Fadeout 1.26.01
Live on Tuesday Feb 27th 2024
Standout Additions:
- Community Map "Refinery" Added, by Big Moth
- Community map "Outpost" Added, by Connorses
- Gwen rework
- Charlie rework
PVP Bots
- Available on all maps
- 0 to 8 Bots option in server options
- Supports all gamemodes except Arena
- Bots randomly pick a character at the start of each round, and will continue as that character until next round
Balance
Long Shot:
+ Max Damage per pellet 7-> 8
+ Min damage per pellet 4-> 5
ALL CHARACTRERS:
Max scrap for all characters has been normalized to 200
Max Fuel for all character has been normalized to 200
Abigail:
+ Turret Health 45 -> 55
+ Turret Activation Time 1.5 to 0.2 Seconds
Dalton
- Starting Rifle Ammo: 10 -> 3
+ Max ammo is unchanged (10)
Hemlock
- Claws hitbox duration 0.4 -> 0.2 (no more backswing)
+ Hitbox radius 40 -> 50 units
+ Swing cooldown 0.8 -> 0.65 seconds
Blaise
- Fire resist 100% -> 0%
+ Fire DoT immunity
+ Barrel's flight time can be (intentionally) extended by shooting it, and is easier to do now
- Removed the 50/50 Explosive/Fire hybrid damage
+ Blaise barrel is now 100% fire damage
- Max damage is set to 80 damage (Previous max was infinite)
(Remember, fire tick afterward still does 8 damage 3 times (totalling 24 damage, making this a 1 hit KO on most characters provided they dont heal)
+ Barrel can now be aimed further UP (Before it was locked to 35 degrees upward) Chooses the highest angle between 35 degrees and your upward camera angle
+ Spiked Bat can now hit back ANY projectiles. (Chakram, Rocket Launcher, TNT, Sweeper, Arrows, Etc)
+ Hit back projectiles become yours
+ Barrel explosion leaves behind a soot cloud on the ground
Gwen
+ New skin: Tansy Geargrit
GWEN REWORK
+ Base Energy Regen 2 -> 10 per second
- Earth Buff, 30% to 20% damage reduction
+ Fire Buff, 10% damage buff to 15%
+ Fire DoT, 3 damage to 5 damage per second
- Fire DoT, 10 second duration to 6 second
Lightning
+ Reworked to a new ability...
- Self buff version only regenerates 10 energy per second (Normally 40 for allies)
+ NEW: Becomes a burst release shot-gun blast of electricity "palpatine" cone, dealing 16 to 30 damage (Depending on charge time), Tripling if the target is Airborne (Distance off the ground, not just jumping)
Fire (gwen, self only)
- Self damage taken debuff to offset its power
- 15% extra damage taken while active
Earth (gwen, self only)
+ Undo part of the nerf 15% -> 30% reduction in damage taken
- Damage dealt by gwen is reduced by 30% while active
Air
+ Movement speed Increased from 50% to 75% bonus
CHARLIE REWORK
Charlie:
- Damage Mitagation rework 80-20 to 50-50
- Meaning she takes 50% of all damage up front, and only delays 50% now instead of delaying 80%
+ Holding Flag penalty changed from 150% damage to 100% damage taken (Normal)
+ Max Health 150 -> 160
Staff Slam
- Energy Cost 50 -> 100
- Trace Duration 0.4 to 0.2 (Hitbox lifetime) Solving some lingering hitbox issues
+ Damage 55 -> 65
- Kick removed
+ Flying Claws (Throwing stars) added
Charge to rapid release 4 throwing stars dealing 1 to 3 damage each (Higher damage up close)
Dealing 10 times damage the lower the health of your target
Costs 50 Scrap to charge, letting her throw it 4 times before having to collect more scrap
Shooting the claws in mid-air causes charlie to be sent backward
Knock-Out Punch
- Cost changed from 100 to 120 energy
+ Damage 65 to 80
Chi-Launch
- Cost 20 -> 50
+ Cooldown 2 to 1.75
+ Damage 25 to 50
[ 2024-02-26 05:09:25 CET ] [ Original post ]