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DemonCrawl
Therefore Games Developer
Therefore Games Publisher
2019-11-05 Release
Game News Posts: 124
🎹🖱️Keyboard + Mouse
Mostly Positive (1107 reviews)
Public Linux Depots:
  • DemonCrawl for Linux [454.03 M]
  • DemonCrawl Content [600.62 M]
v1.44 Patch Notes

Hi folks, Today, we're releasing a small patch for DemonCrawl that includes a new Emblem, 4 new Glints, and several balance adjustments. Enjoy! Full patch notes below. ---

New Features


  • Added Lv1 emblem: The Descent - "All stages gain Tunnel mod. Gain Astrolabe. Gain Treasure Amulet."
  • Added glint: Scary Glint - "Remove 10 monsters from each stage"
  • Added glint: Sainted Glint - "The first stage gains a random positive mod"
  • Added glint: Weakening Glint - "Reduce the stage power of all stages by 1"
  • Added glint: Friendly Glint- "Spawn 5 strangers in bubbles at the start of the quest"

Balance Changes


  • Educational stage mod sign density reduced from 8% to 6%
  • Explosive stage mod activation chance reduced from 30% to 25%
  • Dark Chest curse can no longer add a mod to the current stage
  • Very slightly reduced the Emblem density multiplier in Beyond

Bug Fixes


  • Fixed Harbinger not showing item descriptions in bottom panel
  • Fixed Familiars not counting as living objects for the purposes of effects (e.g. Spark mastery)
  • Fixed a bug that caused Timelord boss mod to proc multiple times per minute
  • Fixed Reclamation emblem not providing Pennypincher item
  • Fixed a glitch that would permit item crafting on metaprogression materials
  • Fixed Lumberjack II unintentionally increasing Sawblade durability after each stage
  • Fixed a crash when using Lumberjack ability while orbs other than Sawblades were present
  • Fixed "Unstable" Sigil suffix mod icon not showing up in the hud
  • Fixed Spark mastery being able to activate before monsters have spawned
  • Fixed a rare crash related to Nightmare mod and Brain in a Vat
  • Fixed Marksman II activating on all kinds of monster reveals
  • Fixed UI overlap after dying to a Mimic
  • Fixed a regression that could cause hidden immutable objects to get destroyed by explosions
  • Reworked Golem Glove's trigger code so that it no longer interferes with the first click of a stage
  • Fixed a softlock that could occur when opening the escape menu during a cutscene
  • Fixed Altar of Blood and Magic Totem bypassing Bruises' power immutability
  • Fixed a rare bug that could cause auto-discharge items to auto-discharge before they were ready
  • Possible workaround for crash related to Hero Trial restart
  • Speculative fix for crash related to "check_immutable" script
EDIT: Hotfix #1 @ June 6th, 3:50 PM
  • Fixed crash related to Boom Bow Mage targeting an empty cell
  • Fixed crash from popping paint out of a bubble
  • Fixed Powder Keg Mage not detonating its barrel after 5s
  • Powerchording now activates before status effect timers, giving you an extra turn with Knuckles items
  • Fixed Manabank toast stating incorrect amount of mana gained
  • Fixed potential issue with saving the current mastery after beating Q5H
  • Fixed paint sound effect not playing
  • Fixed items like Dumbbell interfering with sources of max life loss
  • Fixed minor alignment issue with status effect HUD
  • Speculative fix for Constant Reminder emblem status effect crash


[ 2020-06-06 03:11:58 CET ] [ Original post ]

DemonCrawl Is Bursting With Content


  • 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
  • 5 Quests & multiple difficulties for a long-lasting challenge.
  • 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
  • 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!


  • Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
  • Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
  • 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?



  • Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
  • Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
  • There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
  • Over 100 achievements and yes they are tough.


GAMEBILLET

[ 6273 ]

12.42$ (17%)
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16.96$ (15%)
4.07$ (18%)
GAMERSGATE

[ 2428 ]

0.51$ (91%)
1.25$ (75%)
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1.45$ (91%)
7.5$ (75%)
0.42$ (79%)
4.5$ (77%)
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0.75$ (85%)
3.19$ (79%)
16.0$ (60%)
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6.0$ (80%)
7.73$ (45%)
3.4$ (91%)
4.67$ (53%)
14.0$ (60%)
4.14$ (86%)
11.9$ (70%)
8.5$ (83%)
1.5$ (85%)
0.43$ (91%)
4.67$ (53%)
5.0$ (75%)
1.8$ (80%)
7.5$ (75%)
0.69$ (86%)
1.0$ (80%)
MacGamestore

[ 1934 ]

49.99$ (17%)
1.49$ (85%)
53.99$ (10%)
2.99$ (93%)
2.98$ (90%)
1.19$ (88%)
0.99$ (80%)
52.99$ (12%)
14.99$ (57%)
4.99$ (88%)
1.89$ (81%)
1.29$ (84%)
5.99$ (85%)
4.99$ (83%)
4.99$ (88%)
13.96$ (30%)
12.39$ (50%)
1.99$ (80%)
1.69$ (83%)
3.74$ (75%)
4.99$ (50%)
1.19$ (87%)
25.99$ (13%)
2.98$ (85%)
2.99$ (93%)
1.99$ (80%)
2.99$ (80%)
5.99$ (60%)
0.99$ (75%)
1.99$ (87%)

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