Fadeout 1.26.01 - PVP Bots, 2 New Maps +More - Feb 27th!
Long Shot: + Max Damage per pellet 7-> 8 + Min damage per pellet 4-> 5 ALL CHARACTRERS: Max scrap for all characters has been normalized to 200 Max Fuel for all character has been normalized to 200 Abigail: + Turret Health 45 -> 55 + Turret Activation Time 1.5 to 0.2 Seconds Dalton - Starting Rifle Ammo: 10 -> 3 + Max ammo is unchanged (10) Hemlock - Claws hitbox duration 0.4 -> 0.2 (no more backswing) + Hitbox radius 40 -> 50 units + Swing cooldown 0.8 -> 0.65 seconds Blaise - Fire resist 100% -> 0% + Fire DoT immunity + Barrel's flight time can be (intentionally) extended by shooting it, and is easier to do now - Removed the 50/50 Explosive/Fire hybrid damage + Blaise barrel is now 100% fire damage - Max damage is set to 80 damage (Previous max was infinite) (Remember, fire tick afterward still does 8 damage 3 times (totalling 24 damage, making this a 1 hit KO on most characters provided they dont heal) + Barrel can now be aimed further UP (Before it was locked to 35 degrees upward) Chooses the highest angle between 35 degrees and your upward camera angle + Spiked Bat can now hit back ANY projectiles. (Chakram, Rocket Launcher, TNT, Sweeper, Arrows, Etc) + Hit back projectiles become yours + Barrel explosion leaves behind a soot cloud on the ground Gwen + New skin: Tansy Geargrit
+ Base Energy Regen 2 -> 10 per second - Earth Buff, 30% to 20% damage reduction + Fire Buff, 10% damage buff to 15% + Fire DoT, 3 damage to 5 damage per second - Fire DoT, 10 second duration to 6 second Lightning + Reworked to a new ability... - Self buff version only regenerates 10 energy per second (Normally 40 for allies) + NEW: Becomes a burst release shot-gun blast of electricity "palpatine" cone, dealing 16 to 30 damage (Depending on charge time), Tripling if the target is Airborne (Distance off the ground, not just jumping) Fire (gwen, self only) - Self damage taken debuff to offset its power - 15% extra damage taken while active Earth (gwen, self only) + Undo part of the nerf 15% -> 30% reduction in damage taken - Damage dealt by gwen is reduced by 30% while active Air + Movement speed Increased from 50% to 75% bonus
Charlie: - Damage Mitagation rework 80-20 to 50-50 - Meaning she takes 50% of all damage up front, and only delays 50% now instead of delaying 80% + Holding Flag penalty changed from 150% damage to 100% damage taken (Normal) + Max Health 150 -> 160 Staff Slam - Energy Cost 50 -> 100 - Trace Duration 0.4 to 0.2 (Hitbox lifetime) Solving some lingering hitbox issues + Damage 55 -> 65 - Kick removed + Flying Claws (Throwing stars) added Charge to rapid release 4 throwing stars dealing 1 to 3 damage each (Higher damage up close) Dealing 10 times damage the lower the health of your target Costs 50 Scrap to charge, letting her throw it 4 times before having to collect more scrap Shooting the claws in mid-air causes charlie to be sent backward Knock-Out Punch - Cost changed from 100 to 120 energy + Damage 65 to 80 Chi-Launch - Cost 20 -> 50 + Cooldown 2 to 1.75 + Damage 25 to 50
[ 2024-02-26 05:09:25 CET ] [ Original post ]
Fadeout 1.26.01
Live on Tuesday Feb 27th 2024
Standout Additions:
- Community Map "Refinery" Added, by Big Moth
- Community map "Outpost" Added, by Connorses
- Gwen rework
- Charlie rework
PVP Bots
- Available on all maps
- 0 to 8 Bots option in server options
- Supports all gamemodes except Arena
- Bots randomly pick a character at the start of each round, and will continue as that character until next round
Balance
Long Shot: + Max Damage per pellet 7-> 8 + Min damage per pellet 4-> 5 ALL CHARACTRERS: Max scrap for all characters has been normalized to 200 Max Fuel for all character has been normalized to 200 Abigail: + Turret Health 45 -> 55 + Turret Activation Time 1.5 to 0.2 Seconds Dalton - Starting Rifle Ammo: 10 -> 3 + Max ammo is unchanged (10) Hemlock - Claws hitbox duration 0.4 -> 0.2 (no more backswing) + Hitbox radius 40 -> 50 units + Swing cooldown 0.8 -> 0.65 seconds Blaise - Fire resist 100% -> 0% + Fire DoT immunity + Barrel's flight time can be (intentionally) extended by shooting it, and is easier to do now - Removed the 50/50 Explosive/Fire hybrid damage + Blaise barrel is now 100% fire damage - Max damage is set to 80 damage (Previous max was infinite) (Remember, fire tick afterward still does 8 damage 3 times (totalling 24 damage, making this a 1 hit KO on most characters provided they dont heal) + Barrel can now be aimed further UP (Before it was locked to 35 degrees upward) Chooses the highest angle between 35 degrees and your upward camera angle + Spiked Bat can now hit back ANY projectiles. (Chakram, Rocket Launcher, TNT, Sweeper, Arrows, Etc) + Hit back projectiles become yours + Barrel explosion leaves behind a soot cloud on the ground Gwen + New skin: Tansy Geargrit
GWEN REWORK
+ Base Energy Regen 2 -> 10 per second - Earth Buff, 30% to 20% damage reduction + Fire Buff, 10% damage buff to 15% + Fire DoT, 3 damage to 5 damage per second - Fire DoT, 10 second duration to 6 second Lightning + Reworked to a new ability... - Self buff version only regenerates 10 energy per second (Normally 40 for allies) + NEW: Becomes a burst release shot-gun blast of electricity "palpatine" cone, dealing 16 to 30 damage (Depending on charge time), Tripling if the target is Airborne (Distance off the ground, not just jumping) Fire (gwen, self only) - Self damage taken debuff to offset its power - 15% extra damage taken while active Earth (gwen, self only) + Undo part of the nerf 15% -> 30% reduction in damage taken - Damage dealt by gwen is reduced by 30% while active Air + Movement speed Increased from 50% to 75% bonus
CHARLIE REWORK
Charlie: - Damage Mitagation rework 80-20 to 50-50 - Meaning she takes 50% of all damage up front, and only delays 50% now instead of delaying 80% + Holding Flag penalty changed from 150% damage to 100% damage taken (Normal) + Max Health 150 -> 160 Staff Slam - Energy Cost 50 -> 100 - Trace Duration 0.4 to 0.2 (Hitbox lifetime) Solving some lingering hitbox issues + Damage 55 -> 65 - Kick removed + Flying Claws (Throwing stars) added Charge to rapid release 4 throwing stars dealing 1 to 3 damage each (Higher damage up close) Dealing 10 times damage the lower the health of your target Costs 50 Scrap to charge, letting her throw it 4 times before having to collect more scrap Shooting the claws in mid-air causes charlie to be sent backward Knock-Out Punch - Cost changed from 100 to 120 energy + Damage 65 to 80 Chi-Launch - Cost 20 -> 50 + Cooldown 2 to 1.75 + Damage 25 to 50
Fadeout: Underground
Weston Mitchell
Weston Mitchell
2020-05-18
Indie Multiplayer EA
FREEGame News Posts 102
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(235 reviews)
https://www.fadeout.dev/
https://store.steampowered.com/app/1306570 
[2.37 G]
Fadeout is a Third Person shooter in the vein of classic PC games from the late 90s and early 2000s. Inspired by games like Quake, Unreal Tournament, and Team Fortress with some unique twists. Each playable character features unique combat traits that never force you into playing a specific role, you can change your playstyle as you see fit. Master the various gadgets & tools such as the Detonator to "rocket-jump" yourself across the map. Fight in online multiplayer with several classic gamemodes including; Deathmatch, Team Deathmatch, and more to come!
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
The game currently features 3 maps, 2 gamemodes, 13 tools/weapons, and 4 characters. With more to come as Early Access development continues.
MINIMAL SETUP
- OS: Linux
- Processor: Intel i5 6th gen or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 870 or Equivalent
- Storage: 1500 MB available space
- OS: Linux
- Processor: Nvidia GTX 980 or HigherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 980 or Higher
- Storage: 1500 MB available space
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