





Something went wrong. While you were exploring uncharted space an unknown wormhole took you off course. What you do know is that your warp engine aren't powerful enough to open it again. Use what you have, look for ressources and try to find a way back to civilization.
- Transform items into energy to survive
- Fight enemies
- Use your energy to craft new weapons and ships
- Go through 12 increasingly difficult solar systems until your reach the ultimate artifact
- Run back up with the artifact to complete the game and record your high-score
- Now do it again and try to beat your best score!
- 13 ships
- 6 weapons
- more than 24 items
- 8 different planet types
- 12 main levels and 3 optional branches
- 3 races each with unique characteristics
Solar Rogue is out of Early Access!
Finally it's time to call this new update v1.0.0. The game has been in Alpha for more than 1 year now and it's grown quite a bit with hundreds of new items, enemies, stories and monsters.
This will hopefully not be the last update for Solar Rogue! There are still many things I want to add but I'm pretty happy with the current state of the Game.
To celebrate version 1.0 I've spent some time adding some more content to explore and discover :
Of course, there is also a whole lot of bug fixes, polish and quality of life improvements
So what are these ideas for future update you may ask? Well here's a few things from my wishlist:
There are still many speciality ships that could be added. Feighter would have minimum armaments but be able to carry more than even a battleship. Cruisers would carry smaller ships similar to the Jerg Queen. Just like Bomber are basically slower Scout, Interceptor would be Faster Scout. With enough ship it might be possible to have different starting scenarios where you would be able to choose which ship you want to start in.
One of the major feature I would like to add eventually is the ability to do something with the ships you leave behind. Your crew would still be in the mothership but you would be able to install Personality Core AIs in other ships to create a giant armada that would work for you. This would drastically change the style of Gameplay and would only come into play late in the game so it is something I will need to spend a lot of time developing.
Captain on Deck!
Finally it's time to call this new update v1.0.0. The game has been in Alpha for more than 1 year now and it's grown quite a bit with hundreds of new items, enemies, stories and monsters.
This will hopefully not be the last update for Solar Rogue! There are still many things I want to add but I'm pretty happy with the current state of the Game.
To celebrate version 1.0 I've spent some time adding some more content to explore and discover :
- Nebulas can now appear in certain level and cripple your scanners, be careful!
- Hotswap and Backup systems can now be equipped for interesting new bonuses
- Each systems now have a different Hue based on the sun's type and color to make each level a little more unique
- Requested by nearly everyone : Interruptable Crafting to avoid YASD!
- Many items drop rates and stats have been tweaked
Of course, there is also a whole lot of bug fixes, polish and quality of life improvements

What's in store for the future?
So what are these ideas for future update you may ask? Well here's a few things from my wishlist:
- More Space stuff (Quasar, Pulsar, Asteroids, etc.)
- More Ships (Dreadnaught, Freighter, Interceptor, Cruiser, Corvette, etc.)
- New Gameplay (Ai Personality Core, Boarding parties, Cloaking, etc.)
There are still many speciality ships that could be added. Feighter would have minimum armaments but be able to carry more than even a battleship. Cruisers would carry smaller ships similar to the Jerg Queen. Just like Bomber are basically slower Scout, Interceptor would be Faster Scout. With enough ship it might be possible to have different starting scenarios where you would be able to choose which ship you want to start in.
One of the major feature I would like to add eventually is the ability to do something with the ships you leave behind. Your crew would still be in the mothership but you would be able to install Personality Core AIs in other ships to create a giant armada that would work for you. This would drastically change the style of Gameplay and would only come into play late in the game so it is something I will need to spend a lot of time developing.
[ 2021-12-15 03:28:18 CET ] [Original Post]
Minimum Setup
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 3.0 Compatible Card
- Storage: 100 MB available space
Recommended Setup
- Processor: Dual core processorMemory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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