





DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.43 Patch Notes
EDIT:
Hotfix #1 @ 2:30 PM
Hi folks,
This is a minor patch that addresses a couple important balance concerns. Full patch notes below.
New Features
- Divine Handaxe rework: "Chop wood." (Allows you to interact with Barrels in addition to breaking signs.)
Balance Changes
- Lv1 Mastery effects will now trigger at the start of each Endless Multiverse dimension
- "Spreading" boss mod activation chance now scales down with the number of Spreading bosses
present - Chainmail price increased from 29 to 35
Bug Fixes
- Groupie now utilizes the standard "loot move" script
- Updated Lofty stage mod description to clarify that it only triggers at the start of a stage
- Fixed a crash when hovering a blueprint status effect in the help panel
- Fixed Blinding stage mod not concealing power on the new HUD element
- Fixed roll-less Lv1 Sigil impulses not activating
- Fixed Handaxe bypassing passive item negation
- Fixed a couple items bypassing the metagate portal check
- Fixed a rare crash related to bubbled emblems
- Fixed a couple clickthrough issues related to Dreamborne and Infinity Key
- Fixed Underwing triggering on acquisition
- Spawners can no longer spawn Guides
EDIT:
Hotfix #1 @ 2:30 PM
- Fixed an issue that could cause lingering bubbles between dimensions
- Fixed a bug with the reworked Pheromones
- Fixed an issue with the Lv1 "Learn" Sigil impulse
- Fixed a crash related to Smithy when reloading the quest after placing an order
- Fixed Vampiric Blade not dropping souls when you are at full life
- Fixed rare crash when stage has a very high number of mods including Elemental
[ 2020-06-04 07:28:47 CET ] [Original Post]
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