Charlie
-Charlie damage taken while holding the flag 1.25 -> 1.5 (25% penalty -> 50%)
-Charlie KO-Punch cooldown introduced, 1 second, cost increased to 100 energy (Previously 80)
-Introduced a separate layered cooldown of 0.1 seconds to stop multi-abilities from being requested from the server
These changes still keep her combat power STRONG from the Gwen release, but knock down her CTF strengths a ton. Hopefully this will tide me over until her eventual rework.
I plan on reworking her completely into a new kit.
I dont want people to feel bad for playing a character. That's my 100% goal. I don't want people to feel guilty, or like they are abusing something.
Server
+Changed how admin tags are applied slightly, the admin bug is largely fixed. But the visuals are not... Yet.
+Also added a (DEV) tag for fadeout developers so I can stop getting questions when I join people's servers. :P
Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
MINIMAL SETUP
OS: Linux
Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
Memory: 4 GB RAM
Graphics: Nvidia GTX 870 or Equivalent
Storage: 1500 MB available space
RECOMMENDED SETUP
OS: Linux
Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM