Fadeout: Underground
Weston Mitchell Developer
Weston Mitchell Publisher
2020-05-18 Release
FREE
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(242 reviews)
November 18th Balance Patch
Patch Notes:
If you're reading this, the patch is now live!
Dedicated Server
- Self restarts after 9 rounds have passed
- Supports map switching
Hemlock:
- Plummeter
+ Damage changed from (15 to 35) to (25 to 45)
+ Character-hit Downward velocity changed from 1350 to 1850
+ Added a slow effect to hit enemies (Reduces movement speed to 30% & Jump Height by 50%) for 3 seconds
- Bleed
- Removed an accidental weakness to physical damage while under bleed
Summary: Hemlock should be in a overall way-better competitive strength after this change! Give him a try to counter those pesky Friday players :)
Charlie
- + Run speed at low health increased from 1150 to 1350
- + Run speed scaling changed from 0-100 HP to 0-150 HP (Gain speed sooner)
- + Brush-off calculation changed from 100% damage taken to 70% damage taken (Makes her tankier)
- + Energy Regen rate 20 -> 30 per tick
Staff Slam (Ability 3)
- - Reduced damage 60 to 45
Knock Out Punch (Ability 4)
- + Increased damage 60 to 65
Jab (Ability 1)
- - Reduced damage 40 to 35
- + Reduced energy cost 20 to 0
Summary: Charlie was intentionally designed to be weak, but I felt like she was a bit too squishy. I think the new (30%~) Damage mitigation should help her live longer, and with her energy cost adjustments there's now more choice in melee combat
Friday(Bunny)
- - Health changed from 90 to 80
- - Unarmed movement speed 1000 to 900 units per second
- - Weapon movement speed 800 to 700 units per second
- - Kick Damage 50 to 40
Heal Magnum:
- + 50 healing to 70 healing per shot
Summary: Friday was the strongest character in the game by a wide-margin. She needed nerfs, but I hoped to preserve her mobile play-style as that is the fun factor.
Abigail
- - Reduced ammo regen on TNT, Rifle, & Shotgun ammo by 50%
- Turrets
- - Removed the slight knock-back from turret shots
- - Damage 8 -> 6
- - Bullet Speed 10,000 -> 9,000 units per second
- + Build cost 150 -> 130 Pistol Ammo
- + Added a Red outline for enemy turrets within their firing range (3550)
Summary: Abigail was in an alright spot, maybe a bit on the strong side. These minor adjustments should keep her from becoming the true terror i believed her to be.
Ammo Boxes
- + Increased ammo in each box by roughly 50%
Bingo
- + In-combat stealth cost 35 -> 30 per second
- - Out of combat stealth cost 15 -> 20 per second
- + Energy regen 10 -> 15 per second
- + Max energy 100 -> 120
- + Starting energy 50 -> 80
Summary: Bingo felt weak, after these changes he can effectively stay in stealth for 20 seconds (starting with full energy) should help him evade fire a bit better[ 2020-11-19 07:37:21 CET ] [ Original post ] Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
MINIMAL SETUP- OS: Linux
- Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 870 or Equivalent
- Storage: 1500 MB available space
RECOMMENDED SETUP- OS: Linux
- Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 980 or Higher
- Storage: 1500 MB available space
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