Fadeout: Underground version 1.00.00
To celebrate this patch, I've collaborated with the Brickadia developers to add fun toy-brick map to Fadeout! But why? For those that don't know, Fadeout owes a lot of its roots to Blockland (2007), an online brick building game. I used to create mods, and host Deathmatch servers on Blockland very frequently as a kid.| Well fast forward 14 years later, and I'm much older at 29, and working in the games industry! Modding was a huge part of why I decided to pursue a career in games. So what a better way to 'end' fadeout development than with a homage to my roots.
So what is Brickadia? Well, Brickadia is a spiritual successor to Blockland built on modern game engine code. (Unreal4) Brickadia is still in development, but with their help I was able to export a map created in the game for us in Fadeout! It's a strange cross over, but it did yield a very fun map. Over the last few weeks, the discord server has been helping me test this map + some other 'last minute' changes to the game. The Brickadia map supports all game modes, and comes with a new ORIGINAL music track by Strider/Tempxa (one of our composers!)
Default key is C (Can be rebound in input options)
And much more! Balance Changes:
Hey All, As my discord server has been well aware for months now, December (This month!) Is the last month Fadeout is receiving content updates. I'm open to revisiting the project If I acquire funding to do so. As I've mentioned in the blog post before.
[ 2021-12-06 04:26:52 CET ] [ Original post ]
Hey All, As my discord server has been well aware for months now, December (This month!)
Is the last month Fadeout is receiving content updates.
https://discord.com/invite/fadeout
Also be sure to join us on the LAST PLAYTEST scheduled for 12/18 2:00 PM PST!
We will be raffling & offering prizes, including Steam giftcards to participants!
1.00.00
To celebrate this patch, I've collaborated with the Brickadia developers to add fun toy-brick map to Fadeout! But why? For those that don't know, Fadeout owes a lot of its roots to Blockland (2007), an online brick building game. I used to create mods, and host Deathmatch servers on Blockland very frequently as a kid.| Well fast forward 14 years later, and I'm much older at 29, and working in the games industry! Modding was a huge part of why I decided to pursue a career in games. So what a better way to 'end' fadeout development than with a homage to my roots.
Brickadia
So what is Brickadia? Well, Brickadia is a spiritual successor to Blockland built on modern game engine code. (Unreal4) Brickadia is still in development, but with their help I was able to export a map created in the game for us in Fadeout! It's a strange cross over, but it did yield a very fun map. Over the last few weeks, the discord server has been helping me test this map + some other 'last minute' changes to the game. The Brickadia map supports all game modes, and comes with a new ORIGINAL music track by Strider/Tempxa (one of our composers!)
New Features
Chat/Menu Notification!
Capture Point rework!
In-game Voice Chat!
Default key is C (Can be rebound in input options)
Added over 20 Voice Lines to the game!
And much more! Balance Changes:
-
Ticket-to-Die
- hurt-box duration decreased from 1.18 seconds to 1.05 seconds
- Self damage when over charged changed from 5 damage to 10% max health damage per tick
- Self damage occurs sooner Others
- Detonator cooldown adjusted (0.15 seconds shaved)
- Charlie 1+4 exploit fixed
Hey All, As my discord server has been well aware for months now, December (This month!) Is the last month Fadeout is receiving content updates. I'm open to revisiting the project If I acquire funding to do so. As I've mentioned in the blog post before.
Fadeout: Underground
Weston Mitchell
Weston Mitchell
2020-05-18
Indie Multiplayer EA
FREEGame News Posts 102
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(235 reviews)
https://www.fadeout.dev/
https://store.steampowered.com/app/1306570 
[2.37 G]
Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
MINIMAL SETUP
- OS: Linux
- Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 870 or Equivalent
- Storage: 1500 MB available space
- OS: Linux
- Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 980 or Higher
- Storage: 1500 MB available space
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