Name | DOOMBRINGER | ||
Developer | Anomic Games | ||
Publisher | Anomic Games | ||
Tags | |||
Release | 2021-06-04 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store |
Along with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share.
Weapons - QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET. - QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "Slightly Curved" settings. - QuakeC: "Straight" beam now behaves more properly at all ranges - QuakeC: Added new Tesla beam style cvar cl_tesla_skin (0 = default, 1 = wave, 2 = thin). Loading Screens - Engine: Added support for MenuQC loading screens (following FTE standard). - QuakeC: Added new loading screen design, instead of still images. Aim Assist - QuakeC: Added aim-assist for controllers in singleplayer. This can be toggled with cvar cl_aimassist. This will only work against monsters, so there is no way it can be abused in multiplayer. Netcode - Engine: Changed viewangle networking from absolute to relative. - QuakeC: Teleporters now use delta viewangles to prevent issues with desync on high ping. - QuakeC: Fixed vibration on lifts caused by stairsmooth. Monsters - QuakeC: Moved monsters to CSQC. Should stop warping of monsters on stairs and around corners. - QuakeC: Added velocity based knockback. Stops monsters from "building up" knockback and suddenly flying off in a direction once lifted off the ground. - Engine: Fixed incorrect logic with trapezoid sound calculation. Mapping - QuakeC: Initial testing support of warpzonelib from Nehara. This is very incomplete. |
[h2]Patch notes:[/h2]
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Welcome and Merry Juletide to you all. A lot has happened in the time since last winter sale and it is time we share a bit of information about the progress on DOOMBRINGER Episode 2. |
As we unveil version 1.2 of Doombringer we want to point out the changes are many. But we will here highlight a shorthand list of improvements to the game since our last major patch.
[h3]E1M6[/h3]
[h3]E1M7[/h3]
[h3]duel3[/h3]
New paths has been added to Duel3 to make the map's game play even more eclectic. [h3]duel4[/h3]
[h3]duel5[/h3]
[h2]Miscellaneous[/h2] [h3]Textures[/h3]
[h3]Gibs[/h3]
[h2]Monsters[/h2] [h3]Aswang[/h3]
E1M7 now plays just as well as the rest of the maps. [h2]Functions[/h2]
[h2]HUD[/h2]
[h2]Menu[/h2]
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As the holidays are upon us we have decided to share with you some of the upcoming Episode 2 of DOOMBRINGER, The Chaos World Of Hlavh'yzh'ahk which will plunge you down the rabbit hole into a disparate universe breaking at the seams. Will you learn to regret walking through that portal? |
Changelog :
[h3]aduel3[/h3]
[h3]rekaduel1[/h3]
[h2]Netcode[/h2]
[h2]Monsters[/h2] [h3]Aswang[/h3]
[h2]Functions[/h2]
[h2]Servers[/h2] [h3]Options[/h3]
[h2]Miscellaneous[/h2]
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Changelog :
[h3]E1M2[/h3]
[h3]E1M3[/h3]
[h3]E1M4[/h3]
[h3]E1M5[/h3]
[h3]E1M6[/h3]
[h3]E1M7[/h3]
[h3]E1M8[/h3]
[h3]E1M9[/h3]
[h3]DBDM1[/h3]
[h3]DBDM2[/h3]
[h2]Weapons[/h2]
[h2]Players[/h2]
[h2]Monsters[/h2] [h3]Troglodyte[/h3]
[h3]Shotgunner[/h3]
[h2]Triggers[/h2] [h3]Teleporters[/h3]
[h2]Menu[/h2] [h3]Options[/h3]
[h2]Savegames[/h2]
[h2]Miscellaneous[/h2]
[h2]Launcher[/h2]
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Bald Eagles. Freedom. DOOMBRINGER? Welcome, it's time to crown a new King. 1 double elimination bracket, literally some money and the best North America has to offer: this Sunday it's time to duel! |
Americas Cup #1 |
Summary |