
#New_Features
Healers now get assists if their target gets a kill within 5 seconds.
Bot overhaul for shooting range, bots can now play as all characters (except charlie)
Main menu now greets you with a random character & voice line.
Lighting improved on all maps
Kill-cam now features your killer's Calling Card. Showing their name, Health, and weapon.
#Bug_Fixes
Scoreboard now properly sorts by score
Notorious Admin bug is now fixed (Array size error bug)
Shotgun ejected 2 shells instead of 1
Chakrams were not sticking to the hands on "low poly as shit" graphics mode
#Balance
Blaise max health 100 -> 120
Blaise GCD reduced from 0.15 to 0.075 (faster weapon switching)
Camille special pick (Cave Breaker) damage reduced from 80 to 65 damage.
Brutal Shot fire cooldown reduced from 0.5 to 0.35 (basically a nerf revert)
Mega Nuke (Brickadia mega weapon) radius increased to 200% of previous size.
#Random_Tweaks
D & E capture points added to Fortress
Pirate Abigail turret build sound Volume increased by 300%
Pirate Abigail undershirt changed from oddly skin-tone color to her custom color (slightly faded)
Abigail turrets now do not start out RED color until the script colors them. They now start out Black.
Eyes close when you die (except for hemlock, abigail, and robot skins) (rig limitations + spaghetti)
Removed dozens of placeholder grid-textures from maps.
Switching gamemodes now properly sorts players into teams
#Optimization
new LODs introduced for dozens of assets, improving performance
Animation frame-skipping for characters that are far away
Texture sizes adjusted across the entire game files
#Known_Will_NOT_Fix
Player hosted servers show up without a ping in the server browser. (2019 UE4/Steam Api limitation)
Player hosted servers will spawn the host as FFA when changing maps (rarely)
Ticket to Die keeps charge on the ground (Spaghetti code, hard to fix)
Controller support on menus is bad (i know)
[ 2022-06-25 05:52:23 CET ] [ Original post ]