Welcome to Asteria
A new station module has been added to the game. It's called the printer module and it basically puts a 3D printer like device in your space station which is able to craft some materials for you. Passively over time. You can choose from a small pallet of basic raw materials which the module should "print": Copper, Uranium, Water, Plutonium, Sulfur or Ruby.
When you click on a mission in the mission tracker, the mission log opens. It is an alternative to pressing the L key, but it takes you directly to the mission you clicked on.
If you want to skip something, you can. This is true for cutscenes, combat speech (battlecry) and also for the Pottgames brand logo animation on startup.
This is not really a new feature but we've seen a lot of people weren't using it. So this update turns the "reduce loading times" feature on by default. It greatly reduces loading times (initial first load takes longer, afterwards it's much faster) while using roughly twice the amount of video memory. If you're not on a low-spec GPU, it's worth it. Just in case: If you experience performance issues, go into the settings menu and turn this feature off again.
This was the major part missing for a full release of the game and it has been added in this update. For obvious reasons.... I can't give details on this one.
You'll be able to portal jump to Asteria.
Both windows are now automatically closed when you accept/complete the last mission. There is no reason to leave them open. Sure, it only saves one click, but it's just smoother, makes more sense and feels better.
Many of you have stated that the tutorial never explains how to fly the ship (W A D keys). For most of us gamers, it's totally intuitive but I agree that the game should explain it. Once tested out all of the ship controls, the hint vanishes.
Additionally some missions were removed from the tutorial, making it cleaner and more streamlined.
A few attack animations play at a higher speed now. The same applies for the end animation + the AI.
The underlying Java runtime was updated to the newest Java 17 LTS (long term support) version.
All ships got buffed significantly.
I've fixed a bug in the save file updater. Don't worry if you've purchased the game on the Steam store, you're not affected by the bug that existed before this update. Though if you're a Beta tester... your save file might be in a corrupted state. Nothing too dramatic, you can still play and might not notice anything. But it's still a bad condition for testing as "things" might not necessarily reflect the original gameplay.
Yes, there is more in this update. I just don't want to bloat this update note any further. You may find some of the things not mentioned, but most of them are just tiny tweaks that improve things here and there without anyone even noticing that it was worse before.
[ 2022-07-31 04:43:12 CET ] [ Original post ]
This update prepares the game for a full release. It's quite big, so let's jump right into the details.
3D Printer
A new station module has been added to the game. It's called the printer module and it basically puts a 3D printer like device in your space station which is able to craft some materials for you. Passively over time. You can choose from a small pallet of basic raw materials which the module should "print": Copper, Uranium, Water, Plutonium, Sulfur or Ruby.
Mission Tracker
When you click on a mission in the mission tracker, the mission log opens. It is an alternative to pressing the L key, but it takes you directly to the mission you clicked on.
Skip Everything
If you want to skip something, you can. This is true for cutscenes, combat speech (battlecry) and also for the Pottgames brand logo animation on startup.
Faster Loading
This is not really a new feature but we've seen a lot of people weren't using it. So this update turns the "reduce loading times" feature on by default. It greatly reduces loading times (initial first load takes longer, afterwards it's much faster) while using roughly twice the amount of video memory. If you're not on a low-spec GPU, it's worth it. Just in case: If you experience performance issues, go into the settings menu and turn this feature off again.
Final Cutscene
This was the major part missing for a full release of the game and it has been added in this update. For obvious reasons.... I can't give details on this one.
Hello Asteria
You'll be able to portal jump to Asteria.
Mission Log & New Mission Window
Both windows are now automatically closed when you accept/complete the last mission. There is no reason to leave them open. Sure, it only saves one click, but it's just smoother, makes more sense and feels better.
Tutorial Polish
Many of you have stated that the tutorial never explains how to fly the ship (W A D keys). For most of us gamers, it's totally intuitive but I agree that the game should explain it. Once tested out all of the ship controls, the hint vanishes.
Additionally some missions were removed from the tutorial, making it cleaner and more streamlined.
Combat Polish
A few attack animations play at a higher speed now. The same applies for the end animation + the AI.
Balance Adjustments
- Increased the power production of the stations reactor by +2 per second
- The reactor keeps producing energy even when you're not at home
- All characters start with 1000 credits more, this bonus is also granted to existing play states
- Shipyards build ships twice as fast
- Many blueprints require less material, power and time (you can craft twice as fast now)
- There will be more asteroids in the Dark Rift system
Technical Updates
The underlying Java runtime was updated to the newest Java 17 LTS (long term support) version.
All ships got buffed significantly.
SU Jellyfish
- base mining time: down from 4s to 2.5s
- travel speed: up from 30 to 40
- fuel capacity: down from 40k to 32k
SU Tadpole
- base mining time: down from 4s to 2.5s
- travel speed: up from 38 to 50
- fuel capacity: up from 60k to 72k
SU Dolphin
- base mining time: down from 4s to 2.5s
- travel speed: up from 50 to 70
- fuel capacity: up from 100k to 120k
SU Whale
- base mining time: down from 6s to 4s
- travel speed: up from 78 to 120
- fuel capacity: up from 240k to 480k
SU Shark
- base mining time: down from 8s to 5s
- travel speed: up from 100 to 150
- fuel capacity: up from 500k to 1M
Sirus X
- base mining time: down from 6s to 4s
- travel speed: up from 40 to 55
- fuel capacity: up from 70k to 78k
Dreadnought X
- base mining time: down from 6s to 4s
- travel speed: up from 75 to 100
- fuel capacity: up from 200k to 400k
Elusive Anger
- base mining time: down from 6s to 4s
- travel speed: up from 44 to 60
- fuel capacity: up from 68k to 81.6k
G-Nuria
- base mining time: down from 3s to 2s
- travel speed: up from 40 to 50
- fuel capacity: up from 60k to 72k
G-Harbringer
- base mining time: down from 3s to 2s
- travel speed: up from 50 to 70
- fuel capacity: up from 100k to 120k
C-8472
- base mining time: down from 6s to 4s
- travel speed: up from 54 to 75
- fuel capacity: up from 130k to 156k
C-20544
- base mining time: down from 4s to 3s
- travel speed: up from 77 to 110
- fuel capacity: up from 245k to 490k
Eldrin
- base mining time: down from 6s to 4s
- travel speed: up from 52 to 80
- fuel capacity: up from 140k to 168k
Tanelia
- base mining time: down from 6s to 4s
- travel speed: up from 80 to 110
- fuel capacity: up from 250k to 500k
- Hostile ships in any Eltaor Battle Simulator will now display a proper name instead of just "Enemy Ship"
- Fixed some texts that were exceeding the given space
- Lana Newhouse starts with a healthy ship hull now, 3 hull points were missing
Beta Branch Critical Bug
I've fixed a bug in the save file updater. Don't worry if you've purchased the game on the Steam store, you're not affected by the bug that existed before this update. Though if you're a Beta tester... your save file might be in a corrupted state. Nothing too dramatic, you can still play and might not notice anything. But it's still a bad condition for testing as "things" might not necessarily reflect the original gameplay.
More?
Yes, there is more in this update. I just don't want to bloat this update note any further. You may find some of the things not mentioned, but most of them are just tiny tweaks that improve things here and there without anyone even noticing that it was worse before.
Forsaken Portals
Pottgames
Pottgames
2021-12-01
Indie Strategy Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
Mostly Positive
(24 reviews)
https://www.forsakenportals.com
https://store.steampowered.com/app/1338220 
release_depot_linux [1.83 G]Demo1 Linux x64 [1.83 G]
Forsaken Portals is a top down space simulation game with accompanying story. It takes place in an open world - mankind has gained the know how to travel to other star systems of the Milky Way, discovered foreign races and cultures and wants to spread out and establish a human civilization in other star systems. The very big fame beckons for ship captains in the interstellar tournament, which mankind wants to win at any price.
Explore huge hand designed worlds in space, each of which has its own story to tell. Alien races, factories, resources, space stations, every world is different and exciting.
No one can survive alone in space. Trade with alien races to ensure your survival and build a trading empire. For traders there are also special ship modules that display helpful information about trade routes on the galaxy map.
Not all inhabitants in space are friendly. Sometimes it is necessary to defend oneself or to assert one's interests militarily. Experience turn-based battles that offer plenty of room for strategic and wise action.
Your ship is not fully responsible for your strength in a fight. To arm yourself most effectively, you need to find new weapon blueprints, build them and create a deck. The more you know about your opponent before the fight, the better you can pick your weapons.
Install modules in your ship to gain special abilities. Some modules help to locate resources, others show the trade goods of remote stations or help to get information about the armament of enemy ships.
An own space station offers the possibility to craft items, to maintain and improve the ship, to cultivate organic materials and serves as a base for exploring places that could not be reached otherwise.
Items, weapons, upgrades for ships and space stations, all this can be produced if you have access to the necessary materials.
Many years ago, an unknown species installed portals to travel through the galaxy. Unfortunately, they do not work anymore. Are you the one who can reactivate them and pave the way for the different races to travel again?
EXPLORE
Explore huge hand designed worlds in space, each of which has its own story to tell. Alien races, factories, resources, space stations, every world is different and exciting.
TRADE
No one can survive alone in space. Trade with alien races to ensure your survival and build a trading empire. For traders there are also special ship modules that display helpful information about trade routes on the galaxy map.
FIGHT
Not all inhabitants in space are friendly. Sometimes it is necessary to defend oneself or to assert one's interests militarily. Experience turn-based battles that offer plenty of room for strategic and wise action.
ARM YOURSELF
Your ship is not fully responsible for your strength in a fight. To arm yourself most effectively, you need to find new weapon blueprints, build them and create a deck. The more you know about your opponent before the fight, the better you can pick your weapons.
IMPROVE
In Forsaken Portals there are 5 ship classes, from small to large:- Corvette
- Frigate
- Destroyer
- Cruiser
- Battleship
MODULES
Install modules in your ship to gain special abilities. Some modules help to locate resources, others show the trade goods of remote stations or help to get information about the armament of enemy ships.
BUILD YOUR OWN STATION
An own space station offers the possibility to craft items, to maintain and improve the ship, to cultivate organic materials and serves as a base for exploring places that could not be reached otherwise.
CRAFT
Items, weapons, upgrades for ships and space stations, all this can be produced if you have access to the necessary materials.
REACTIVATE THE PORTALS
Many years ago, an unknown species installed portals to travel through the galaxy. Unfortunately, they do not work anymore. Are you the one who can reactivate them and pave the way for the different races to travel again?
MINIMAL SETUP
- OS: 64-bit OS required
- Processor: Intel Core i3/i5 or equivalentMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: Geforce Gtx 770 or AMD R9 280X or better
- Storage: 3 GB available space
- OS: 64-bit OS required
- Processor: Intel Core i5/i7 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce Gtx 970 or AMD RX 480 or better
- Storage: 3 GB available space
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