





DemonCrawl Is Bursting With Content




- 600+ unique items to discover and collect: whenever you find something new, we'll record it in your Codex for future reference.
- 5 Quests & multiple difficulties for a long-lasting challenge.
- 50+ exciting stages to explore: think you've seen everything? Then it's time to dive into the Endless Multiverse, where stages are blended together and randomized for virtually unlimited possibilities.
- 70+ stage mods to keep things unexpected: from "Abstract Burning Forest" to "Double Dry Ocean" and everything in between - DemonCrawl stage mods can have a dramatic effect on how you approach the game board!

- Open-ended player progression, the roguelite way: find Tokens while playing and spend them on Talents that complement your playstyle. DemonCrawl lets you create multiple profiles in case you'd like to experiment with different builds!
- Gamemodes galore: in addition to standard Quests, we've got Endless Multiverse, a daily Hero Trial, an extra-tough 3-stage mode called Beyond, a simple Tutorial, and yes, even a Classic mode for the purists.
- 22 unlockable Masteries: enhance your runs with passive effects and charged abilities! Are you more of a KNIGHT or a SURVIVOR? A perilous HUNTER or a penny-pinching BANKER? A glorious FIREFLY or a special SNOWFLAKE?

- Customize your profile with cosmetics: build up your collection of Avatars and Inventories, then get wild with super-rare Paint drops... assuming you're lucky enough to find one!
- Online leaderboards for DemonCrawl savants: there's a leaderboard for every quest in Hard mode and above - including the daily Hero Trial. All scores are cross-platform, which means you get to flex on mobile players. (Sorry mobile players)
- There's a crafting system too: solve blueprints, then craft your favorite items at will. Available in Hard Mode.
- Over 100 achievements and yes they are tough.
v1.78 Patch Notes
Hi folks,
We just released a new patch for DemonCrawl that contains a number of improvements for the Arena gamemode!
These improvements include 3 new homelands, 3 arena mods, new emotes/sign parts and various balance changes. Also, we are in the process of fine-tuning the autosweeper code to help it deal with certain boards more intelligently (e.g. it will try to avoid clicking burning cells when possible.) You can expect a follow-up patch sometime next week!
The full changelog for v1.78 is available below.
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New Features
- New Patreon rewards: Alien Lifeforms
- Updated GameMaker runtime to the latest version
Arena
- New homeland: Tribe - "Whenever the owner casts a magic item, it is cast here as well."
- New homeland: Sewer - "Whenever you lose an item, send it in a bubble to the owner."
- New homeland: Prefecture - "All heart drops are converted to Dark Hearts. Whenever a Dark Heart is collected, permanently increase the max stage power."
- Island homeland buff: "Any coins lost in this stage are sent to the owner at the end of the round."
- Shrine homeland buff: "At the end of the round, the owner gains souls equal to the amount of damage taken in the homeland."
- Graveyard homeland nerf: "Whenever a player dies, add the minimum power of their homeland to your homeland."
- Brink homeland nerf: "Whenever this stage gains a tier 1 mod, it gains the same mod again."
- New T1 arena mod: Peddler - "Stage contains an additional stranger. Whenever a stranger spawns, attempt to activate it."
- New T2 arena mod: Malice - "Stage contains 3 additional Dark Hearts times the homeland tier."
- New T3 arena mod: Downgrade - "At the end of the stage, reduce your homeland tier by 1."
- Reboot mod tier lowered from 3 to 2
- Updated sprite for Mill mod
- Lowered the re-roll price from 3 to 2 coins
- 12 new emotes
- 32 new sign parts
Quality of Life
- Redesigned sprites for Duster and Moon
Balance Changes
- Nightmare mod difficulty rating increased from 3 to 4
- Lofty mod difficulty rating increased from 3 to 4
- Snowglobe buff: duration increased from 3 to 5 turns
- Capitalism buff: "If you spend at least 25 coins in an Item Shop, it remains open."
- Unstable Compound and its divine variant have an additional effect: "Whenever an aura is removed, the cell explodes in a 3x3 area."
- Troll Cross price reduced from 29 to 23
- Troll Cross mana cost increased from 100 to 150
- Lowered Doctor's debt cost by a few coins
Bug Fixes
- Fixed an issue related to Human III mastery activation check
- Fixed an issue related to the Arena AI and the Ominous mod
[ 2021-08-06 00:50:29 CET ] [Original Post]
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