





DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.68 Patch Notes
Hotfix #1 @ 5:25 PM EST -
Hotfix #2 @ 7:25 PM EST - (Note: this hotfix will be deployed to remaining platforms tomorrow morning)
Hi folks,
We just released a big DemonCrawl patch that features 2 new bosses, 5 new boss mods, new items and more! Please check out this companion post for a complete overview.
Enjoy!
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Robot Uprising II
- New boss: UNIT-8055 - "Copies the effects of other bosses and empowers itself with Electric cells."
- New boss: Automaton - "Spawns with 3 boss mods and acquires more as you make mistakes."
- (Patreon) 6 new Robot avatars
- (Patreon) New inventory: Metal Fingers
- Original Robot Uprising avatars are available again for a limited time
- Bonus avatar: Metal Face
New Features
- New passive item: Third Eye - "When you open half of all empty cells, unobscure any values and destroy all objects on numbered cells."
- New consumable item: Green Dye - "You will only find consumable items until you gain a consumable item." (This and other Dye items created by raisins77 - we just changed the names)
- New consumable item: Blue Dye - "You will only find magic items until you gain a magic item."
- New consumable item: Yellow Dye - "You will only find legendary items until you gain a legendary item."
- New consumable item: Gray Dye - "You will only find passive items until you gain a passive item."
- New omen: Red Dye - "You will only find omens. Lose this item when you gain an omen."
- New boss mod: Blooming - "When you open half of all empty cells, collect 3 Dark Hearts."
- New boss mod: Pure - "Removes auras as it travels."
- New boss mod: Corrupt - "Spawn 2 Dark Hearts each turn."
- New boss mod: Roundabout - "Lose 1% pathfinding whenever you discover a 4 or greater."
- New boss mod: Landlord - "Lose a random stat whenever you make a turn in the same quadrant as the boss."
- New Lv3 emblem: Reality Check
Quality of Life
- Updated Pathfinding toast to include the Pathfinding sprite
- Added a toast for failing a Mythic Emblem roll
- Using a duplicate item will now consume the one you clicked on, rather than the first copy in your inventory - this is an experimental change that may require further testing
- Updated the description of the Timeless mod for clarity
Balance Changes
- Added UNIT-8055 as the likely boss of a few existing emblems
- Negative pathfinding now gives you a chance to finish the stage without marking it as complete
- Excalibur buff: "You can kill monsters and bosses if your morality is 30 or greater. Lose this item if you are immoral."
- Paragon Rod price increased from 80 to 100 coins
- Blood Magic nerf: "Gain 50 mana and lose 1 life."
- Blood Magic price reduced from 20 to 15 coins
Bug Fixes
- Fixed a rare issue that could cause mastery unlock conditions to go missing from the Token Shop
- Fixed a typo in the Saga sigil
- Fixed an issue with magic bow items not triggering certain "on magic" effects
- Fixed likely sigil drops for Holiday emblems
- Fixed "Chomp" Sigil not interpreting inventory slots correctly
- Fixed a possible issue in the quest cleanup routine
Hotfix #1 @ 5:25 PM EST -
- Fixed a crash related to Adventurer's Hat
- Fixed a crash related to Blind Justice
- Fixed Hearth Classic Skin unlock conditions
- Fixed a chording issue related to an update to the autosolver
Hotfix #2 @ 7:25 PM EST - (Note: this hotfix will be deployed to remaining platforms tomorrow morning)
- Fixed a crash related to Whetstone
[ 2021-01-01 21:09:26 CET ] [Original Post]
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