1.25.03 - Gwen - The Field Alchemist is now LIVE
[previewyoutube=L0S6sByuiKE;full][/previewyoutube] Harness the powers of the elements! Make your foes yield to your 4 elemental powers! Fire, Energy, Earth, and Air! Gwen's playstyle revolves around picking an element to match the situation.
+New Character: Gwen - The Field Alchemist Harness the power of 4 different elements to conquer the battlefield. Buff your allies, yourself, or smite down enemies with alchemical combos. +Balance Changes: Friday Heal Magnum -Instant damage 7 to 4 -DoT 15 over 3 seconds to 12 over 3 seconds Kick -Damage 40 to 35 -Hurtbox Duration 0.4s to 0.3s Abigail +Starting Ammo 100 to 200 Scrap BABY Shotgun +Pellet damage 6 to 7 each (Regular shotgun off map is 8) Hemlock -Can no longer apply harpoon bleed to turrets, giving himself free speed. Charlie mini-Rework - Now takes 25% increased damage while holding the flag instead of 15% - Brush-Off Passive: - Before: 10% damage taken upfront, 90% of it delayed over 3 seconds - After: 20% damage taken upfront, 80% of it delayed over 3 seconds - Removed the ability to animation cancel her reverse "roll" + Movement speed increased by 18% (800 to 950) + Jump power 550 -> 650 + Staff slam cost 60 -> 50 + Staff slam damage 45 -> 55 + Knock out Punch Momentum increased by 25% + Energy Tick changed from 0.35 to 0.245 Dalton - Removed 50% Fire & Poison resistance Map Changes Mechanyon - Removed Rifles from each base rooftop + Added a new Rifle spawn to under the bridge on the hill BUG FIXES: + Camille USB Mouse skin headlamp was turned off (Fixed) + Kill-Streak Announcer in wave defense is now disabled + Dalton Scope didnt account for ultra-wide monitors (Fixed) + Wave Defense servers could not be converted back to normal servers once started (Fixed) + Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc) + Charlie's item slot marker no longer is bugged out & features a new instant cast animation + Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing + Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer) + Wait to Respawn text no longer animates if you have no lives left Other Features: + New Keybind: Hide UI (f2 by default) + New Default color option in the skin menu + Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want) + A new Character-Random select button on the character select screen
[ 2023-09-29 01:36:14 CET ] [ Original post ]
Gwen - The Field Alchemist
[previewyoutube=L0S6sByuiKE;full][/previewyoutube] Harness the powers of the elements! Make your foes yield to your 4 elemental powers! Fire, Energy, Earth, and Air! Gwen's playstyle revolves around picking an element to match the situation.
- Earth provides a shield to yourself, and allies when applied
- Fire provides a damage buff to yourself, and allies when applied
- Air provides movement speed
- Energy provides Energy regeneration!
- Earth is a heavy hitting direct hit 60 damage attack.
- Fire is a Damage over Time effect, allowing you to track your foes.
- Air spawns a cyclone on surfaces, serving as "boost pads"
- Energy deals moderate damage, and spikes enemies whom are not 'grounded' enough. bolting them for massive damage!
Patch Notes
+New Character: Gwen - The Field Alchemist Harness the power of 4 different elements to conquer the battlefield. Buff your allies, yourself, or smite down enemies with alchemical combos. +Balance Changes: Friday Heal Magnum -Instant damage 7 to 4 -DoT 15 over 3 seconds to 12 over 3 seconds Kick -Damage 40 to 35 -Hurtbox Duration 0.4s to 0.3s Abigail +Starting Ammo 100 to 200 Scrap BABY Shotgun +Pellet damage 6 to 7 each (Regular shotgun off map is 8) Hemlock -Can no longer apply harpoon bleed to turrets, giving himself free speed. Charlie mini-Rework - Now takes 25% increased damage while holding the flag instead of 15% - Brush-Off Passive: - Before: 10% damage taken upfront, 90% of it delayed over 3 seconds - After: 20% damage taken upfront, 80% of it delayed over 3 seconds - Removed the ability to animation cancel her reverse "roll" + Movement speed increased by 18% (800 to 950) + Jump power 550 -> 650 + Staff slam cost 60 -> 50 + Staff slam damage 45 -> 55 + Knock out Punch Momentum increased by 25% + Energy Tick changed from 0.35 to 0.245 Dalton - Removed 50% Fire & Poison resistance Map Changes Mechanyon - Removed Rifles from each base rooftop + Added a new Rifle spawn to under the bridge on the hill BUG FIXES: + Camille USB Mouse skin headlamp was turned off (Fixed) + Kill-Streak Announcer in wave defense is now disabled + Dalton Scope didnt account for ultra-wide monitors (Fixed) + Wave Defense servers could not be converted back to normal servers once started (Fixed) + Items on Dalton disappear completely while scoped (All items attached to him, arrows, guns, etc) + Charlie's item slot marker no longer is bugged out & features a new instant cast animation + Randomizer no longer displays all character portraits while enabled (Was a bug) Never actually impacted gameplay, but was confusing + Plummeter now gives 10 ammo on pickup (Fixes an issue on Randomizer) + Wait to Respawn text no longer animates if you have no lives left Other Features: + New Keybind: Hide UI (f2 by default) + New Default color option in the skin menu + Ability to make a list of allowed characters via the ServerSettings.ini (You can have a dalton only server if you want) + A new Character-Random select button on the character select screen
Fadeout: Underground
Weston Mitchell
Weston Mitchell
2020-05-18
Indie Multiplayer EA
FREEGame News Posts 102
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(235 reviews)
https://www.fadeout.dev/
https://store.steampowered.com/app/1306570 
[2.37 G]
Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
MINIMAL SETUP
- OS: Linux
- Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 870 or Equivalent
- Storage: 1500 MB available space
- OS: Linux
- Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 980 or Higher
- Storage: 1500 MB available space
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