsoftware We are on there all the time, and on Fridays we even play games together with our Community. We'd love to see more of you there! We love you all very much, and hope that this reflects in how much effort we've put into this game. All the best from the whole team at Revolution


[ 2021-02-01 19:13:19 CET ] [ Original post ]



Beyond a Steel Sky
Revolution Software Ltd
  • Developer

  • Revolution Software Ltd
  • Publisher

  • 2020-07-16
  • Release

  • Indie Adventure Singleplayer
  • Tags

  • GameBillet

     28.69 /

     

     
    Game News Posts 15  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1083 reviews)


  • Review Score

  • https://revolution.co.uk/
  • Website

  • https://store.steampowered.com/app/1146310 
  • Steam Store



  • Beyond a Steel Sky Linux [15.43 G]

  • Public Linux depots

  • From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.

    You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.

    Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly...

    ‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.

    Features:


    The World
    An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.


    The Story
    Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.


    The puzzles
    Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.


    The Look
    A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.
    MINIMAL SETUP
    • OS: 16.04.3 LTS + SteamOS (latest)
    • Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • Storage: 20 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
    RECOMMENDED SETUP
    • OS: 16.04.3 LTS + SteamOS (latest)
    • Processor: Intel Core i7-3770/AMD FX-8350Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 (6GB) / AMD Radeon RX 480
    • Storage: 20 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system
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