





DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.52 Patch Notes
Finality omen now creates a toast notification when you die [/list]
Hotfix #1 @ 3:30 PM EST - Fixed crash related to autodischarge magic items.
Hi folks,
We have just released an update for DemonCrawl that includes a couple quality of life improvements, foundational work for localization and mod support, and a number of important bug fixes - full patch notes are below!
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New Features
- Added a "posthumous hint" effect to show where you could have moved if you lose the quest
Quality of Life
- Refactored event trigger code for better localization and (eventual) mod support
- We can now load event-driven item strings from external JSON files
[list] - For example, if you want to change the Extra Pocket text that appears when you enter a stage, you would add a line called "Extra Pocket_msg_ENTER_STAGE" to English.json
- Dynamic text can be added to strings in the form of letter variables, e.g. "Reduced the stage power by $A!"
- Most items do not utilize this new system quite yet... but they will soon! Proper documentation to follow as well.
Balance Changes
- Mastery start-of-stage effects--e.g. Spark and Spy--will now trigger before your items
Bug Fixes
- Fixed regression related to level-up lag
- Fixed crash related to Bubbler III
- Fixed crash related to strangers dropping loot
- Cleaned up hover detection on some UI elements
- Set fake cell value cap of +12 to match visuals
- Fixed certain item properties lingering after item transformation
- Fixed a few rare instances of omen and passive negation interfering with special item properties
- Strings are now loaded at the start of the game, rather than every time a profile is selected
- Fixed a few instances of lingering particles between menus
- Fixed a crash related to stepping through a dimensional portal with Shadowbind
- Speculative fix for Novice I reading the board state incorrectly following chords
Hotfix #1 @ 3:30 PM EST - Fixed crash related to autodischarge magic items.
[ 2020-07-22 16:43:51 CET ] [Original Post]
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