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Greetings Killers, it's another weekend patch! The main feature we have added is... fire! You can now set monsters ablaze with the satisfying Pyrokinesis ability. You can be gifted with this elemental fury by using Arcane Shrines, or by finding and using the Melted Glass item. There is a new Perk to go with this too, Seether and Seether+. Fire can now affect Hexes, and spread or go out. While you have Pyrokinesis on, you are immune to fire, so dont be shy in spreading it around. There may be a monster or two out there that can use fire, too, however. But speaking of items, beyond the Melted Glass, there are 5 other new items in the game for you to play around with as well. Weve also started working on making monsters more unique. The Brute Trog now lives up to his name and and has a knock back effect. The Boogeymen have learned how to power attack. Best get out of the way of that attack when you see it coming, but thankfully, they telegraph where it will land. The targeted hexes will glow red as a warning! This is a mechanic a number of other enemies (especially bosses) will be learning soon, too Because of the Power Attack effect on Hexes requiring red, we changed the glow of Carrion Shrines from danger-red to soul-blue to avoid any confusion. We also removed the afterglow from objects you can interact with as well since that was a bit confusing. Now they just stop glowing when you have activated them. There quite a few QoL updates here too, including the ability to turn down the sound mousing over tiles makes. There is now a dark fog to the edges of the visible space to make things moodier. And the last major thing we did was add the ability to turn on an Examine Mode. This is a new way of examining enemies and your surroundings in addition to right click. This one is activated by pressing SPACE, then you can mouse over everything you like and get info, and when youre done, just press SPACE again to turn it off. Happy Entrails!
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