





DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.56 Patch Notes
Hotfix #1 @ 2:20 PM EST - Fix for crash related to Superego, speculative fix for monster count desync (likely related to the update that changed how killing hidden monsters works), fixed botched Linux build.
Hi folks,
We released a stability patch for DemonCrawl this morning - full patch notes are below!
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New Features
- Added Foreground Particles setting for a bit more control over the game's appearance
Quality of Life
- Improved the appearance of the scrollbars in the Classic Mode and Patch Notes windows
Bug Fixes
- Fixed a number of issues with achievements not unlocking properly
- Fixed a lockup related to the Trusty mod
- Fixed a minor visual alignment issue with scrollbars in popups
- The following items now observe standard event triggers: Frostbite, Wand of Retribution
- Fixed an issue with music in Classic Mode reverting to the Classic theme on restart, regardless of selected skin
- Blowing up hidden monsters should now correctly activate all monster death-related effects
- Fixed value calculation issue with Swelling Rune
- Fixed double toast with Handaxe
- Fixed Rising stage mod toast showing incorrect sprite
- Fixed a crash related to typing into the volume setting fields directly
- Fixed a visual glitch with the Sainted Glint that prevented its new mod from showing up on stage select
- Fixed buggy interaction between autodischarge magic items and Mud
- Electric cells now affect Wishpools
- Communist mod can no longer proc after death
- Optimized the hitbox for cell objects
- Android only: speculative fix for rare crash related to loading the game on a new device
Hotfix #1 @ 2:20 PM EST - Fix for crash related to Superego, speculative fix for monster count desync (likely related to the update that changed how killing hidden monsters works), fixed botched Linux build.
[ 2020-08-18 16:12:32 CET ] [Original Post]
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