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Name

 Forsaken Portals 

 

Developer

 Pottgames 

 

Publisher

 Pottgames 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

Release

 2021-12-01 

 

Steam

 € £ $ / % 

 

News

 6 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/1338220 

 
Public Linux depots

 release_depot_linux [1.83 G] 


 Demo1 Linux x64 [1.83 G] 




LINUX STREAMERS (0)




Update 1.4.0


This is a maintenance and further polish update.




The next 2 features are actually standard features. We would like to apologize for the fact that they come so late. It's only a few days after release, but we should have noticed this already in Early Access.

[h3]Key Bindings[/h3]
This feature was requested and we agreed that it should come. So here it is.
You'll be able to set custom keys according to your preferences.


[h3]Keyboard Layouts[/h3]
The keybinds feature is accompanied by another change that ensures that the key is displayed correctly, no matter what keyboard layout you use. This is also the reason why the keybind feature was not yet integrated into the game.
Now, the correct Cyrillic character will be displayed when using a Russian keyboard for example. Of course, the same applies to all other languages (even those that are not officially supported by us). However, if a character is not included in the game's font, the English version will be displayed as a fallback.

[h3]Deck Builder Filters[/h3]
The filters in the deck builder have been completely revised and expanded. They now work more intuitively and you can filter by specific properties:


  • tier level
  • type (weapon or auxiliary)
  • specific skills like 'card draw', 'reduces energy', etc.

And for making maximum use of it, you can also combine those filters to find what you need in no time.





[h3]Speed Things Up[/h3]
In order to continue our mission of making changes that you guys requested, we have made another bunch of things faster:

  • the 'Accelerator' sequence in the tutorial
  • engaging in combat
  • the plasma cannon explosion animation
  • conversation text print speed
  • and yep, also dying is faster... or in other words: the recovery ship will pick you up earlier


[ 2022-08-11 15:15:32 CET ] [ Original post ]

Welcome to Asteria


This update prepares the game for a full release. It's quite big, so let's jump right into the details.




[h3]3D Printer[/h3]
A new station module has been added to the game. It's called the printer module and it basically puts a 3D printer like device in your space station which is able to craft some materials for you. Passively over time. You can choose from a small pallet of basic raw materials which the module should "print": Copper, Uranium, Water, Plutonium, Sulfur or Ruby.


[h3]Mission Tracker[/h3]
When you click on a mission in the mission tracker, the mission log opens. It is an alternative to pressing the L key, but it takes you directly to the mission you clicked on.


[h3]Skip Everything[/h3]
If you want to skip something, you can. This is true for cutscenes, combat speech (battlecry) and also for the Pottgames brand logo animation on startup.

[h3]Faster Loading[/h3]
This is not really a new feature but we've seen a lot of people weren't using it. So this update turns the "reduce loading times" feature on by default. It greatly reduces loading times (initial first load takes longer, afterwards it's much faster) while using roughly twice the amount of video memory. If you're not on a low-spec GPU, it's worth it. Just in case: If you experience performance issues, go into the settings menu and turn this feature off again.


[h3]Final Cutscene[/h3]
This was the major part missing for a full release of the game and it has been added in this update. For obvious reasons.... I can't give details on this one.

[h3]Hello Asteria[/h3]
You'll be able to portal jump to Asteria.

[h3]Mission Log & New Mission Window[/h3]
Both windows are now automatically closed when you accept/complete the last mission. There is no reason to leave them open. Sure, it only saves one click, but it's just smoother, makes more sense and feels better.




[h3]Tutorial Polish[/h3]
Many of you have stated that the tutorial never explains how to fly the ship (W A D keys). For most of us gamers, it's totally intuitive but I agree that the game should explain it. Once tested out all of the ship controls, the hint vanishes.

Additionally some missions were removed from the tutorial, making it cleaner and more streamlined.

[h3]Combat Polish[/h3]
A few attack animations play at a higher speed now. The same applies for the end animation + the AI.

[h3]Balance Adjustments[/h3]


  • Increased the power production of the stations reactor by +2 per second
  • The reactor keeps producing energy even when you're not at home
  • All characters start with 1000 credits more, this bonus is also granted to existing play states
  • Shipyards build ships twice as fast
  • Many blueprints require less material, power and time (you can craft twice as fast now)
  • There will be more asteroids in the Dark Rift system


[h3]Technical Updates[/h3]
The underlying Java runtime was updated to the newest Java 17 LTS (long term support) version.




All ships got buffed significantly.
[h3]SU Jellyfish[/h3]

  • base mining time: down from 4s to 2.5s
  • travel speed: up from 30 to 40
  • fuel capacity: down from 40k to 32k

[h3]SU Tadpole[/h3]

  • base mining time: down from 4s to 2.5s
  • travel speed: up from 38 to 50
  • fuel capacity: up from 60k to 72k

[h3]SU Dolphin[/h3]

  • base mining time: down from 4s to 2.5s
  • travel speed: up from 50 to 70
  • fuel capacity: up from 100k to 120k

[h3]SU Whale[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 78 to 120
  • fuel capacity: up from 240k to 480k

[h3]SU Shark[/h3]

  • base mining time: down from 8s to 5s
  • travel speed: up from 100 to 150
  • fuel capacity: up from 500k to 1M

[h3]Sirus X[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 40 to 55
  • fuel capacity: up from 70k to 78k

[h3]Dreadnought X[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 75 to 100
  • fuel capacity: up from 200k to 400k

[h3]Elusive Anger[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 44 to 60
  • fuel capacity: up from 68k to 81.6k

[h3]G-Nuria[/h3]

  • base mining time: down from 3s to 2s
  • travel speed: up from 40 to 50
  • fuel capacity: up from 60k to 72k

[h3]G-Harbringer[/h3]

  • base mining time: down from 3s to 2s
  • travel speed: up from 50 to 70
  • fuel capacity: up from 100k to 120k

[h3]C-8472[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 54 to 75
  • fuel capacity: up from 130k to 156k

[h3]C-20544[/h3]

  • base mining time: down from 4s to 3s
  • travel speed: up from 77 to 110
  • fuel capacity: up from 245k to 490k

[h3]Eldrin[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 52 to 80
  • fuel capacity: up from 140k to 168k

[h3]Tanelia[/h3]

  • base mining time: down from 6s to 4s
  • travel speed: up from 80 to 110
  • fuel capacity: up from 250k to 500k






  • Hostile ships in any Eltaor Battle Simulator will now display a proper name instead of just "Enemy Ship"
  • Fixed some texts that were exceeding the given space
  • Lana Newhouse starts with a healthy ship hull now, 3 hull points were missing


[h3]Beta Branch Critical Bug[/h3]
I've fixed a bug in the save file updater. Don't worry if you've purchased the game on the Steam store, you're not affected by the bug that existed before this update. Though if you're a Beta tester... your save file might be in a corrupted state. Nothing too dramatic, you can still play and might not notice anything. But it's still a bad condition for testing as "things" might not necessarily reflect the original gameplay.

[h2]More?[/h2]
Yes, there is more in this update. I just don't want to bloat this update note any further. You may find some of the things not mentioned, but most of them are just tiny tweaks that improve things here and there without anyone even noticing that it was worse before.


[ 2022-07-31 06:43:12 CET ] [ Original post ]

The community update

Happy holidays!
This update brings several improvements, mostly based on community feedback. Thank you for your suggestions, we have taken them on board.

[h2]Database[/h2]
There is now the possibility to browse blueprints while on the ship. We have called this feature database because it can be extended in the future to show more information.
Hotkey: K


[h2]Move Items Easily[/h2]
Items of the same type can now be moved with a simple Shift + Click and no longer have to be clicked on individually. The same principle also works when buying or selling items. If the button is clicked with the Shift key held down, as many items as possible are bought/sold.

[h2]Map Icon Captions[/h2]
Especially at the beginning it is difficult to remember the meaning of icons on the map, so we have added labels.


[h2]Loot[/h2]
Enemies are more likely to drop a card instead of a blueprint now. With this change, we are trying to reduce the grind a bit at this point.

[h2]Ship Adjustments[/h2]


  • SU Jellyfish: +25% travel speed
  • SU Tadpole: +35% travel speed
  • Sirus X: +33% travel speed
  • Elusive Anger: +38% travel speed
  • G-Nuria: +42% travel speed
  • SU Dolphin: +25% travel speed
  • G-Harbringer: +25% travel speed
  • C-8472: +8% travel speed
  • Eldrin: +13% travel speed

The builder ship that follows you to build a station for you has also been adjusted. It's much faster now, so you usually don't have to wait for its arrival.

[h2]Tournaments[/h2]
The identification chip required for participation in a tournament can now alternatively be purchased at any stadium. It is still cheaper to craft this chip yourself. However, if you run out of this chip, it can now be purchased.

[h2]The Final Battle[/h2]
The final battle was not well balanced. In order not to spoil anything here, we will only give you the following information:
The fight has been completely reworked and should now be much more exciting.


[ 2021-12-18 04:51:28 CET ] [ Original post ]

Hotfix for Linux

This is a very small hotfix update that fixes a crash on Linux systems.
Thanks for the feedback!


[ 2021-12-01 21:41:49 CET ] [ Original post ]

Small Update

Hello people of the portals,
we have pushed a small update to ensure a smoother experience for beginners.


  • The SU-Tadpole can no longer be crafted. The ship is now granted as a reward of a mission to be able to upgrade to a better ship sooner. Other ships are not affected. This should give you a comfortable start to the game.
  • We have reduced the distance of a few stations in the Alpha Centauri system to shorten the flight time in the early stages of the game.


We're listening to community feedback and are ready to make more micro adjustments like this until it feels perfect.


[ 2021-11-17 18:24:12 CET ] [ Original post ]

Early Access Release Date


We are excited to announce that Forsaken Portals will be available on December 1, 2021.

Despite the Early Access status, you will see a finished game with all the features we currently have planned. However, we will use the time to make further detailed improvements and fix any bug that might occur - based on your feedback. We also plan to support more languages. More information will follow soon on the store page, so stay tuned!

We are looking forward to welcoming you on board of a ship in December!


[ 2021-09-02 00:43:07 CET ] [ Original post ]