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Name

 Aethernaut 

 

Developer

 Dragon Slumber 

 

Publisher

 Dragon Slumber 

 

Tags

 Indie 

 

Singleplayer 

Release

 Mar 2022 

 

Steam

 € £ $ / % 

 

News

 17 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1360720 

 


LINUX STREAMERS (0)




Iceberg Puzzle Pack - Big Discounts On Puzzle Games!

Aethernauts!

If you can't get enough of the many different mind-bending puzzles Aethernaut has to offer, we've got good news for you! Every game in the Iceberg Puzzle Pack is on sale right now! Up to 70% off on five other games offering some amazing puzzling.


[ 2022-10-03 19:05:19 CET ] [ Original post ]

Aethernaut is now part of the Iceberg catalog!

Hello fellow Aethernauts! We're thrilled to reveal that Dragon Slumber has partnered with games publisher Iceberg Interactive to improve and update Aethernaut.



As of today, the game has been re-released, with additional achievements and supported languages, including German, Japanese, Korean, and simplified Chinese.

As a part of our celebration, we're very happy to offer the game at a 15% discount (beginning today at 7pm CET) through August 22! This is on top of a permanent price drop, aimed to make the game more accessible to all.

https://store.steampowered.com/app/1360720/Aethernaut/

Last but not least, Aethernaut is now Verified on the Steam Deck!!

If you enjoy Puzzle games, you also migh want to check out the Iceberg Puzzle Pack! Along with Aethernaut, this pack includes more great puzzle games such as Strange Horticulture, The Sojourn and more!


[ 2022-08-11 15:03:26 CET ] [ Original post ]

Patch 1.10

Peace in!

After a small hiatus, jumping straight into so much debugging, I don't even have a list available. But what I can say is that new localization has been added for our friends around the world to enjoy Aethernaut! I hope to see you in mass.


  • Added German Localization
  • Added Japanese Localization
  • Added Chinese Localization
  • Added Korean Localization
  • Added 6 new achievements


All the best!


[ 2022-08-11 06:10:47 CET ] [ Original post ]

Patch 1.06

A friend came to me today with an issue with super long loading times. Turns out when FPS is capped at 30, it had all sorts of unforeseen side effects. Also took the opportunity to optimize a few things.


  • Resolved an issue where levels would take a long time to load when FPS was capped at 30
  • Repaired some error messages which could help with performance in the Excavation area
  • Slightly improved performance on new portals



Peace!


[ 2022-04-07 06:14:56 CET ] [ Original post ]

Patch 1.05

Peace in,

Here's another quickie patch, this one finally (hopefully) solves the floating light paths issue as well as a couple of other things. More patches to come as new issues are brought to my attention.


  • In "Isolation Cube" in the Vivarium, the light path for the button should no longer be floating
  • Colliders for both extending bridges have been raised, to prevent jumping over the door
  • Completing the game under 3 hours while using auto-complete will no longer trigger the speedrun achievement
  • Repaired the look of the back button in the "Player choices" menu


Everyone have a great weekend! ^_^


[ 2022-04-02 05:54:41 CET ] [ Original post ]

Patch 1.04

Hey guys,

Apologies for the delays but I've been with family for the past few days. Some really good finds by the community on this one, thank you to everyone posting comments in the Community section, I read them all and I'll try to address as many of them as possible.


  • Rebinding the E key now works properly
  • In Step out into the Sea (Vivarium tutorial), when walking through a regular (cyan/magenta) portal, it no longer glitches on the other side
  • In Shine on Through (Upper Narrows), grabbing the cyan light captor is no longer problematic
  • The green freeze effect on round doors now has a hole when the door is open, to be consistant with other open doors


I thought I had solved the floating light paths in Isolation Cube (Vivarium #1) but the issue remained when I tested on Steam, so another update will come soon enough for that and other elements as well.

Thanks a lot for all of your support!


[ 2022-03-31 06:20:56 CET ] [ Original post ]

Patch 1.03

Hey guys,

Here's a third patch (a small shadow update happened on Sunday), thanks again to everyone posting these issues, I'm covering as many as I can:


  • In That Infernal Tower, Rotated some light paths connected to a button
  • Raising gates now have a wider grab blockers to prevent grabbing through
  • Transition between Upper Narrows and Vivarium now works properly, previously it would sometimes not load the Vivarium correctly
  • The glass windows at the start of the Vivarium now show underwater foliage
  • An additional option was added to video, to remove portal rendering, which will improve performance.


More updates to come, thanks a lot!


[ 2022-03-22 05:56:41 CET ] [ Original post ]

Patch 1.01 is live



Hey guys,

First, a huge thanks to everyone's who's bought the game, you guys are amazing. I've been keeping track of the issues you guys found and will be patching them gradually as time goes on. For now, here's the first patch notes:


  • "Shine on through", removed a carpet which showed in the narrows
  • "Observation center", removed a shelf improperly set on the ground
  • Distance on the emancipation field LOD
  • In "Getting over the hump", added a collider to prevent the player from mantling above the ceiling
  • Updated round doors to help prevent carrying objects to the other side
  • Updated the sound because higher volume was causing audio deterioration
  • Saves from the demo no longer appear in the full game (including "Continue game")
  • Names of saved rooms now properly display on Save and Load, before it would display the prototype names
  • Loading a game while holding a carry teleporter will no longer have an extended laser beam with sparks


I hope you guys are enjoying the game, remember that there's 6 endings to find. Who'll be the first to get all 6? (that's not me...)


[ 2022-03-17 05:24:55 CET ] [ Original post ]

Aethernaut AMA - Open world first person puzzle by a single developer

Hey everyone, and welcome to my upcoming fifth game. Developed entirely by one man, I'm proud to showcase AETHERNAUT, an open world first person puzzle game, and encourage you to drop in and all all the questions you'd like.

Explore an abandoned laboratory and complete the experiments found within to save a world on the brink of peril... if so you choose. By changing the properties of light, you will trigger sensors, cast shadows, freeze objects in time, even create portals, travel through time and cross dimensions.

But as you move forward, you will need to answer difficult philosophical questions which will guide the story along. Your answers will also be compared to those of other players online.


[ 2022-02-21 07:40:49 CET ] [ Original post ]

Aethernaut trailer World Premiere

To celebrate the upcoming launch of AETHERNAUT, I am proud to unveil the new trailer for Aethernaut, the award winning first person puzzle game from the mind of solo developer Kevin Giguere. Join the stream on February 22nd at 19:00 EST and ask questions directly as we explore some new aspects of the game live on Steam.

AETHERNAUT is a solo development first person puzzle sensation, where you will explore an abandoned laboratory and complete the experiments found within to save a world on the brink of peril... if so you choose. By changing the properties of light, you will trigger sensors, cast shadows, freeze objects in time, even create portals, travel through time and cross dimensions.

Will you help the enigmatic Dr. Cornell, or will you find a different path? It's all up to you, Aethernaut.


[ 2022-02-20 17:10:19 CET ] [ Original post ]

Exclusive demo during Games from Quebec

Peace in everyone!

The Games from Quebec sale is going on right now, and Aethernaut has an updated demo for everyone to check out during the occasion! Please check it out and let me know what you think!

And don't miss the sales on all of my other games. Every dollar I receive goes towards making Aethernaut the most amazing first person puzzle game out there!

Arelite Core
Astral Traveler
Tech Support: Error Unknown


[ 2021-01-29 03:14:53 CET ] [ Original post ]

Live Development stream, discover how Aethernaut is made!

Peace in everyone!

I hope you're all enjoying Tokyo Game Show and have checked out the Aethernaut demo (and if not you really should, I hear it's pretty good...)

Every day from Thursday to Sunday, from 13h to 17h JST (convert to your own timezone), I'll be streaming the development of Aethernaut. You'll get to see me in my environment, I'll be working on some visual stuff and maybe a few bug fixes which have come to light.

Come join in at https://www.twitch.tv/dragonslumber
You can even come talk to me directly on Discord at https://discord.gg/dragonslumber

I'll see you guys soon.

Peace out!


[ 2020-09-20 22:30:22 CET ] [ Original post ]

Aethernaut demo available exclusively during TGS (Sept 23 to 27th)

Peace in everyone!

The AETHERNAUT demo is back! For the duration of Tokyo Game Show, everyone will be able to play the newest version of this first person puzzle game. This new version of the game introduces many changes which were requested by players during Gamescom, and I want your feedback on this version as well! Aethernaut is still in early development, so your opinions and comments will have a huge impact on the game's development.

I'll be doing various events during TGS as well, including some live gameplay here on Steam and some twitch streaming.

Be sure to join the Discord to chat directly with me. I look forward to hearing your stories: http://discord.gg/dragonslumber

Peace out,

Kevin (solo dev for Aethernaut)


[ 2020-09-20 11:23:38 CET ] [ Original post ]

Gamescom is over, this is your last chance to try out the demo!

Peace in everyone.

I hope you had a terrific time with at Gamescom and played a lot of awesome games. I really enjoyed hearing all of your comments concerning Aethernaut and seeing you guys play, and I want to see even more! That's why I'm keeping the demo out for a few more days so you can really sink your teeth into it, but don't delay, it will disappear without notice!

And don't forget to wishlist!

Peace out!


[ 2020-08-31 02:11:02 CET ] [ Original post ]

Live Development stream, discover how Aethernaut is made!

Peace in everyone!

I hope you're all enjoying Gamescom and have checked out the Aethernaut demo (and if not you really should, I hear it's pretty good...)

On Saturday from 13h to 17h EST (convert to your own timezone), I'll be streaming the development of Aethernaut. You'll get to see me in my environment, I'll be working on some visual stuff and maybe a few bug fixes which have come to light.

Come join in at https://www.twitch.tv/dragonslumber
You can even come talk to me directly on Discord at https://discord.gg/dragonslumber

I'll see you guys soon.

Peace out!


[ 2020-08-29 05:26:59 CET ] [ Original post ]

I'm the Aethernaut solo developer, AMA!

Hey! Kevin here, the dev behind the game.

What goes on inside the studio of a solo developer? Aethernaut is my fourth project, why is it so different from ther others? And what is an Aethernaut anyways?

You can go in and ask your questions directly on Reddit during my AMA, and I really mean anything. The fun starts at 13h EST, just head on over to: this link to ask your questions.

I look forward to your questions!

Take me to the AMA!


[ 2020-08-27 23:45:51 CET ] [ Original post ]

Aethernaut demo available exclusively during Gamescom (Aug 27 to 30th)

Peace in everyone!

I'm proud to announce that the demo for AETHERNAUT will finally be available to play for the first time ever during Gamescom, from August 27th to 30th. This will be a great opportunity for everyone to try out the game and give feedback. It's still in early development, so your opinions and comments will have a huge impact on the game's development.

I'll be doing various events during Gamescom as well, including some live gameplay here on Steam, some twitch streaming and an AMA over on reddit.

Be sure to join the Discord to chat directly with me. I look forward to hearing your stories: http://discord.gg/dragonslumber

Peace out,

Kevin (solo dev for Aethernaut)


[ 2020-08-20 20:58:34 CET ] [ Original post ]