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Aethernauts!
If you can't get enough of the many different mind-bending puzzles Aethernaut has to offer, we've got good news for you! Every game in the Iceberg Puzzle Pack is on sale right now! Up to 70% off on five other games offering some amazing puzzling.
Hello fellow Aethernauts! We're thrilled to reveal that Dragon Slumber has partnered with games publisher Iceberg Interactive to improve and update Aethernaut.
As of today, the game has been re-released, with additional achievements and supported languages, including German, Japanese, Korean, and simplified Chinese.
As a part of our celebration, we're very happy to offer the game at a 15% discount (beginning today at 7pm CET) through August 22! This is on top of a permanent price drop, aimed to make the game more accessible to all.
https://store.steampowered.com/app/1360720/Aethernaut/
Last but not least, Aethernaut is now Verified on the Steam Deck!!
If you enjoy Puzzle games, you also migh want to check out the Iceberg Puzzle Pack! Along with Aethernaut, this pack includes more great puzzle games such as Strange Horticulture, The Sojourn and more!
Peace in! After a small hiatus, jumping straight into so much debugging, I don't even have a list available. But what I can say is that new localization has been added for our friends around the world to enjoy Aethernaut! I hope to see you in mass.
A friend came to me today with an issue with super long loading times. Turns out when FPS is capped at 30, it had all sorts of unforeseen side effects. Also took the opportunity to optimize a few things.
Peace in, Here's another quickie patch, this one finally (hopefully) solves the floating light paths issue as well as a couple of other things. More patches to come as new issues are brought to my attention.
Hey guys, Apologies for the delays but I've been with family for the past few days. Some really good finds by the community on this one, thank you to everyone posting comments in the Community section, I read them all and I'll try to address as many of them as possible.
Hey guys, Here's a third patch (a small shadow update happened on Sunday), thanks again to everyone posting these issues, I'm covering as many as I can:
Hey guys,
First, a huge thanks to everyone's who's bought the game, you guys are amazing. I've been keeping track of the issues you guys found and will be patching them gradually as time goes on. For now, here's the first patch notes:
Hey everyone, and welcome to my upcoming fifth game. Developed entirely by one man, I'm proud to showcase AETHERNAUT, an open world first person puzzle game, and encourage you to drop in and all all the questions you'd like.
Explore an abandoned laboratory and complete the experiments found within to save a world on the brink of peril... if so you choose. By changing the properties of light, you will trigger sensors, cast shadows, freeze objects in time, even create portals, travel through time and cross dimensions.
But as you move forward, you will need to answer difficult philosophical questions which will guide the story along. Your answers will also be compared to those of other players online.
To celebrate the upcoming launch of AETHERNAUT, I am proud to unveil the new trailer for Aethernaut, the award winning first person puzzle game from the mind of solo developer Kevin Giguere. Join the stream on February 22nd at 19:00 EST and ask questions directly as we explore some new aspects of the game live on Steam.
AETHERNAUT is a solo development first person puzzle sensation, where you will explore an abandoned laboratory and complete the experiments found within to save a world on the brink of peril... if so you choose. By changing the properties of light, you will trigger sensors, cast shadows, freeze objects in time, even create portals, travel through time and cross dimensions.
Will you help the enigmatic Dr. Cornell, or will you find a different path? It's all up to you, Aethernaut.
Peace in everyone! The Games from Quebec sale is going on right now, and Aethernaut has an updated demo for everyone to check out during the occasion! Please check it out and let me know what you think! And don't miss the sales on all of my other games. Every dollar I receive goes towards making Aethernaut the most amazing first person puzzle game out there! Arelite Core Astral Traveler Tech Support: Error Unknown
Peace in everyone! I hope you're all enjoying Tokyo Game Show and have checked out the Aethernaut demo (and if not you really should, I hear it's pretty good...) Every day from Thursday to Sunday, from 13h to 17h JST (convert to your own timezone), I'll be streaming the development of Aethernaut. You'll get to see me in my environment, I'll be working on some visual stuff and maybe a few bug fixes which have come to light. Come join in at https://www.twitch.tv/dragonslumber You can even come talk to me directly on Discord at https://discord.gg/dragonslumber I'll see you guys soon. Peace out!
Peace in everyone! The AETHERNAUT demo is back! For the duration of Tokyo Game Show, everyone will be able to play the newest version of this first person puzzle game. This new version of the game introduces many changes which were requested by players during Gamescom, and I want your feedback on this version as well! Aethernaut is still in early development, so your opinions and comments will have a huge impact on the game's development. I'll be doing various events during TGS as well, including some live gameplay here on Steam and some twitch streaming. Be sure to join the Discord to chat directly with me. I look forward to hearing your stories: http://discord.gg/dragonslumber Peace out, Kevin (solo dev for Aethernaut)
Peace in everyone. I hope you had a terrific time with at Gamescom and played a lot of awesome games. I really enjoyed hearing all of your comments concerning Aethernaut and seeing you guys play, and I want to see even more! That's why I'm keeping the demo out for a few more days so you can really sink your teeth into it, but don't delay, it will disappear without notice! And don't forget to wishlist! Peace out!
Peace in everyone! I hope you're all enjoying Gamescom and have checked out the Aethernaut demo (and if not you really should, I hear it's pretty good...) On Saturday from 13h to 17h EST (convert to your own timezone), I'll be streaming the development of Aethernaut. You'll get to see me in my environment, I'll be working on some visual stuff and maybe a few bug fixes which have come to light. Come join in at https://www.twitch.tv/dragonslumber You can even come talk to me directly on Discord at https://discord.gg/dragonslumber I'll see you guys soon. Peace out!
Hey! Kevin here, the dev behind the game. What goes on inside the studio of a solo developer? Aethernaut is my fourth project, why is it so different from ther others? And what is an Aethernaut anyways? You can go in and ask your questions directly on Reddit during my AMA, and I really mean anything. The fun starts at 13h EST, just head on over to: this link to ask your questions. I look forward to your questions! Take me to the AMA!
Peace in everyone! I'm proud to announce that the demo for AETHERNAUT will finally be available to play for the first time ever during Gamescom, from August 27th to 30th. This will be a great opportunity for everyone to try out the game and give feedback. It's still in early development, so your opinions and comments will have a huge impact on the game's development. I'll be doing various events during Gamescom as well, including some live gameplay here on Steam, some twitch streaming and an AMA over on reddit. Be sure to join the Discord to chat directly with me. I look forward to hearing your stories: http://discord.gg/dragonslumber Peace out, Kevin (solo dev for Aethernaut)
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