Small update with two small things: 1. Someone on Discord reported a crash when moving around without a scanner. Seems like it was related to how I generate random log messages. The crash has been fixed 2. While at it I ported the game to Godot 3.5.3 LTS which should have some nice engine bug fixes and optimizations.
Greetings Captain! Another minor update I've been wanting to add to the game for some time now. Some people thought the random log messages that show up from time to time where quite fun but from the beginning I was planning to make them more relevant with dynamic information showing up from time to time to help new players figure out what's happening. This is the major update this week. You'll now see messages like:
- Captain, We're running out of space!
- Captain, Engineering might have broken some stuff... again.
- Analysis show that Jerg have
(play the game!) - Hold down the mouse click to force move to your desired location
- and many more!
- Fixed an important crash that happened when enemy ships stepped on Energy Anomaly
- Display proper movement speed modifier for human battleship
Greetings Captains! Seeing as things seem to have gone well with the interruptible crafting I've tried hard to add interruptible pickups as well. Hopefuly, that should drastically reduce YASD. [previewyoutube=W5D5XQbAFHE;leftthumb][/previewyoutube] After watching Brian play a few games I also noticed a few issues with Anomalies that have now been fixed and I've tried to balance a few more items and fixed a major issue with the way I handled difficulty scaling which made it so that planets would drop up to 140 items on easier difficulty! See you all in 1.0.4!
Hi Captains, Just a little heads up to let everyone know I've activated the Steam Auto-Cloud feature. If you have any issues with syncing your savegame in Steam let me know!
Fixes a crash I missed when entering side-branches because of a data file that was outdated. Sorry to anyone who experienced the crashes.
Captain on Deck!
Finally it's time to call this new update v1.0.0. The game has been in Alpha for more than 1 year now and it's grown quite a bit with hundreds of new items, enemies, stories and monsters. This will hopefully not be the last update for Solar Rogue! There are still many things I want to add but I'm pretty happy with the current state of the Game. To celebrate version 1.0 I've spent some time adding some more content to explore and discover :
- Nebulas can now appear in certain level and cripple your scanners, be careful!
- Hotswap and Backup systems can now be equipped for interesting new bonuses
- Each systems now have a different Hue based on the sun's type and color to make each level a little more unique
- Requested by nearly everyone : Interruptable Crafting to avoid YASD!
- Many items drop rates and stats have been tweaked
What's in store for the future?
So what are these ideas for future update you may ask? Well here's a few things from my wishlist:
- More Space stuff (Quasar, Pulsar, Asteroids, etc.)
- More Ships (Dreadnaught, Freighter, Interceptor, Cruiser, Corvette, etc.)
- New Gameplay (Ai Personality Core, Boarding parties, Cloaking, etc.)
Since I've mostly been working on fixes for Version 1.0 I figured I might as well release them incrementally so everyone can enjoy them! This is a minor update to fix a bunch of random bugs and small quality of life improvements.
- Fixed a few random crashes. Mostly issues with bad JSON data.
- Small UI tweaks (colors, visuals, dialog sizes and such)
- On PC you can now right-click units to automatically see an item's description instead of having to click on the look button!
- Fixed "Cooled" EMP not cooling
- Fixed Bren's Story (in the Crew section) that wasn't working as intended
If you're stuck and the game keep crashing after the update let me know and I'll make an updater to fix the savegame too. Sorry for the inconvenience!
Finally something that's been on my todo list for a really long time but that required a lot (and I mean a LOT) of changes, it's time for ships to do more than just shoot lasers at each others! Ships (both players and enemies!) will be able to equip tools and weapons that can hack into other ship's computer. You'll be able to choose which system to disable with the new Remote DataHack weapon and if you're in a pinch you'll be able to disable every enemy ship around you for a while with the a powerful EMP blast! Watch out for cooldown on that EMP tough!
New in Update 6
- Electronic Warfare Stats, Weapons, Utility and Effects
- New Grab Dialog will not only allow picking up resources faster but also be more discerning about what you want to bring aboard
- Added a prompt to warn player when starting a new game will delete your previous save
- Added an option to disable the camera auto-follow player
Major Bug Fixes
- Fixed a crash when changing recipe in the converter dialog
- Fixed containers regenerating their content when picked up
Major changes for the Alpha 5! I'm even considering making it the last release before 1.0 depending on how many things I need to iron out after such a massive release! What's new in release 0.5.0 - Jerg branch complete with story and boss fight! - Vorg branch complete with story and boss fight! - New death and victory animations - New sounds - New HUD layout - New items - AI improvements - Bug fixes Be sure to check it out because now getting to the end is not enough! To get a really good high score, you'll need to venture into the Jerg and Vorg branches where powerful bosses await! To do this you'll have to figure out the best strategy to target the bosses weaknesses and build a custom ship capable of handling them!
Thanks to several player who reported the crash. I'm very sad it slipped through the cracks when I was testing Alpha 4. Hopefully there won't be anything else major until Alpha 5. Minor fixes and improvements will come in Alpha 5 along with a complete UI overhaul and some new content as usual!
Release of Alpha 0.4 (v0.4.3)
- New Defeat / Victory Theme Song by Marek J. Smagala
- Big rework of the Visuals. New & Improved Fog of War with stylish new space background and small rework of the UI (more in the work)
- Big Content Update! More than 130 new items added in the game with the idea of creating powerful synergies.
- The usual small Crashes and Bug fixes (nothing major)
- Various performance optimization should make the game even more fluid
- Many Balance changes to accommodate all the new items
New features Mining Laser Speed Boost Utility Railguns! Emergency Warp Trading Ships! Human branch now end with the Human Coalition! Police AI. Attacks when you do something mean! Paletted colors for sun Added various sounds fx Victory Theme Bug Fixes Fixed Minor Visual Glitches Fixed Scanner FX becoming choppy AI hunt you down if they get hurt from far away Major Balance Changes to Jerg, Weapons, Speed and Energy Costs Fixed crash when dying while crafting Fixed crash for some random item spawn Fixed issue where ship would move when inside menus Performance improvements Stay tuned for Version 0.4. Lot's of things planned for the next update
Solar Rogue
Guillaume Bouvier
Ombarus Dev
2020-06-08
Indie Strategy Singleplayer EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
3 user reviews
(3 reviews)
https://solar-rogue.com/
https://store.steampowered.com/app/1301410 
Solar Rogue 0.4.3 linux [90.6 M]
- Transform items into energy to survive
- Fight enemies
- Use your energy to craft new weapons and ships
- Go through 12 increasingly difficult solar systems until your reach the ultimate artifact
- Run back up with the artifact to complete the game and record your high-score
- Now do it again and try to beat your best score!
The game is in Alpha Version and will be updated regularly to add more content and fix any issues. It already features :
- 13 ships
- 6 weapons
- more than 24 items
- 8 different planet types
- 12 main levels and 3 optional branches
- 3 races each with unique characteristics
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL ES 3.0 Compatible Card
- Storage: 100 MB available space
- Processor: Dual core processorMemory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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